Battletech - Also known as Trannytech

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House Davion is supposed to be more like France then the UK (oer perhaps a mixture of both?) It's still kinda funny when the hardcore dictatorships go easier on some crimes. Though if I remember correctly in the Confederation and combine those crimes are according to the handbooks rare because they "disturb" the "harmony" (Combine) or civil order (Confederation)
Ah yes, the guys with the capital of New Avalon, with their primary military academy being the Albion Military Academy, who have Subalterns and use Leftenant instead of Lieutenant in their armed forces, have a bastard offshoot of the Catholic Church as their primary faith (New Avalon Catholic Church is pretty much the CoE of BattleTech), conquered Space India, and in general go heavy into the Arthurian aesthetic are totally the Space French and not the Space British.

As opposed to the guys who break down into a civil war as their primary national sporting event, of course.
 
One day I dream House Cameron will return leading an army of Wolverine descended gigaracists.
 
Ah yes, the guys with the capital of New Avalon, with their primary military academy being the Albion Military Academy, who have Subalterns and use Leftenant instead of Lieutenant in their armed forces, have a bastard offshoot of the Catholic Church as their primary faith (New Avalon Catholic Church is pretty much the CoE of BattleTech), conquered Space India, and in general go heavy into the Arthurian aesthetic are totally the Space French and not the Space British.

As opposed to the guys who break down into a civil war as their primary national sporting event, of course.
I was always under the impressive its a blend of the two, the aggressive self-righteousness that people often point to as making them Space America is a very French thing.
 
I was always under the impressive its a blend of the two, the aggressive self-righteousness that people often point to as making them Space America is a very French thing.
If your primary foes were the Dracs and Cappies wouldn't you be annoyingly self-righteous simply as a result of the good fortune of not being either of them? Don't forget "Laughs in British" is a meme for a reason.

"God damn, I love being white a Fed Sun!"
 
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megamek is really the only good option with I guess BTA being a very low second
Yeah those are what I play. Usually BTA since I don't always feel like setting up a Megamek every time I want to play some variation of BT. That being said, once you really get deep into Megamek there is no experience quite like it.
I mean jesus. I checked the other handbooks and there was no mention of any of this
Being drunk publicly being a fine or 1-5 days in jail is not too bad, should have "and causing a disturbance" added to the end though. But being a introvert gets you banished and/or imprisonment? Holy hell, consider the type of people I've seen make up Davionfags, lol they won't stand a chance. Besides being antisocial and talking shit about corpos being a crime, those aren't too bad.
Why would you play Trannytech extra poz edition when you can just play Table Top sim.
Convenience, that's it really. I like the BT game sans Roguetech (especially now) but with BTA, and removing some pozzery is as simple as installing another mod (still erks me that it's even in the game but considering what BT has devolved into...). Also was going to link to moddinghaven but it's shut down (asking around gets me called an incel in some places so I have a feeling as to why it's down).
Battletech the video game has been the biggest cancer upon the universe, you can blame it for everything bad happening.
I blame the devs for using a shitty(er) build of Unity, that's it. Before the BT game was release most of BT was cucked already. The Battletech vidya wasn't the Space Marine 2 of Battletech where it got copious amounts of normies to look at it, and even then I rarely see an influx of normie who actually went deep into Warhammer with the release of SM2, so blaming the BT game for fucking up an already fucked up community and the company that support this pozzification is silly. If you want to blame something, blame Sarna, Fagalyst, and maybe MW5...maybe, depends on how to look at the financial report and how many people talk about it. Of which I find very little conversation of from EA to now.
 
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Being drunk publicly being a fine or 1-5 days in jail is not too bad, should have "and causing a disturbance" added to the end though. But being a introvert gets you banished and/or imprisonment? Holy hell, consider the type of people I've seen make up Davionfags, lol they won't stand a chance. Besides being antisocial and talking shit about corpos being a crime, those aren't too bad.
"Anti-social behavior" is the polite term for "constantly acting like a wanker and pissing off everyone around you."
https://en.wikipedia.org/wiki/Anti-social_behaviour_order

The UK of course had things that were similar.
 
I was always under the impressive its a blend of the two, the aggressive self-righteousness that people often point to as making them Space America is a very French thing.
The early lore had the French half of House Davion's background much more prominent than it would be in later versions. I can't find it, but if I recall correctly one of the very early rulebooks (like mid-80's 2nd edition) states plainly that the official languages of the FedSuns were both English and French.

I believe that got retconned pretty early on, and everything that came after was much more Anglo-focused, but the original creators had a much more explicitly Le Morte d'Arthur vibe for the faction.

However, while failing to find that reference, I did learn from re-reading the original House Davion source book that, even in the 31st century, some things never change.
 

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Probably mentioned, but MWO tried an 8v8 queue a while ago, it was great. But because some retards who can't handle even temporary change made a big stink, it was turned off early. The main reason I can see is...they don't like playing as a team, and being coordinated in your teamwork is apparently unbalanced. The reason they think this is because:
-MWO hasn't changed in any huge way so people are so locked in to how the game is currently played they refuse to have it change, so when 8v8 rolled around and they had to actually play the game different from how its been played for years, they weren't having it
-12vs12 severely reduces how much team functionality is lost when a unit dies, so many players can do what they want rather than play as a team since you half more players to compensate. In 8v8 you had to actually play as a team and a loss is felt way more, even though it actually gave each mech chassis bigger roles and more tactics, the retards hated the idea of not being able to do what they want rather than what is needed.

