battle for CWCville: a warcraft 3 lolcow mod

I don't like spell immunity (spell resistance is fine to a degree though), it makes games boring and imbalanced.

For example, what if you have intelligence based hero that was a offensive magic battery (all you have is offensive targeted spells) then u couldn't do shit against that character at all, therefore making your hero practically useless and unplayable
 
Da update:i have about 50% of all heroes finished (Abilities wise)

and here are the rest of the sample sheets

ADF
Name: Ahuviya Harel
Hero: Anarcho-Communist

Description:



Hero Type: ADHD (Agility) base/ Melee/DPS /Blade Damage/Light armour

Abilities:

First ability/ Violate: ADF charges a single target damages and slows its movement speed.

Second Ability/ Barrage: ADF pulls out a gun (Whatever his favorite gun is) and shoots up to 2 units (more when upgraded).

Third ability/ Intolerable (passive): has a chance to dodge and counter attack.

Ultimate Ability/ Grandiose Delusions: When Activated makes ADF in targetable (but if he moves it cancels the spell) and damages all nearby units for a short period of time.

TAA (im not sure what to do with one of his abilities so help me on that please)
Name: Thomas Terroja Kirk
Hero: The Amazing Heretic

Description:



Hero Type: Insanity (Intelligence) base/ Melee/DPS,Support /Blade Damage/unarmored

Abilities:

First ability/ Intimidate: ?

Second Ability/ Body Slam: falls over, and damages and stuns enemies in an area

Third ability/ Arrogance (passive): Causes nearby enemy units to lose their sperg (mana) overtime and increases his Insanity (intelligence)

Ultimate Ability/ Mind Rot: When activated, when an enemy unit casts a spell of any kind they are instantly damaged.

And venomfangx
Name: Shawn Karon of Thornhill
Hero: Evangelist Warrior

Description:



Hero Type: Tardrage (strength) base/ Melee/tank /Blade Damage/Heavy armour

Abilities:

First ability/ Chastise: holds a target in place and harms it over time

Second Ability/ Purge Evil: causes aoe damage

Third ability/ Unheeding Devotion (passive):Increases Tardrage and armor

Ultimate Ability/ Holy Wrath (passive): Orb Effect; any unit that dies under these effects explode and cause aoe damage to nearby units, and passively increases attack power.
 
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