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See I keep seeing people saying the vehicles are weak and need to be buffed.

Are they really that weak when half the classes have nothing to deal with them? Unless the tank is generous enough to let you pummel them with a sledgehammer for 30 seconds anyway.

As for the grind, it's really not that bad. The missions are bugged and annoying but I've just been doing the ones I want, mainly the engineer mastery ones. Weapons level up quickly till level 20 too which is fine.

It depends on how much of a junkie you are. If you have a compulsion to Mastery every weapon or need immediate accomplishments, I'm sure that it indeed feels very slow. I still think the worst ones are the "in a life/match" variants, The match ones could be fixed by having 10x ticket servers.
 
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Are they really that weak when half the classes have nothing to deal with them? Unless the tank is generous enough to let you pummel them with a sledgehammer for 30 seconds anyway.
Don't get me wrong, I do think the vehicles are a bit strong, but I think classes need to be buffed to deal with them instead of nerfing the vehicles themselves. The Thermite grenade should blind the driver of a tank as an example. Maybe make it so a painted tank takes more damage from locked-on projectiles? The C4 apparently doesn't do enough damage so buff that. The AV Mine is fine, but buff the other two mine types. Maybe make it so the portable mortar does some damage to vehicles, too.
 
I think the game is alright. Not fantastic, just good. Great to pass the time with and play, but you can pick out a lot of problems with it. Maps really are small, vehicles need a lookover, Assault class is useless, etc etc - I just hope we can see this stuff fixed down the line but I'm not going to hold my breath.
 
Assault class is useless,

The syringe, sure. It's rare you'll ever be in a spot where you can inject fast enough to dodge a flash, assuming it's the ONLY grenade thrown, and also fight and dispatch the thrower in that time.

The rest though? I think assault ladders are pretty useful, as is the spawn beacon. I've used the ladders to skip the stairwells on that Cairo map and ambush campers, and it can be good to gain height advantage.

I also forgot double primaries...
 
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I don't quite get the "vehicles are too strong" thing. It makes me suspect anyone saying it hasn't played 4. 6 is downright pleasant in comparison with vehicle power. Vehicles are definitely pretty strong, but they're made of glass. It's super easy to crunch one with just 2 engineers and even just 1 engineer who manages to sneak up on a tank can delete it with next to no effort. If you have a mine and the tank doesn't know you're there you can even kamikaze it. Plop a mine down under it's ass and smack it with a sledgehammer. It's just that consistently destroying vehicles requires teamwork, which is simply lacking in online games in general. The SOFLAM is stronger than ever, too. Start lazing helis and watch the AA and annoyed engineers swat them outta the sky. Start shitting mines out everywhere and you'll pick up kills minutes later every single game. Vehicles are the least of this game's problems right now, in my opinion.
 
The syringe, sure. It's rare you'll ever be in a spot where you can inject fast enough to dodge a flash, assuming it's the ONLY grenade thrown, and also fight and dispatch the thrower in that time.

The rest though? I think assault ladders are pretty useful, as is the spawn beacon. I've used the ladders to skip the stairwells on that Cairo map and ambush campers, and it can be good to gain height advantage.

I also forgot double primaries...
The HE Grenade launcher is also very deadly
 
For me the most frustrating aspect of the game right now is the weapon balance and netcode. I'm constantly getting killed around corners and smgs in particular are fucking heinous. They outperform every single weapon class at the typical ranges the maps are built around. You can get instantly beamed by an MP5 user sitting on a roof at 60 meters and not even have enough time to react because he has 0 aim cone. Half the guns feel like battlefield guns and the rest feel like call of duty laser beams. That combined with getting smoked around corners and watching my tracers fly into a dude and not register is really killing my desire to play the game.

Yeah, this is one of my grievences. Watching an angle, someone mantles over a wall and melts me with an smg. When my carbine or whatever starting shooting them while they were still climbing.

Got a sniper, DMR or something. Trying to shoot someone, they just tap me at distance and kill me with an LMG. Happens a lot. The "that's fucking bullshit" aspect of FPS gaming happens a lot in this.
 
Here are some of the gun skins coming in the first season

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It's a shame video game companies are so reluctant to embrace gun culture that they won't just use the real-life mods as the basis for their skins. I wouldn't mind a TTI job as a variant on the Benelli for example.

Some of the skins have "seized" on the taped mags, are they implying these are nigger mall ninja guns confiscated for military use?

I think it has to do with the Season's theme. That seems like it'd be fitting for Rogue Ops, or the California Resistance part, like a "Now I have a machine gun HoHoHo" to stick it to Pax.
 
Hate to be that guy, but this game is already falling out of rotation; friends have stopped playing and I've had no desire to start it up. It's not a bad game per se, but there's no meat there. And there's too many little things that need to be fixed or changed.
It needs some big carefully constructed updates if it wants any longevity.
Game needs maps and adjustments to the tools and gadgets. I have about 40 hours in the game. I think its a bad sign when I'm wishing a 2042/1/V/4 map would load up. Its not that what is offered is bad, its that there just arent any big scale maps. Theres no El Alamein massive stuff. The game NEEDS Strike at Karkand. Also its funny how I keep thinking about 20 year old maps as good...We just need the old maps to be updated with more debris and vertical world geometry. I definitely feel the Call of Duty design mentality of being lead down corridors like a rat in a maze. Empire state maps both feel like hardline maps.