Lights weren't so heavily restricted to certain roles, such as being a pet light or needing an ECM or even stealth and getting lucky not to have a bunch of mechs nuking your ass. Mediums could actually get in the fight without worrying about exploding immediately after poking out, meaning more build oppotunities. Heavies and Assaults are more valuable and can now actually do their job and push direct/return heavy fire without being pussies, rightfully so since in 12v12 you're going to get absolutely destroyed because of the sheer volume. Now you actually need to direct most of your team's fire or risk sending out the heavy hitters to counter theirs when you might have needed that extra firepower elsewhere. You had to actually use your fucking brain to play but the brainlets unfortunately got their way. Meanwhile, here what these brainlets think is good balancing:
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Keep in mind, one of the main concerns from said brainlets are lights being too powerful...because the brainlets have poor situational awareness.
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Nearly a decade of getting ass raped by lights because not even a decade is enough for him to learn how to play around lights butt blasting him, so his solution is "fuck lore, fuck logic, fuck my lack of skill, I want an AI gunner to offset my skill issues because learning is gay."
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And of course "anyone who disagrees with me is a stupid noob." Brown detected. Thankfully a lot of people clowned on him but from what I've seen from the people who hated 8v8, it was a generally the same things being said over and over which were largely just skill issues. The game is old as hell and has a stagnating player count, 12v12 won't be viable forever so 8v8 is perfect for its tiny player base of mostly """vets.""" But if this is the opinion of a lot of players, so many that it got the 8v8 cancelled early, then they deserve their slow death.

Lastly, it really says a lot that all it took was reducing the match size by a small amount to get the player base at each other's throats, God help us if they dare do something else that isn't in a dedicated event queue, which are largely dead within the same day because "new bad."
 
Probably mentioned, but MWO tried an 8v8 queue a while ago, it was great.
If by a while ago you mean as late as yesterday, then yes. I was on yestwrday evening; I saw they were doing server maintenence today, starting avout 3 hours ago. Not sure if that was them turning this back to 12v12.
I was getting really good cue times, even with my group mates both running assaults along with 50% of everyone else. Genuinely shorter wait times by at least 5 minutes each round. I did also like how it made the battles smaller in scale which allowed people to do more stuff as you explained. It was a good experiment in my (retarded) opinion.
 
Nearly a decade of getting ass raped by lights because not even a decade is enough for him to learn how to play around lights butt blasting him, so his solution is "fuck lore, fuck logic, fuck my lack of skill, I want an AI gunner to offset my skill issues because learning is gay."
Funnily enough there are more than a few 'Mechs in tabletop that do have rear-mounted weapons, typically medium lasers, specifically in case an annoying little shit gets behind them. The Atlas is the single biggest example, the base version having two of them pointed behind it with the post-CI AS7-K upgrading them to MPL's and the Centurion also has one of its CT lasers pointing behind it.

I'm sure there's a few more I'm forgetting.
 
Funnily enough there are more than a few 'Mechs in tabletop that do have rear-mounted weapons, typically medium lasers, specifically in case an annoying little shit gets behind them. The Atlas is the single biggest example, the base version having two of them pointed behind it with the post-CI AS7-K upgrading them to MPL's and the Centurion also has one of its CT lasers pointing behind it.

I'm sure there's a few more I'm forgetting.
They kind of become useless beyond the succession wars or when dealing with a player who knows how to circumvent them, which is why a lot of people tend to replace the rear weapons with extra heat sinks or armor on those designs.
 
Seismic exists so you, as a big fat assault, can know when you're about to have a Piranha run around a corner to hump your leg.
Seriously am I the only fucker who specs into that?
Funnily enough there are more than a few 'Mechs in tabletop that do have rear-mounted weapons, typically medium lasers, specifically in case an annoying little shit gets behind them. The Atlas is the single biggest example, the base version having two of them pointed behind it with the post-CI AS7-K upgrading them to MPL's and the Centurion also has one of its CT lasers pointing behind it.

I'm sure there's a few more I'm forgetting.
The idea itself isn't the worst since it can make sense...but not for a "competitive" game like MWO. Also missed opportunity to not have a special button for the Rifleman to turn your arms backwards and fire 180 degrees.
 
They kind of become useless beyond the succession wars or when dealing with a player who knows how to circumvent them, which is why a lot of people tend to replace the rear weapons with extra heat sinks or armor on those designs.
I was mostly pointing out how they do in fact exist, and for the specific problem that assault player was ranting about: asshole lights climbing up a Fatlas' ass.
Also missed opportunity to not have a special button for the Rifleman to turn your arms backwards and fire 180 degrees.
Yeah, he wasn't exactly a very ah... lore-aware player.
 
So...tried the railgun on the new Bullshark...holy shit son. Not too slow to recharge, pretty fast (especially with skill points) bullet, it has the range of a gauss but more damage than it's heavy counterpart (40 dmg + 14? spread dmg), can one tap low armor lights if you aim it properly, ammo is...about the same as a HGauss I think, heat is manageable but keep in mind your only other weapons are going to be energy so that ramps up fast if you're not careful. I find the mech overall works best at mid range since you can have some mid range lasers that do good damage without too much heat. Don't fire the railgun with another weapon at the same time, heat just obliterates you if you're not careful.
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(Neither are default btw) Red one, have not tested this build in actual play so I might switch the snubs out since I want one mid range and one long range Railshark. Maybe switch to two large pulse and memorize how much percent is the minimum before firing the railgun without overheating.
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Blue one, definitely works well enough to keep as is for now so I might tweak the red one sooner than later. Again, heat is barely an issue unless you're edging it like a freak. My inner retard wants to shove as big a targeting computer as possible into it...
Testing is frustrating since the testing grounds are so poorly made. Dummy mechs don't move, no skills on the test dummies to see how much damage a fully defensed mech can take vs one that isn't fully spec'd. No spawning mechs, no mechs that attack to train your torso twisting, mech placement is usually awful and takes too long just for a simple damage test, it just sucks. Has for over a decade now...
 
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