Yup, they also upped AC/10 damage to 12 tabletop damage, probably why they left in the extra internal point on the head. AC/10s and PPC aren't supposed to be headchoppers, you seriously throw off 3025 era play if they are. Originally, energy weapons range and damage were the same, but they increased heat by 33%. Take my beloved Awesome-8Q, firing all PPCs generates 30 head, walking 1, running 2. It sinks 27. You can run a 3-3-2 firing pattern forever, it's one of the reasons they're terrifying. Now, increase that to 39 heat for all three PPCs, you're hitting 12 standing still, so now you're 3-2-2 with penalties. Jump to a Banshee-3M, you have 17 heat sinks, generate 20 with both PPCs in tabletop and you're only firing those until you us that 4/6 movement curve to get 95-tons of angry Leaguer in someone's face. In the PC game? A double tap is now 26 heat, if you move you're now hitting heat penalties on movement which is the only reason to take a Banshee in 3025 era play. Unless you're a filthy Lyran, but the 3S isn't available in the PC game's time frame. It goes on with any energy boat or flashbulb.
TAG doesn't really have a role before 3067 out side of lighting up targets for Arrow IVs. After that, if you're a Leaguer, there's Semi-Guided LRMs. We would never position a fire lance behind cover to take advantage of the superior indirect fire that would offer us. I suppose there's also guided Long Tom rounds if you play with off board artillery. Also not a thing the League would ever use to our advantage. We just hate teamwork and long range fire.