- Joined
- Apr 25, 2020
On the contrary, it's actually very explicitly stated that BattleMechs are designed very specifically to work the way they do. It's one of the reasons why designing a new 'mech is so expensive. Yes, if you have a good enough technician team working for you you can likely replace that Thunderbolt's hand actuator with a Stinger's right foot actuator with enough time and effort (the actuator accounts for all the joints in the hand/foot)... but it will almost invariably result in a loss of performance. But since having a malfunctioning 'mech in 3025 is 500% better than not having a 'mech at all in 3025, you see a lot of jury-rigging in that era in order to keep the family's 450-year old Catapult in more or less working order. But when you look into the old premade scenario books you start seeing those well-used 'mechs going around with equipment that can't be repaired anymore.Eh, your average BattleMech is already a jury-rigged mess on the inside, which is why the spit and bailing wire actually works. You don't need a TDR-5LS left hand actuator if you can shove a Stinger right foot actuator in there and get similar results. Do agree on a desire for spare parts as a thing though, just so long as the enemy forces get rebalanced. No offense, but from what you've told me about them its a hard pass. At least MW5 has you personally there as Mr. FPS Hero.
Anyway, one of the reasons I'm usually so autistic about the videogames allowing for things pulled out and shoved around is that the actual rules (based on the in-universe fluff) are actually very restrictive. After all, the internal space in a 'mech gets filled with stuff or covered in structure and armor when the design is finalized. Those empty crit slots aren't just open air, they're literally places that shots can't hit because they are not there. 99% of the custom 'mech designs you see in BT2018 or any of the MechWarrior games would be upright only as long as it took for them to fall over again.
That's also one of the reasons why OmniMechs were such a breakthrough. Besides standardizing weapons to fit into pods and coming up with a gyro that's sophisticated enough to take variable loads, the Clans did a lot of work standardizing other internal bits of their 'mechs. And even then, downrating/uprating a 'mech's engine was considered a major refit since it required replacing a very large object buried deep in the 'mechs' torso, but it's something you can do pretty much instantly in the videogames at no major cost.
That's enough of me being a spergy greybeard, though (and I'll accept my puzzle pieces with good grace). As @RomanesEuntDomus said, things can get a bit ridiculous in BT2018 but it's still a fun game regardless. It could have been way better, but as it was it still exceeded my expectations.
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