Battletech - Also known as Trannytech

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I genuinely have no clue how you'd actually use something like the Hetzer. Tank destroyers with the gun mounted in the hull are ambush predators, they rely on concealment to fire the first round. The Hetzer will have a lot of difficulty staying hidden if it needs to move to adjust the gun every time the target moves.
Well, yeah, which is why unlike the BT Hetzer they tended to have long-ranged guns for use in an overwatch position.

I mean, nobody here is going to call the actual design of it well-thought-out, since as you've stated it has wheels and not tracks, but hey... Quikscell. Tracks are expensive, wheels are not.

But its also far from the worst design despite that considering TRO: 3060 exists.
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Yeah, but that's really only for fine-tuning the aim in the terminal phase.


You'll note that all those examples, including the WW2 Hetzer, have tracks, while the Battletech Hetzer has wheels.

Now, why does that matter? Because, as I said in my original post, a tracked vehicle can rotate in place by engaging one track forward and the other in reverse. This known as neutral steering.

Here's a good example of this in action:

https://youtube.com/watch?v=iBbo3TelVnU
Unless I'm missing something from the lore, the Hetzer does not possess this ability, so the only way it can rotate the gun towards a target is to actually drive the whole vehicle forward or in reverse to turn. One can already see why this is going to be a problem when aiming, let alone if the vehicle is in a hull down position.
It is actually possible to do it with wheels but not in the Hetzer's configuration. They'd need to be free spinning and forward of the chassis to allow them to point in whatever direction that the rear wheels are taking them.
 
I mean, nobody here is going to call it a well-thought design, since as you've stated it has wheels and not tracks, but hey... Quikscell. Tracks are expensive, wheels are not.
I'm mostly just sperging.

Realistically, if you were making a piece of shit that was able to fit the biggest gun you can think of, you'd just plop an open-top turret and call it a day (though, I have no clue what firing an AC20 would do to such a light vehicle if fired from a turret), or just do a German weapon carrier thing.

It is actually possible to do it with wheels but not in the Hetzer's configuration. They'd need to be free spinning and forward of the chassis to allow them to point in whatever direction that the rear wheels are taking them.
Yeah, that looks much more viable, though the vehicle still moves a bit even when rotating, and I'm sure there would be a lot of problems steering the vehicle at speed, or over rough terrain, requiring a specialized chassis, and thus increasing the cost, which would in turn defeat the purpose of the Hetzer in the first place.

EDIT:
But its also far from the worst design despite that considering TRO: 3060 exists.
To be fair, out of these four only the Indra looks genuinely retarded, and a death sentence for all the infantry they'd cram inside.

The rest are goofy and impractical, but at least they look vaguely functional.
 
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To be fair, out of these four only the Indra looks genuinely retarded, and a death sentence for all the infantry they'd cram inside.

The rest are goofy and impractical, but at least they look vaguely functional.
The Zorya's ammo is in the body, not the separated turret trailer, the Ares has no ground clearance or obstacle-crossing ability with the cockpit so far ahead of the tracks, and the Mithras is... functional.
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Good luck trying to aim your Gauss rifles in this considering how far apart they are. You'd need to aim one, fire, and then traverse to aim and fire the other.
 
The Zorya's ammo is in the body, not the separated turret trailer, the Ares has no ground clearance or obstacle-crossing ability with the cockpit so far ahead of the tracks, and the Mithras is... functional.
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Good luck trying to aim your Gauss rifles in this considering how far apart they are. You'd need to aim one, fire, and then traverse to aim and fire the other.
It's a Clan vehicle set up to aim for IS side torsos as a deliberate counter to IS XL engines. A brilliant design.
 
What's your favorite alteration of a standard vehicle you love?
If VTOL's are allowed, going to say the Arrow IV Yellow Jacket just for the lols there.

If not... there's the plasma rifle Myrmidon, because a 40 ton tank with a PPC wasn't enough of a "Fuck You" to MechWarriors. Of course, since it has a plasma rifle, its also a "Fuck You" to everything else as well.
 
Huh.

DLC8 apparently made the AI not shit. People are in discord are talking about getting assraped by Urbanmechs cause they go for cover in bases instead of charging at you over a hill to die, and are getting flanked by Locusts and Firestarters.
 
