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From a couple I recognized, they’re Call of Duty streamers. That fat Tim guy is there too.

I noticed BF6 is copying Call of Duty in a couple areas: a shooting range and lean-and-peek gunplay.

Again, I’m impressed so far but I want to play it to accurately judge it. EA also said that they’re not upping their MSRP to $80 (yet) so this would be the tipping point of where Battlefield goes. Hence the beta and multiplayer reveal.
The lean and peak thing has been a thing since Battlefield 1 at least.

I think having a shooting range is a good thing.
Unlike in Battlefield 2042 where I had to expirement by going back and forth with gun customization, and playing with bots.

I was able to expirement with certain attachments when I was playtesting this game.

FYA, I am mentioning this because they came out with an email with update to the NDA saying we can now show our experiences from our playtesting between March 7th and today.

And before you all ask, yes.. Unfortunately there are female soldiers.
 
The lean and peak thing has been a thing since Battlefield 1 at least.

I think having a shooting range is a good thing.
Unlike in Battlefield 2042 where I had to expirement by going back and forth with gun customization, and playing with bots.

I was able to expirement with certain attachments when I was playtesting this game.

FYA, I am mentioning this because they came out with an email with update to the NDA saying we can now show our experiences from our playtesting between March 7th and today.

And before you all ask, yes.. Unfortunately there are female soldiers.
Wait, you played? If so, does the game seem relatively stable or is it another buggy mess?
 
Wait, you played? If so, does the game seem relatively stable or is it another buggy mess?
TBf, it was an alpha playtest, so there being bugs was inevitable.

Framerate and videoquality wasn't the best, but that's probably due to the fact that my PC isn't exactly up to date, and it being a playtest so I don't want to entirely blame them for that.

One frequent bug I saw was that nearly everytime I was killed, the player model of the guy that killed me would often just freeze in place from the instant moment he killed me while everything else was going on like normal.

Another bug I saw was actually not different from the early Battlefield 3 compilations bug, where character models were missing parts and pieces. I remember when it was showing the post game screen showing all our round accomplishments with all our character models and we looked pretty fucked up with heads, heads, limbs or skin missing.

Ngl I laughed my ass off when I saw that.

One bug that I did see from the last play test which was not so long ago that I kinda did blame EA for that were when servers were really unstable. Everyone was experiencing lag and the ping was really bad.

Was kinda a disaster to the point where they announced in the Discord server that they are ending the playtest early and delaying it.
 
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Can you change genders like you can change classes? How do they look?

In the play test, you couldn't. You automatically spawned as a guy or female.

I don't know if they are, but they all look like they're bald for some reason. So it's actually kinda hard to distinguish between the female characters and male characters because of the uniforms and them being generic looking until you hear them.
 
That's what Battlefield 2042 was supposed to be and they fucked it up. They're adding shitty immersion breaking skins post launch 100%

There is a big market in appealing to "chud" gamers(ie making games like they were 15-20 years ago), but these companies want their cake and eat it too so they add poz and microtransactions after the fact. Don't give these companies your money.
Battlefield.webp

It's like military recruitment adds you know shit has hit the fucking fan when they start advertising to straight white males.
They got to have lost millions if not billions in potential earnings to dial it back this far.
Dice is Swedish, I'm sure most of their devs are true blue believers in DEI bullshit. Sad to say but it's here to stay until EA tells them to knock it the fuck off, and the chances of that are slim to none.
I would say Swedes in general aren't progressive but just like america, big cities are. Dice is located in Stockholm which is one of the most progressive cities in europe.
Dice as a company has imploded after these last 10 years. The dircetor for 2042 had only worked on candy crush. Currently 98% of people who has made has never worked on battelfield before. Dice is currently not managed by swedes but by americans who make all decisions.


Here is an exdevs perspective:https://bsky.app/profile/rizible.bsky.social/post/3lfyslc2sf62g
Short rundown is this. Big boss fucked off and took the best people with him. When he left most of the senior staff either jonied him or fucked off to other studios. 2042 failing cause of the brain drain meant that EA cleaned house and now is being run by americans who want to turn it in to COD. EA hired Ex ubisoft people and EX cod people to make sure it happens. The end goal is to crank out a battlefield game every year with microtransactions and battlepass.
 