As for the gadgets and weapons I also feel the schizo nature of the weapons being terrible when you get them, then laser beamified as you use them more and more. i genuinely have no idea for example what some weapons are doing here. whys the SCW in the game with a 16 round mag?

Also, its incredibly frustrating to not have custom search extend to custom or featured modes.

Why cant i select conquest and all out warfare (locked weapons) in my custom search parameters? Its frustrating.

its bizarre to me how when i think of 2042 i think of a fuck off massive map with 128 players making it feel small, but then in 6, 64 players makes every map feel small. Where are all the big maps?

Also, I think spawn beacons are overrated, and not having them for a few days before people unlocked them, made the game better.
 
The maps are atrocious as shown in the beta. Even Firestorm is scaled down by at least 50%.

Also whoever designed the UI for this should be banned from interface work for the rest of their lives.
 
Also, I think spawn beacons are overrated, and not having them for a few days before people unlocked them, made the game better.

The feeling you get when a Recon - now beaconless - spends 2 minutes climbing all the way up to the top of the tower in Operation Firestorm, only to be domed by you on the ground 30 seconds later, is unsurpassed.
 
Is player retention that bad or is it just improper expectations where Battlefield players are expecting Fortnite updates? Not to say it doesn’t have validity because of the $70 asking price, but I recall Battlefield 3 having eight maps at launch.
 
Is player retention that bad or is it just improper expectations where Battlefield players are expecting Fortnite updates? Not to say it doesn’t have validity because of the $70 asking price, but I recall Battlefield 3 having eight maps at launch.

It's worth noting that for all the praise heaped upon BF3 and BF4 at this point of time, they were still both heavily criticised by their communities when they were released. The complaints about drone exploits now are mirrored by BF3's C4 + MAV trolling back then, the only difference being that social media has made these complaints a lot more visible. MW1 and MW2 had their share of detractors, Halo CE had its haters and the second game had a registered website dedicated solely to criticising it.

With that in consideration, I just take it as history repeating itself. 10 years down the road when Battlefield 8 has trannies running around alongside the dudes and dudettes and clowns with floppy shoes (I already said trannies, I'm repeating myself), people will be telling you how Battlefield 6 was the pinnacle of the series and they still play it to the day.
 
Is player retention that bad or is it just improper expectations where Battlefield players are expecting Fortnite updates? Not to say it doesn’t have validity because of the $70 asking price, but I recall Battlefield 3 having eight maps at launch.
According to steam db the game has been in the top 5 most played games on steam since it's release. On release it has 747,000 players on steam, it's currently sitting at 230,000 playing. Right now with a peak of 300,000. It's very easy to see that the loss of players were either people who bought into the hype and didn't enjoy the game like any other popular thing that people talk about, or it was other shooter players coming over hoping to be wowed by the game and not having that happen, which happens with every major shooter release.

The game will live and die by its updates and post launch content but i can see the player count stabilizing to 100,000 or 80,000 when all is said an done, similar to Apex Legends or Marvel Rivals.

This isn't a Halo Infinite situation YET where the devs made promises and then never delivered on them and fumbled them, season 1 will pretty much decide the life of this game, just like 2042.

For context 2042 released with a peak player count of 100k in November of 2021 and then TANKED immediately over the next few months that by February it had a play count of 5,000. It'd spike up as major updates came out but the game never stabilized past the 20k number
 
It's worth noting that for all the praise heaped upon BF3 and BF4 at this point of time, they were still both heavily criticised by their communities when they were released. The complaints about drone exploits now are mirrored by BF3's C4 + MAV trolling back then, the only difference being that social media has made these complaints a lot more visible. MW1 and MW2 had their share of detractors, Halo CE had its haters and the second game had a registered website dedicated solely to criticising it.

With that in consideration, I just take it as history repeating itself. 10 years down the road when Battlefield 8 has trannies running around alongside the dudes and dudettes and clowns with floppy shoes (I already said trannies, I'm repeating myself), people will be telling you how Battlefield 6 was the pinnacle of the series and they still play it to the day.
I still remember battlefield 4 having an abysmal fucking launch, with lots of stability issues to boot, to the point where me and only one other friend got it despite our larger group having played every battlefield before it. It didnt get better till much later, people forget easily....
 
I still remember battlefield 4 having an abysmal fucking launch, with lots of stability issues to boot, to the point where me and only one other friend got it despite our larger group having played every battlefield before it. It didnt get better till much later, people forget easily....
Yeah minor issues aside, along with the maps being way to small because the devs overcorrected for 2042, this has been the most stable battlefield I can remember playing.

2042 bricked my old GPU and even after they patched the game still would crash regularly.

6 Has only crashed like once that I can remember over the last week.
 
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