Battletech - Also known as Trannytech

If you fire both autocannons and large lasers, you'll generate 22 heat, which is manageable with its 15 heat sinks.

I made a variant in MML that removed the rear medium laser to allow double heat sinks. Ignoring any outside heat sources, it's heat neutral if it does an alpha strike unless it runs. A 51 point damage potential that will only generate +1 heat if it runs is rude and I don't regret it.
If you swap out the AC/10's for LBX's and drop in a couple extra HS using the tonnage you're golden. Especially since the LB-10's only generate 2 heat instead of an AC/10's 3. So you go from 22 on 15 HS to 20 on 17, and gain more range.
 
You're goddamn right it is! Better line your mechs/vehicles/schools with lead shielding, because we're throwing the Fed Suns in the fucking microwave!
On the one hand, I applaud your use of Battletech's premiere "wait, that thing has WHAT mounted on it?!" machine.

On the other hand, I am severely disappointed that you didn't say you were throwing suns at the FedSuns instead. /sneed

Also, what's the spindly boy in the heavy lance? A Project Phoenix Marauder or something like that?
 
On the one hand, I applaud your use of Battletech's premiere "wait, that thing has WHAT mounted on it?!" machine.

On the other hand, I am severely disappointed that you didn't say you were throwing suns at the FedSuns instead. /sneed

Also, what's the spindly boy in the heavy lance? A Project Phoenix Marauder or something like that?
In terms of what model, it's a MAD-5L from Iron Wind Metals. For my intents, I'd like to use it as a MAD-2T. It was a bitch to balance too. Had to hollow out a printed base and force it in, otherwise it would always fall on its ass due to the tiny ass base IWM sent with it.
 
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@RomanesEuntDomus replying is bugged on my phone, but I figured I would go with the old King Crab model for the KGC-0001 to go in line with the hand-me-down nature the Periphery gets with certain mechs. If I get ine for my Lyran lance, I'll go for the newer look.
 
@RomanesEuntDomus replying is bugged on my phone, but I figured I would go with the old King Crab model for the KGC-0001 to go in line with the hand-me-down nature the Periphery gets with certain mechs. If I get ine for my Lyran lance, I'll go for the newer look.
That's actually what I am going to do with the Crab. I got one classic IWM mold in a Draconis Combine lance and my headcanon is that it's a mothballed Crab CRB-27 that was given to them by ComStar before the war of 3039 and I will put together a SLDF Royal lance with a Crab CRB-27b using the redesigned version com CGL.

The classic King Crab looks super goofy, but in a good way. Kinda like the old Dragon, which looks like it's wearing an 80s headband.
 
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That's actually what I am going to do with the Crab. I got one classic IWM mold in a Draconis Combine lance and my headcanon is that it's a mothballed Crab CRB-27 that was given to them by ComStar before the war of 3039 and I will put together a SLDF Royal lance with a Crab CRB-27b using the redesigned version com CGL.

The classic King Crab looks super goofy, but in a good way. Kinda like the old Dragon, which looks like it's wearing an 80s headband.
Name its pilot Patty.
 
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Just so you can participate in my pain:
Today, the Direct Fire Lance arrived, that I ordered in September. The Striker Lance, Urban Lance and AGOAC-Box (ordered in Octobre) are still nowhere to be seen and I can't even order the Comstar Level IIs and Heavy Battle Lance yet.

A damn shame production can't keep up with demand...

Edit: Also on a sidenote, I got the IWM "Kerensky's Orion" with the little Kerensky figure and I am completely blown away.
kerenskys-orion-on1-k-mech.jpg

The regular Orion is one single solid piece in a somewhat awkward pose:
02-january-2017-B1B-Marik-Militia-Orion.jpg

The Kerensky Version comes in 8 individual pieces: Legs with lower torso, upper torso, upper arms, lower arms and the Snub-nose PPC and the Gauss Rifle. A lot of freedom to pose the arms, but what really makes me happy, is that you end up with 4 spare guns for kitbashing.

For some reason, they decided to make an arm-sprue with one arm and 2 guns for a regular Orion variant and give you 2 of these sprues... and then they put in another sprue with a Snub-Nose PPC and a Gauss Rifle to make the Kerensky-Variant.

It's pretty nifty tbh. Now, the only thing that kinda makes me wonder: The Kerensky variant has a SRM-4 in the left torso according to the recordsheet and it's nowhere to be seen in the actual model, but thanks to the setup with all these individual pieces, putting in something shouldn't be too hard.
 
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Got a game going on tonight. Playing as some dirty dracs with this being the lance I'm fielding.
>the first mech on the list is a Catapult K2
>soon followed by a Grand Dragon
>and a MRM Orion

Yep, that's a Drac lance alright! Have fun, try not to be too honorabu.
 
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>the first mech on the list is a Catapult K2
>soon followed by a Grand Dragon
>and a MRM Orion

Yep, that's a Drac lance alright! Have fun, try not to be too honorabu.
You didn't mention everything's hooked up in a C3 network. Damn that'll be fun, once someone is in close combat and the whole pack just unleashes a fuckton of MRMs on them. It'll sandblast you down to your soul.
 
