- Joined
- Sep 7, 2019
Wasn't Coyote supposed to fill that roleAnd to think the Nova Cats were native American-inspired. Does that count as yellow-washing?
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Wasn't Coyote supposed to fill that roleAnd to think the Nova Cats were native American-inspired. Does that count as yellow-washing?
Yes, although it gets kind of blurry. The Coyotes went more for the "communing with nature" side of things, while the Nova Cats stuck with the religious/mystical BS. Merge the two Clans together, add in some feather headdresses and you have an insultingly on-the-nose Native American stereotype ready to go.Wasn't Coyote supposed to fill that role
Elemental Star? Is that really 25 models in that pack, or is just one model supposed to represent 5 Elementals?So the battletech miniatures I ordered didn't even come in today. The company i ordered didn't send any and my day has been ruined.
Also saw these. wherent here yesterday and now they are.
One model represent 5 elementals, i have 2 of em from the clan box you can pick up. It comes with 2.Elemental Star? Is that really 25 models in that pack, or is just one model supposed to represent 5 Elementals?
I would love to know what the Helm memory core had in it that allowed a practically overnight renascence to occur in pretty much every field.
I never played the original; my introduction was the 90s boardgame reissue, with the plastic figurines. I remember the setting being pretty bleak, like Mad Max meets the Hundred Years War (weren't entire wars being fought over drinking water?), but I didn't like how rare and irreplaceable Mechs were. When I got back into Battletech/Mechwarrior in my teens, it was post-Clan invasion, and I wasn't bothered by the fact that Mechs were suddenly disposable. Just more stuff to blow up!My personal best time in BT is the orignal one.
I always dug the pseudo feudal setting. The Knight's in Mech's schitk.
Where technology is almost magic and its better to surrender the field and take the punishment then risk losing a mech because they're almost irreplaceable. Where the Star League was Camelot and the height of mankind's achievements and now everything's gone to hell because of human nature. Where no one would dare attack a Jumpship because they're 100% irreplaceable and without them even the mighty nations would fall.
All the new fangled tech they keep introducing diminished the setting to me. Making it just another stompy robot future wars thingie. I would love to know what the Helm memory core had in it that allowed a practically overnight renascence to occur in pretty much every field.
I know they have to keep pushing the timeline forward to sell more products but the clans just killed my interest in BT
Old Guard Best Guard
I tried playing massive battles in BT. It doesn't work. The Clan fluff was interesting starting out, but the more you look into it the more you realize they make even less sense than the rest of the setting.My only issue with the Clans is the fluff; all the ritual combat and gene communism stuff, seemed like an attempt to get back to the Dark Ages of 1v1 duels on the boardgame, instead of massive battles with hundreds of mechs going pewpewpew at each other.
The ilClan thing is going to fall apart pretty much instantly. The Falcons would never accept it, the Bears are already busy being a great power in the Inner Sphere with their Dominion, and no one else fucking cares that the Wolves got Earth. The Third Star League is going to fall apart the same way the First and the Second did: the setting requires permanent conflict and no one is going to budge.Is it true they "win" in the end? How long will that victory last? Is it going to be permanent, or will they make it so the ilClan falls apart in a couple of weeks?
I prefer the 3040's tech level, since that's when the fun stuff like ER lasers and Gauss comes out. Things are definitely moving forwards, but there's no dumb-ass Clan Invasion with what might as well be magic for technology.Personally, I'm a fan of the Fourth Succession War tech level. The base weapons in 3025 are just not varied enough for my tastes, and having samples of new tech like Streak SRM2s or LB-10Xs without the rest of the product range made the setting feel more like it was still developing. Every weapon type coming in exactly the same sizes always felt weirdly standardized to me.
I hope so. When I was a kid, I always kind of liked Clan Wolf, because they were the Good Guys, and they had a ton of Mad Cats (also wolves are cool). But as I got older, I think I started to resent Clan Wolf - because they were the Good Guys, and they had a ton of Mad Cats.The ilClan thing is going to fall apart pretty much instantly. The Falcons would never accept it, the Bears are already busy being a great power in the Inner Sphere with their Dominion, and no one else fucking cares that the Wolves got Earth. The Third Star League is going to fall apart the same way the First and the Second did: the setting requires permanent conflict and no one is going to budge.
I'm fond of most of the original five Great Houses. My HBS-BT kickstarter cap has a Draconis Combine logo on it. I also like how the Ghost Bears just moved in with what was left of Rasalhague, like a slightly overbearing fellow with a HUGE bank account and a willingness to help with the bills.I hope so. When I was a kid, I always kind of liked Clan Wolf, because they were the Good Guys, and they had a ton of Mad Cats (also wolves are cool). But as I got older, I think I started to resent Clan Wolf - because they were the Good Guys, and they had a ton of Mad Cats.
I'm honestly not sure who to root for anymore. When I was very little, me and my pnp friends were mostly repping House Steiner, and our pnp campaigns tended to be about our characters fighting the Combine. Didn't really know any fluff, probably got the idea to base in Steiner territory from the SatAm cartoon...? But Steiner are jobbers now, and Wolf I resent. My inner weeb would have me supporting the Combine, but they're all about light mechs, which are terrible. And I really love Rasalhague for being weeb vikings, but they only existed for like ten years.
Are there any decent options left? What's the best faction (Clan, Periphery, or Sphere)?
The one you think looks the coolest, I guess?Are there any decent options left? What's the best faction (Clan, Periphery, or Sphere)?
Find a comfy Pheriphery nation away from all the bullshit. May I suggest the Fronc Reaches?I'm honestly not sure who to root for anymore.
Ghost Bear's OK... I like Ghosts, and as a society they always seemed pretty based, plus I guess if they're all trying to assimilate with Rasalhague now that's cool. But I've never really liked bears as an animal. They're better than fucking Mandrills, and they might even be better than Wolverines (my favorite Clan next to Spaniel), but Bears-as-totem-animal don't do much of anything for me. Diamond Shark and Snow Raven, maybe, cool animals and decent fluff, though the Sharks are jobbers and Ravens never do anything fun.The one you think looks the coolest, I guess?
Seriously, everybody likes different factions in BattleTech for different reasons. I personally like the utter chaos that is the Free Worlds League, because despite sometimes not even being on the map, they always end up pulling through. But at the same time Steiner are cool for being the stompiest of the Great Houses, Davion can be fun with the whole chivalry gimmick, Kurita have more balls than brains half the time but Theodore was a badass, and Liao... okay, fuck Liao but these guys know how to run a good con. They wouldn't have survived so long bordering the FedSuns if they weren't good at what they do.
And despite the memes and the sportsball-style rivalries, you can like more than one faction just fine. I liked the Ghost Bears even before the Ghost Bear Dominion, simply because they were the most reasonable of the invading Clans and they had a gimmick I thought was interesting, being tightly knit along more than just honor or bloodlines. That they're currently the Inner Sphere's finest source of Elemental waifus is just a fun coincidence.
>55 ton 4/6/3Just built a 55 Ton Tiger armed with Twin AC/5s on both shoulders, two SRM/2s with inferno's loaded in and two medium lasers jammed in the chest, base movement is 4 while running speed is 6 and it has jump packs at 3. Designed for hit and runs.
My version but its a Quad mech.>55 ton 4/6/3
>Hit and run
What you've got there is a Shadow Hawk that downgraded its engine to jam in an extra AC. That's not a striker, it's a heavy Blackjack.
Here, have a quick & dirty of what you're looking for.