- Joined
- Mar 13, 2024
Old art has a lot more passion than the newer art sometimes.
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The old art is great. Though to be fair, that particular picture is like the single best they ever did. Shows off the melee aspect of Battletech that's sorely missing from a lot of video game adaptations. Although the reality of Battletech melee is more like excessive amounts shin kicking followed by a series of Three Stooges pratfalls.I don't have anything to add, but looking at older Battletech / Mechwarrior really makes me nostalgic. Got no one else to commiserate with about this, so if you'll humor an aging millennial here, this is a cool piece of art
Probably has something to do with how they made kicks do more damage and easier to hit under ideal conditions.Although the reality of Battletech melee is more like excessive amounts shin kicking followed by a series of Three Stooges pratfalls.
Ever since the Clans came out everybody thinks the game is all about long-range sniping and precision shooting with targeting computers, when in fact BT is simply the most overcomplicated version of rock 'em sock 'em robots ever designed by autists.The old art is great. Though to be fair, that particular picture is like the single best they ever did. Shows off the melee aspect of Battletech that's sorely missing from a lot of video game adaptations. Although the reality of Battletech melee is more like excessive amounts shin kicking followed by a series of Three Stooges pratfalls.
Pretty much. Also because leg weapons are far rarer than arm weapons, and so it's usually better to get off your full barrage at point blank and still get to kick rather than pick between firing weapons on your arms or punching.Probably has something to do with how they made kicks do more damage and easier to hit under ideal conditions.
If you use quirks, battle fists gives punches enough of a bonus to make them worth using. I have a battlemaster modified specifically to take advantage of this, and it's claimed many a pilot by punching their mech straight through the cockpit.Probably has something to do with how they made kicks do more damage and easier to hit under ideal conditions.
I think that whole timeframe just has a wider variance of art as opposed to now where things have converged upon a certain aesthetic for a given property/franchise. Whether you're looking at Battletech, older 40k, or even covers of aged scifi paperbacks, you'll see a range from really bad, to okay, to absolute evocative masterpieces of art. Perhaps this in due to less structured commercialism and lack of preconceptions, leading to greater experimentation? I think people are on to something when they identify some older representation having more 'soul' than their modern adaptations.Old Battletech art was REALLY hit and miss. It was either very evocative or it looked like a bunch of angles, random shading and lines extending well past the point they should have been erased.
It's style. Just style.I think that whole timeframe just has a wider variance of art as opposed to now where things have converged upon a certain aesthetic for a given property/franchise. Whether you're looking at Battletech, older 40k, or even covers of aged scifi paperbacks, you'll see a range from really bad, to okay, to absolute evocative masterpieces of art. Perhaps this in due to less structured commercialism and lack of preconceptions, leading to greater experimentation? I think people are on to something when they identify some older representation having more 'soul' than their modern adaptations.
You can see a bit of this noted variance in the work of Clint Langley. His color palette and blending is way different than a lot of other works during the same time. I don't know if you could do something as relatively unique as that now with an established IP.
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Was from the Battletech TCG, it's called "Death from Above."I can't find the original but I really like this specific piece.
Which I still think is a good idea, unlike having multiple writers of varying quality, multiple artists of varying quality gives more of an impression of various people in-universe documenting what looked like what and when it looked it like. The images you posted of the Commando looks like a timeline with updated designs the IS made over the centuries even if it's just different interpretations.Even with the more questionable bits of art in BattleTech, like the entirety of Technical Readout: 3055, the artists were allowed to use their own style. Some of them had more detail, others drew more corners, others had more curves, some were better/worse at drawing humans, but you could tell at a glance they were different artists.
On one hands, some of them look great, on the other hand-to quote Raz0rfist-"Were you raped by a protractor?" among a few other good quotes about the design. "Acting a vendetta against right angles and rust."But ever since the release of MechWarrior Online, though, the artists are being explicitly told to copy that one specific, extremely beveled style from MWO. It all looks very samey, the only way to tell who drew something is to look for their signature. They standardized the soul right out of the setting.
I'll never forgive the faggots for going after Tex and harassing him because he decided to talk to one person. I mean he signed himself up for it when associating with said faggots (reminds me of Alfabusa) but regardless, fuck those bastards. If he was interactive with the community, he probably isn't anymore.For all Tex Talks Battletech fans, Tex will premiere a new Battletech video today. Topic: the battle for Twycross or how one Hatchetman destroyed an entire elite Falcon cluster
It was because artists of the day made 2 or 3 "portfolio works" and then filled the rest of their contract with easier art.I think that whole timeframe just has a wider variance of art as opposed to now where things have converged upon a certain aesthetic for a given property/franchise. Whether you're looking at Battletech, older 40k, or even covers of aged scifi paperbacks, you'll see a range from really bad, to okay, to absolute evocative masterpieces of art. Perhaps this in due to less structured commercialism and lack of preconceptions, leading to greater experimentation? I think people are on to something when they identify some older representation having more 'soul' than their modern adaptations.
Yeah I was out yesterday. Might be able to get on another time depending on when that is.All that aside, played some crappy MWO last night, apparently messages don't send if user isn't online I shot you a message and saw you friended me Grayson.
No worries, sat night is about only time I play. If you tell me I'm pretty I might be sober enough to run a useful none meme build.Yeah I was out yesterday. Might be able to get on another time depending on when that is.
As a King Crab fan, you'll be lumped up with a lot of trannies and downright retards, get the Fire Starter. Do you have the build or is it something like this?king crab 000.