You didn't mention everything's hooked up in a C3 network. Damn that'll be fun, once someone is in close combat and the whole pack just unleashes a fuckton of MRMs on them. It'll sandblast you down to your soul.
Yeah. I'm running at 10k with these dudes. The +1 to fire the MRMs blow but because of the C3 Network I can hugely mitigate that number by getting an Orion or Catapult close and just volley death into whatever I want gone.
 
The +1 to fire the MRMs blow
I never quite got that. I wouldn't mind if MRMs had a regular to-hit but a penalty on the "missile hits" table.

Lorewise, it would certainly make more sense to me to fire them with a bit wider spread, so the hit probability overall is higher, even if that means a part of the swarm is always going to miss.

Good hunting, hopefully someone will get within jumping distance of that Catapult, a bit of a surprise alpha from close range with a bunch of other guys suddenly getting a really good to-hit on all their throws would be rather funny.
 
You didn't mention everything's hooked up in a C3 network. Damn that'll be fun, once someone is in close combat and the whole pack just unleashes a fuckton of MRMs on them. It'll sandblast you down to your soul.
I love how the Dracs were the ones to go all-in on C3. It makes perfect sense, too. "Fuck it, we'll always have someone trying to melee the enemy, might as well make everybody else benefit from it."

I never quite got that. I wouldn't mind if MRMs had a regular to-hit but a penalty on the "missile hits" table.

Lorewise, it would certainly make more sense to me to fire them with a bit wider spread, so the hit probability overall is higher, even if that means a part of the swarm is always going to miss.
It's the other way around.

Despite what the MechWarrior games tell you, both SRMs and LRMs are guided systems. They fire a salvo at the target and the missiles do their best to hit in the general vicinity of where they were aimed, trying to avoid each other as they fly, and they're liable to lose lock in flight or barely miss even on a good salvo. The Artemis system makes the missiles clump up tighter while still getting out of each other's way. Meanwhile, the Streak versions provide the missiles with in-flight targeting data as they're zooming around to guarantee they'll hit. Archaic and already overcome by modern ATGM technology? Absolutely. But that's how they work in BattleTech. Something something too much ECM something something.

MRMs and Rocket Launchers on the other hand are true dumb rockets. You're aiming by leading the target and hoping you'll hit. On the other hand, they fire in tight groups and don't spread much because the missiles aren't getting in each other's way so if you actually hit something with the salvo at all you're likely to get similar hit rates as guided missiles. Somehow that works the same at all ranges, maybe the rockets literally fire straight ahead without any spread. Game balance and fluff don't really interact all that well.

ETA: another thing that occurred to me is that rounds in BT last 10 seconds, and rates of fire vary from weapon to weapon. So who knows, maybe you're ripple-firing those MRMs and "walking" them into the target.
 
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Had my game today Clan Wolf vs Draco was just a slug fest and grinder but I did get a narly first Salvo shot with my MRM30.
Well, that's one Clanner who won't be contributing to the sibkos if he or she hasn't already. On the upshot, that Hellion is practically new.
 
Well, that's one Clanner who won't be contributing to the sibkos if he or she hasn't already. On the upshot, that Hellion is practically new.
Yeah I had hit with my MRM30 I don't remember the cluster table but I do rember i did roll double sixs twice in a row for that salvo shot.
 
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Had my game today Clan Wolf vs Draco was just a slug fest and grinder but I did get a narly first Salvo shot with my MRM30.
MRMs are fucking trash... WAIT DICE GODS .... I LOVE MRMS1!!11!!

MRMs are really crap but when they hit it's lovely. That drac lance is comfy AF but damn c3 is costly. I've always been a sucker for grand dragons. Honestly I think it's a great mech, a fast good armor cav mech.
 
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NGL the war in Ukraine is giving me some serious Succession Wars vibes. Especially with the theft of washing machines, grain and tractors or events such as the complete loss of a full battalion on a failed attempt to cross a river.
Also the way how Russia's modern tech gets chewed up more and more and they need to fall back on ever more primitive generations of tech.

MRMs and Rocket Launchers on the other hand are true dumb rockets. You're aiming by leading the target and hoping you'll hit. On the other hand, they fire in tight groups and don't spread much because the missiles aren't getting in each other's way so if you actually hit something with the salvo at all you're likely to get similar hit rates as guided missiles. Somehow that works the same at all ranges, maybe the rockets literally fire straight ahead without any spread. Game balance and fluff don't really interact all that well.
I know, that's what makes MRMs so awesome to me. It's literally just a cloud of dumb rockets going downrange. No fancy guidance systems, no bells, no whistles, just a launcher that packs a crapton of missiles, that are nothing more than a clump of explosives on a rocket engine.

So the issue isn't that I expect these missiles to be guided and thus there should be no to-hit-penalty, my point is, that it would make more sense to me to assume the missiles are fired in a wider pattern to ensure that the salvo will hit the target, even if that means less missiles hitting the target. Kinda like a shotgun firing birdshot though a duckbill.

I don't think fluff and rules run at odds here. Lore says "The missiles are unguided and go swoosh", rules say "to represent that, deduct -X on the cluster hits table".
 
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