Here is an exdevs perspective:https://bsky.app/profile/rizible.bsky.social/post/3lfyslc2sf62g
Short rundown is this. Big boss fucked off and took the best people with him. When he left most of the senior staff either jonied him or fucked off to other studios. 2042 failing cause of the brain drain meant that EA cleaned house and now is being run by americans who want to turn it in to COD. EA hired Ex ubisoft people and EX cod people to make sure it happens. The end goal is to crank out a battlefield game every year with microtransactions and battlepass.
lol, lmao even
This franchise is gonna flop harder in a couple of years, maybe even this year, then it did with 2042. I bet 343 would also join in to create their own retarded COD killer strategy but they're so fucking incompetent there is no way they would be able to release any finished game within a year.
This only had a chance to work with XDefiant cause these devs actually knew what they were doing. Problem was, well, Ubisoft, I think literally any other publisher other than Activision and Ubisoft would have been better.
 
In the play test, you couldn't. You automatically spawned as a guy or female.

I don't know if they are, but they all look like they're bald for some reason. So it's actually kinda hard to distinguish between the female characters and male characters because of the uniforms and them being generic looking until you hear them.
Female soldiers in Battlefield 6 would not bother me, as long as they don't appear distracting like 2042's specialists or horrific like Call of Duty: Vanguard.

Shaving your hair or keeping it short in the military is for practical reasons.
 
The in game editor uses Godot
Game (on Steam at least) is $70, with a “premium” edition that comes with skins and a battlepass that cost $100
i gave a quick glance and thought it was warface for a second.
like imagine going that low.
The end goal is to crank out a battlefield game every year with microtransactions and battlepass.
talk about being out of touch, lol.
Shaving your hair or keeping it short in the military is for practical reasons.
The military also makes exceptions for military service members with religious beliefs that require them to maintain longer hair or beards. A formal request should be made and approved by the relevant military branches.
suuure....
 
Female soldiers in Battlefield 6 would not bother me, as long as they don't appear distracting like 2042's specialists or horrific like Call of Duty: Vanguard.

Shaving your hair or keeping it short in the military is for practical reasons.
If that's the case, then they definitely won't bother you because you are never really able to notice them.

Hopefully they remain undistinguishable and they don't pull another bait and switch.
 
Is that an issue though? 2042's issue was maps and the stupid character thing and how that got put back into classes. Gameplay wise it was pretty solid.
Now that I think about it looking back on the maps I played, they are indeed a step forward from 2042s bloated maps.
 
Is that an issue though? 2042's issue was maps and the stupid character thing and how that got put back into classes. Gameplay wise it was pretty solid.
Well if people praise 6 for doing almost the same thing as 2042, its going to be really telling.
I thought they might try to do something a bit more involved. I've played a lot of 2042 and I wasn't looking forward to them just doing a slowed down version of it, without really thinking about it.

For example, there really isn't a lot of consideration for the "future" in 2042, or "modernity" in 6. It still plays essentially on the same ruleset as 1942, without much more. They aren't considering a more serious damage model for vehicles other than "SHOOT REAR FOR MORE DAMAGE!" for example. It's not like you can play out scenarios like knocking the tread off a tank, so it goes static in 50 feet, and needs to be repaired specifically on that side. It doesn't look like they really considered FPVs at all even though a lot of combat in modern times seems to be drone based. Yes i understand that it seems much more boring that way if there is a "Drone operator" loadout that has 3 explosive FPVs that can either take out soldiers or damage vehicles, but normie gamers hate it when you can't mark a target that pops up on their hud or minimap, which aren't realistic things. Besides, if you just make hard counters that you have to resupply, then a lot of skill can be rewarded, and the game stays competitive.

It doesn't look like they considered kit being more expansive than "ONE LETHAL GRENADE" + "ONE GADGET" which is stupid, because role playing wins battles, and squad playing dominates them.
6 looks like it doesn't really play around with any defense building like BFV which could have actually been an interesting way to counter the destruction. Dropping in defensive loadouts that can replace blown up territories you capture might actually make long battles more interesting. It's not like people aren't doing similar things in squad, and normies do it in fortnite to a cartoony degree. BFV just didn't let the player place the layout of the sandbags. The sandbags themselves werent the problem. Squads are still not being emphasized with 6 players working together for common objectives, and it doesn't look like they really considered a new system for resource float like "squad points" for vehicle or supply call ins that could develop squad hardpoints. Likewise, It doesn't look like it has artillery or air strikes, or an expanded map for aerial combat to hard counter static defensive buildup.

