Battle Brothers Appreciation Thread - ultra grounded medieval peasants with pitchforks vs dragons and wizards

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Anyone play this? Didn't see a thread for it. Started into it again after a recent official content drop and a new major overhaul mod which is pretty good for a decade old game.

Currently playing Reforged. An overhaul mod which splits the difference between the older legends mod and expands the base game rather than changing its character. It has some changes not everybody might like but really digging the expanded enemy roster and the more complex meta it brings. It really feels like v1.5 of the game. Also the studio's next project Menace looks to be an interesting next step in tactical rpgs.



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Use to play the game with the Legends mod got a kick out of one of the modders chimping out because they released an update that broke a bunch of things.

I'm a fan of complexity too but Legends just seemed to me piling on systems for the sake of it, so I stuck with Reforged. But I've put it on the calendar of things I might get around to in the vague indefinite future to see if my preconceptions of it were right.

The addition of cavalry is interesting though. I don't want it to be like the wolfriders or some of the other concepts I've seen where its just one tile though. That just looks and feels goofy. yeah sure giant units like unholds already take up just one tile but I'm more in favor of working out a way for large units to take multiple tiles.

Another thing I've really wanted is a graphical conversion mod that will switch all the characters into full body images. Seems to be relatively low hanging fruit for the payoff of vastly improving the look of the game and easy to adapt to patches.


I remember playing it for a weekend and liking it a bunch.

Then a fucking witch killed all my veterans and I got pissed.

half the game is figuring out which battles to take and which to run away from. Like the one skull contract to kill a bunch of snakes where one of my vets still got struck down even though I took them on with the help of another army and we outnumbered them 3 to 1.
 
Very fun game the only issue is it has a steep learning curve and even after the tutorial they give you, you're more than likely to lose one of your main people which ends up crippling your campaign. The game is a repeat process of losing and learning which I don't mind but a lot of people don't necessary agree with that type of gameplay.
 
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is this not just an april fools joke
If it was it doesn't really matter. The Legends mod team (like most mod teams) are incredibly faggy. One player mentioned "I wish I could just reduce the amount of female mercs I see becasue I feel there should be more male options than females" and members (or at least one member) went on a 5 day tyrade about how he was sexist and women warriors were always a thing and he was sexist.
 
Based game.

Starting as lone wolf hedge knight and slaughtering the peasant scum is so fun. Barbarian start is fun too, fighting your way down south through hostile territory is can be nail biting.
 
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I remember playing it for a weekend and liking it a bunch.

Then a fucking witch killed all my veterans and I got pissed.
Hexes are just ass to fight in general, so I don't blame you. Thankfully they're optional and you can just smack bandits and barbs till you get the good shit and then come back to murder them.
 
Are all the DLCs worth it? Stopped playing just before the desert DLC came out. Thinking about getting back in and doing a cult campaign.
 
The DLCs are very worth it.
I played one campagin as the order (I think that was its name) and I had a blast.
 
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It’s my favorite The Black Company simulator. There’s little more devastating than realizing you left your man in the open, and watching as he gets surrounded and subsequently pulverized by whatever bandits you were hunting at the time. There’s little more satisfying than isolating an enemy with a piece of armor you want, surrounding him and having your men stab him to death with knives.

Fuckin’ great game.
 
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I've always felt Battle Brothers, despite having a lot of good (good gameplay loop, efficient writing, good presentation and now with the DLC enough content for repeated playthroughs) had a basic problem with itself: the game is a high-lethality sometimes RNG dependent system but raising, equipping and preparing Brothers again and again is essentially a bore. Lose a Brother you needed in your battleline, or lose a battle badly, and you can only reload, there's no coming back if not through significant suffering and waste of time.

I always wonder why tactical games never copied more from the original UFO Defense approach: your advances are almost independent from the relative skills of your troops, a bunch of well-equipped rookies can still manage to do something proper if you are in a difficult scenario, and accepting losses for clear results is almost encouraged. Sure, UFO has a definite endgame and BB is merely a sandbox but..... it feels like it's wasting the player's time.
 
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I always made sure I have at least one guy with a crossbow in my formation, one guy with two hand axe and some guys with spears.
 
Hexes are just ass to fight in general, so I don't blame you. Thankfully they're optional and you can just smack bandits and barbs till you get the good shit and then come back to murder them.
Honestly the key to Hexen is not getting good equipment, it's getting all the otherwise useless niche shit, equipping everyone with the low armor pen wooden clubs in particular to avoid killing your men. All you want to do is minimize friendly fire, they're squishy enough where killing them afterwards is easy even if all you're hitting them with is wet noodles.

Edit: also one of the few spots where archers shine and aren't completely outclassed by thrower duelists in literally every single aspect, just snipe the hoes

Are all the DLCs worth it? Stopped playing just before the desert DLC came out. Thinking about getting back in and doing a cult campaign.
All three are phenomenal in my opinion. If you enjoy the base game without them you'll enjoy it even more with those.
 
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Honestly the key to Hexen is not getting good equipment, it's getting all the otherwise useless niche shit, equipping everyone with the low armor pen wooden clubs in particular to avoid killing your men. All you want to do is minimize friendly fire, they're squishy enough where killing them afterwards is easy even if all you're hitting them with is wet noodles.


All three are phenomenal in my opinion. If you enjoy the base game without them you'll enjoy it even more with those.
Aye, that works when the Hexe is alone. Not so much when she (or multiple shes) start bringing posses of bandits, direwolves or even fucking unholds. I have taken to speccing a bro into archery with bullseye before taking on hexen just to roll the dice on headshotting her even behind any number of bodyguards. But yeah, if you wanna cheese it, get everyone with shitty wooden clubs, if you got the immune to mind control necklace, that one will be your designated hexe headhunter.
 
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