Battletech - Also known as Trannytech

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That and the Dire Wolf. Only other Clan to have production rights to it are the Jags, who obtained it by their typical methods of just declaring a Trial of Possession for rights to the whole damn BattleMech and then a few years later Clan Wolf won a Trial of Production for the rights to build their own design.

Never forget that Alaric Ward was dumb enough to put them in charge of everything ComStar used to do. Its only a matter of time until they sell the whole Wolf Empire out from under him.

They've already replaced the MRBC with their own Mercenary Bonding Authority, after all...
Yeah, I picked up the Clan Command Star box and it's the most Smoke Jag star ever. A Dire Wolf, a Summoner, a Stormcrow, a Shadow Cat and a Mist Lynx.
 
Huh.

Apparently BTA3062 rebranded as BTAU, started adding a bit more fun stuff (like the original star league rebranded as bad guys), and generally is Roguetech without so much shit it breaks the engine and makes it basically unplayable.

Might be fun to give that a try.
 
Might be fun to give that a try.
I've been playing it a lot in recent months and am prepared to say that it is my favourite battling techwarrior type video game to date.

And even if it wasn't I'd still hype it up on the basis of how refreshing it is, being the only one I've played where (a) light mechs always stay legitimately relevant and (b) the end game is actually (very) diverse mixed arms rather than all pulse lasers or LRMs.
(I haven't gotten around to trying RT though, someone tell me if it's similar in that sense.)

Engine still chugs with big late-game battles but it's tolerable.
 
I've been playing it a lot in recent months and am prepared to say that it is my favourite battling techwarrior type video game to date.

And even if it wasn't I'd still hype it up on the basis of how refreshing it is, being the only one I've played where (a) light mechs always stay legitimately relevant and (b) the end game is actually (very) diverse mixed arms rather than all pulse lasers or LRMs.
(I haven't gotten around to trying RT though, someone tell me if it's similar in that sense.)

Engine still chugs with big late-game battles but it's tolerable.
RT has a ton of stuff, but I never got that far because you can do maybe 2-3 fights in RT before you have to close and reopen the game, which takes forever due to how much stuff they've shoved in and how poorly implemented it all is.

I hear that towards the end you have to mix things up due to various oddball mechanics, and some changes in the past year or so are specifically designed to force these kinds of mix ups, but I'm not sure.

I just like playing it as mecha-pokemon. Gotta catch'm all, damnit.
 
I haven't gotten around to trying RT though, someone tell me if it's similar in that sense.
To a extent yes. RT starts are interesting, as you start off with a random assortment of mechs and equipment. So it forces you to play more combined arms. And I like how it constantly feels like you are just barely winning most of the time. However RT just feels like a bunch of shit mashed together, both in gameplay and just general performance. While in comparison, BTA feels much more cohesive.
 
Huh.

Apparently BTA3062 rebranded as BTAU, started adding a bit more fun stuff (like the original star league rebranded as bad guys), and generally is Roguetech without so much shit it breaks the engine and makes it basically unplayable.

Might be fun to give that a try.
I'll give it a go but my problem with BTA was always that I felt it started to get into RT levels of bloat and having no way to turn off bigger drop size makes mid-late game missions a real slog.
 
I'll give it a go but my problem with BTA was always that I felt it started to get into RT levels of bloat and having no way to turn off bigger drop size makes mid-late game missions a real slog.
If you haven't done a BTA playthrough in a few years, I'd also recommend giving it another try. It still shares a lot of the mods included in RT, but is a much more curated and streamlined experience now. It's no longer the canon BT universe, with a slightly different timeline along with new factions, but given what happened with the writing post-Jihad, it's hard to be a purist.

It does still bloat up the game a bit, at least compared to Vanilla, but not nearly as much as RT. And stability has continued to improve —to the point where you can actually play for more than two missions without the memory leaks killing the game.

The late game mission slog is still a thing, but honestly there's not much the modders can do about the engine. More powerful/faster hardware also doesn't seem to help much aside from speeding up the AI decision calculations in-mission a bit. At some point in the past lowering deployed tonnage on missions can help, but I know they've changed that feature a bunch of times so am unsure if it still works.
 
I want a new Mechcommander game.

I want a new Battletech game with an engine that's not shit.

I want both to be moddable so the Roguetech / BTAU / YAML guys can get involved.

Sadly we're never getting those because doing so would risk the MWO cash cow. Plus 2026 gamedev isn't competent enough to make those kinds of games, and they'd NEVER make a game like those without finding some way of shoving Live Services into it.

... Maybe a game like Mechcommander / Battletech but with Gundam.
 
Didn't the remake of the 3rd one just come out on PC after the Switch timed exclusivity ended? I hear the 3rd remake is the weakest of the 3 (but it's still good).
Ah, so it did. I legitimately thought Front Mission Evolved had permanently killed it, so this is pleasant news to hear.
 
I want a new Battletech game with an engine that's not shit.
Its baffling that Paradox bought HBS, a studio that had done pretty successful and clearly popular adaptions of former FASA games, and didn't have them focus on iterating on either BT or Shadowrun. Battletech especially setup a solid gameplay cycle that could be expanded upon in a sequel like how RT/BTA/BTE have done.
 
Its baffling that Paradox bought HBS, a studio that had done pretty successful and clearly popular adaptions of former FASA games, and didn't have them focus on iterating on either BT or Shadowrun. Battletech especially setup a solid gameplay cycle that could be expanded upon in a sequel like how RT/BTA/BTE have done.
The gameplay cycle and mechanics may have been good, but the engine and coding left a lot to be desired.
 
The gameplay cycle and mechanics may have been good, but the engine and coding left a lot to be desired.
I still hope for an AI capable of recompiling the damned game in a sane version of Unity. Or some indy or AA company to realize these idiots are leaving money on the table and making a Battletech 2 with the serial numbers filed off.
 
Its baffling that Paradox bought HBS, a studio that had done pretty successful and clearly popular adaptions of former FASA games, and didn't have them focus on iterating on either BT or Shadowrun. Battletech especially setup a solid gameplay cycle that could be expanded upon in a sequel like how RT/BTA/BTE have done.
The reason HBStech has a good gameplay cycle is because it's pretty much Total Warfare but with several pacing/balance creep issues fixed [Such as updating autocannons to fit in with the current balance long before CGL finally caved and did so themselves.]
That being said, Paradox had a very good reason to not want anything to do with Battletech anymore seeing how HBStech caused another legal snafu with Harmony Gold. If I were in their position I probably would've flown the coop too.
 
Speaking of Harmony Gold, did they finally fuck off and die? Last I heard their little legal bullshit was finally no longer working.
 
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