Call of duty has been like this for years. Everyone "knows what call of duty is" so they just assume it has to stay exactly with that format. Which is ironic because it took PUBG and Fortnite to make COD become a more open map type game with Warzone. Meanwhile Battlefield the whole time has had an open map format that could've been used for a lot of different game types and systems, but its stuck in the corporate world. It's more important to have these limited engagements in specific areas that the developers control than it is to open the game up, and let the community decide what they like. Remember Hazard Zone? nobody gave a shit, they just go to Rush and Conquest. If I want to play Hardcore, i either have to go to the private server, or wait for it to come into rotation. That's not how Battlefield had such a long run. The modding community took BF2, turned it into Project Reality, and then we got Squad out of it. That all just came from people liking BF2 a lot. Which is a problem for EA. They don't want you to love any one game too much, because you need to buy the next one. Even with the modern day "live service" concept they still want to release individual titles yearly? If there is an issue it is this idea that the developer/publisher/corporate guys have to be in charge of whatever we're playing because "they know how to monetize it" and therefore the game can't really be much beyond COD or Battlefield 3/4/1 whatever they think gamers are nostalgic for.

They literally had "Battlefield Portal" which sounds like "Play any Battlefield era in the game, your way!" but is not really that at all. But it should've been, because then anyone wanting to play a WW2 game could just stay in the Battlefield meta, which would keep retention up. I know thats what corpos want, yet they don't do this? I can't even imagine Halo's multiplayer history being what it was without Forge for example.
The corporate slop side has to sell skins and battle passes so if they embrace the community to make custom maps, or mods how can they sell a map pack? And the limited amount of maps in the first place is silly. How many maps exist on a server somewhere in a previous frostbite Battlefield that they could probably batch convert to the new format? Shit, you could probably make Battlefront 1&2 map conversions based on the assets that are there. Shame. There has to be at least 60 modern era maps, and maybe 45 WW1 and WW2 maps that could be converted. Plus you have the ability to recreate around 50 maps from the refractor generation, and that isn't even addressing Bad Company. Which by the way, they have never been smart enough to go back to for the sake of selling a singleplayer campaign. Hopefully they realized that if they generate a mega ginormous map and give AI objectives with story elements it would actually work.

The problem with 2042 was that they took all the gadgets that could have been cool when put together and just split them into heroes thinking that they were going to edge each other out. In BF2: Special Forces the cool thing was multiple kits had grappling hooks or zipline crossbows so you could go from building to building as a squad. You could drop ammunition to your teammates so they could control a position, or repair vehicles which made holding areas more intense. with 2042 the likelihood someone will drop you an ammo pack that can help you take out a set of vehicles with AT weapons is really low, because even if someone picks that class they might not pick that loadout item. If the "Support class" could do all of the support roles in one kit then maybe the game would be more dynamic. As in, if the Ammo carrier could drop ballistic walls, call in ammunition drops, and shoot people with the medic gun, how much different would it be?

But the main TL;DR point is:
Put the power back in the gamers hands, and they'll perfect it. All the options for comprehensive fun for many tastes are there, you just can't access them to build the community because the common thing now is to gatekeep everyones time into battle pass events and daily objectives. And because of the trend focus by the corpos, the game will just stay memefield, where modern day US forces have to fight Russians and you're going to be M4ing it up against some AK47s going CYKA again. Enemy Tank Spotted! 4 shots with the RPG on the tank, call for ammo, no one has any, get shot by xXximaonlysniperxXx from 1923m with the GOL Magnum, guys skip over your body ignoring the enemy right behind them because theyre stupid fucking IDIOTS. respawn on stupid fucking IDIOT, run the opposite way hes going towards the objective. Wish you spawned the other class, because that would be good right now. Repeat.

And I will probably still play it because there's nothin else.
 
If you ever played Battlefield Play4Free then here's a BF2 mod for you, PlayFreeGO. It is designed around playing with bots in SP. Running around Basra, wiping whole squads in mere seconds with USAS-12 made me giggle like a retard, feels like it's a pre-nerf version. P4F was a bite-sized BF2 with COD TTK and lots of broken mechanics built around squeezing money from kids, it was a glitchy mess but I have fond memories from playing it more than a decade ago.

 
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