Battlefield General - Discuss the series here

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
The campaign was probably the best example of bland military slop we've seen in a while, but it wasn't political at all and honestly sometimes I just wanna turn my brain off and play military slop
I'm playing it on Hardcore, which means no revives and less health. You could get caught off guard from beaming enemies, but with your teammates picking them off and allowing spot abilities, it's not too much of a challenge.

It's fine, but nothing thought-provoking. All the characters are paper cutouts with little personality.
 
I'm playing it on Hardcore, which means no revives and less health. You could get caught off guard from beaming enemies, but with your teammates picking them off and allowing spot abilities, it's not too much of a challenge.

It's fine, but nothing thought-provoking. All the characters are paper cutouts with little personality.
Respect, I played it on the easiest difficulty cos I just wanted to collect the secrets and get the unlockables.

I swear the plot beat about the betrayed/abandoned SAS soldier coming back as a villain was a 1:1 copy of a movie I saw but I can't remember.
 
Holy Shit, wasn't expecting this news today.

rip.png
 
Last edited:

Crap, well that really sucks. He was a winner to the end. Godspeed you magnificent bastard.

images.webp

Probably means Battlefield's vision is doomed btw

I'm playing it on Hardcore, which means no revives and less health. You could get caught off guard from beaming enemies, but with your teammates picking them off and allowing spot abilities, it's not too much of a challenge.

It's fine, but nothing thought-provoking. All the characters are paper cutouts with little personality.

The only time I didn't play it in Hardcore was for the no-guns challenge. It really isn't that difficult, there might be two instances in the entire campaign that present a challenge, but it isn't like CoD Veteran difficulty where you die the moment an enemy so much as aims their gun in your direction.

You can see the archetypes in the squad, particularly in Carter being Captain Price and Dylan being Soap/Gaz. Gecko only gets annoying in the last cutscene, and Lopez is a very poor man's tech nerd.

I would have preferred it if Carter hadn't died since he had the most charisma. Dylan would've been a better choice since has no real history with Kincaid and it would have completed his arc since all his buddies died at the start. Either that or Lopez since that guy was the lamest member overall.

The problem is that this was already done by MW2 sixteen years ago, and the Price/Soap/Roach/Ghost/Shepard story nailed all the high notes perfectly.

The levels and story themselves are fine, the issue is that it needed another year and maybe another pass-over to make it work, as they lack proper drama and polish. One small example is the third mission:

- If you look to the left as you exit the aircraft carrier, there's a jet floating there to presumably be used in a scripted event.
- They tell you the aircraft carrier is going down, yet you can't turn around to see it sinking, which is probably the natural response anyone would have upon hearing this.
- There's a lot of cases where they make you watch in-game cutscenes you have no control over vs. in-game moments when you can freely look around (Modern Warfare). Most of them should be situations where you can move and look around, but they were probably rushed and didn't have time.

For Battlefield, it's not such a bad campaign, but on the grand scale of things it's a non-factor for buying the game and MW2019's is simply better in every aspect save the durkadurka girlboss. I was interested in seeing what they'd do with it, but with Zampella gone? Does not inspire confidence.
 
Last edited:
but it isn't like CoD Veteran difficulty where you die the moment an enemy so much as aims their gun in your direction.
Or having infinitely spawning enemies until you (try to) inch forward.

The levels and story themselves are fine, the issue is that it needed another year and maybe another pass-over to make it work, as they lack proper drama and polish.
Definitely needed more polish. I’ve soft locked twice between checkpoints.

You can see the archetypes in the squad, particularly in Carter being Captain Price and Dylan being Soap/Gaz. Gecko only gets annoying in the last cutscene, and Lopez is a very poor man's tech nerd.
They had names? All I know is Mills, Murphy and that Scottish big bad.
 
I’m hearing that BF6’s player count is steadily declining. If you would get BF6, wait for a sale. It’s a good game, but not GREAT.
 
Or having infinitely spawning enemies until you (try to) inch forward.

That too. I recall MW2007 having to fight to the radio station, and the endless supply of terrorists that poured out if I actually tried to deal with them all.

They had names? All I know is Mills, Murphy and that Scottish big bad.

I'm halfway decent with names, so yeah they did. I liked Carter the most, though that might also have to do with him being the character you play on best-level-running-through-train-on-bridge. Lopez might as well not exist, Gecko doesn't say much until the end and is inoffensive, and Murphy's VA has a really hard time making leadership speeches since they sounded very cringe.

Like I said previously, a better rework of the story would need Pax Armata's perspective and at least a reframing of the big reveal. You're told that France and Ukraine left NATO to join Pax Armata, but fuck me if nothing in the game itself informs you of that. They're just "the bad guys" to exist as cannon fodder; a proper campaign would have involved a share of Pax missions and maybe their own squad of characters, perhaps highlighting all the different nations involved in the fight and their various soldiers. You could very easily have a cat-and-mouse type story where one chases after the other, and one's missions could recontextualise the other's.

As for the big twist? They needed to present it like Al-Qaeda emerging from US support, but it didn't since you never really give them any sympathies to begin with.
 
You could very easily have a cat-and-mouse type story where one chases after the other, and one's missions could recontextualise the other's.
I’m getting Halo 5 flashbacks..,

Like I said previously, a better rework of the story would need PAX Armata's perspective and at least a reframing of the big reveal. You're told that France and Ukraine left NATO to join Pax Armata, but fuck me if nothing in the game itself informs you of that. They're just "the bad guys" to exist as cannon fodder;
I think the trailer set the stage for that whole NATO setup. I agree; nothing in the game explains or shows it for the player as a participant.
 
I’m getting Halo 5 flashbacks..,

Let's not pretend the two are really comparable. Battlefield doesn't have a protagonist from a highly successful campaign trilogy going AWOL for reasons, wouldn't mysteriously bring back a character they just killed off as the story's driving force, and probably wouldn't involve you fighting the same boss over and over again.

Also probably wouldn't kill off major characters in other media.
 
I’m hearing that BF6’s player count is steadily declining. If you would get BF6, wait for a sale. It’s a good game, but not GREAT.

I would say it is the same issue most BF games have. They have no fucking clue about the amount of maps they need to release at launch and then how to add DLC maps to keep player engagement.
 
I'm hearing that he burned alive in the car.

Video of the crash (from /v/):
What a speeding fucking subhuman. No respect for assholes that disregard traffic rules and road safety. Endangering themselves and others for a thrill.
There was no way in hell that he wasn't warned long before nearing the end of the tunnel and he should have still exercised caution when nearing the end of a tunnel due to the amount of heavy turns is in that highway.
So thank God it was just him(And a passenger that I'll assume is complacent) and not into a collision with a passerby vehicle.
 
Back
Top Bottom