Huh.

DLC8 apparently made the AI not shit. People are in discord are talking about getting assraped by Urbanmechs cause they go for cover in bases instead of charging at you over a hill to die, and are getting flanked by Locusts and Firestarters.
Can confirm, holy shit, the AI's good now. Ran up in a mission and two Firestarters used Jumpjets to launch at me at like 200km, landed behind me and just turned my Medium mech's CT to component atoms before I could do much more than go "wait stop I can't turn that fast fuck."

Like with DLC7 and the common mods you only saw this level of assrape when you were fighting Elite pilot tier enemies, like that mod that makes hero mechs spawn as bosses. Everything's doing that now.

I ran into a Panther that just stood on a hill and sniped my lance with his PPC while we had to run the long way around to get to him, normally he would have came down to us and died horrifically, all while this fucking Commando and Locust were doing drive bys at 100km.

You might actually, god save us, have to run a lance other than 4 100 ton assault mechs later on in the game.
 
Can confirm, holy shit, the AI's good now. Ran up in a mission and two Firestarters used Jumpjets to launch at me at like 200km, landed behind me and just turned my Medium mech's CT to component atoms before I could do much more than go "wait stop I can't turn that fast fuck."

Like with DLC7 and the common mods you only saw this level of assrape when you were fighting Elite pilot tier enemies, like that mod that makes hero mechs spawn as bosses. Everything's doing that now.

I ran into a Panther that just stood on a hill and sniped my lance with his PPC while we had to run the long way around to get to him, normally he would have came down to us and died horrifically, all while this fucking Commando and Locust were doing drive bys at 100km.

You might actually, god save us, have to run a lance other than 4 100 ton assault mechs later on in the game.
Time for the Davion Scout Lance of three Victors and a Devastator to shine. Both the VTR-9D and VTR-11D look like solid choices, especially if using YAML and its add-ons (and you fucking should).
 
If not... there's the plasma rifle Myrmidon, because a 40 ton tank with a PPC wasn't enough of a "Fuck You" to MechWarriors. Of course, since it has a plasma rifle, its also a "Fuck You" to everything else as well.
Unless you run into a Mech with TSM which then goes "well thanks for the heat buddy now eat this big fucking axe!" I mean a Berserker with MASC is frightening but a Berserker with TSM is out right scary
 
Unless you run into a Mech with TSM which then goes "well thanks for the heat buddy now eat this big fucking axe!" I mean a Berserker with MASC is frightening but a Berserker with TSM is out right scary
A plasma rifle still does 10 damage, same as the PPC in the base version, and even if it doesn't have the SRM-6 its got something arguably even worse: mine dispensers. And for the BV of one Berserker you can field 2 Myrmidon Type 2's... and if they both land their shots that's a PSR on the Berserker.
 
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I played MechWarrior 5 after the update and I can definitely feel the difficulty difference. I actually died twice when I normally wouldn't have. It's pretty great.
The AI now actually smartly targets you. If they get a chance they'll aim right for your CT. If you have a weak spot, like a leg that's gone into structure, they will focus fire on it. If you have a lancemate who is running low on ammo or slow, they'll focus fire on them. The light mechs were doing drive bys and (successfully) tricking me into turning my back to bigger guys who made me pay for it. Hell I had to break a wall to get to a SRM tank cause trying to go around it meant I just lost a leg or arm for my trouble nearly instantly.

It's very nice. Although I do wonder if part of it is I simply don't have a huge modlist installed right now that might have been polluting the AI / armor values / weapon values / etc.
 
Do you only get the new AI if you buy the dlc or is it an update for all of MW5
 
Kinda strange. I thought Twycross was only attacked by the taskforce consisting of the 9th FedCom RCT, 10th Lyran Guards and the Kell Hounds which led to the destruction of the Falcon Guard by Kai Allard-Liao. Which of course also led to the Fedcom capturing a veritable treasure chest of Clan technology (I wonder if they managed to dig out all the Clan Omnimechs that were buried in the Great Gash)

Not that the novels are actually consistent with the lore: by 3050 SL weaponry was already spreading through the IS forces (of course Clan weaponry was still superior but for example double heat sinks or Gauss Rifles were already rediscovered by the time of Operation REVIVAL)
 
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