Battletech - Also known as Trannytech

Man, I really hope CGL will eventually get around to release more lance packs with some new designs for old mechs.

Wouldn't mind updated (and less awkward) versions of the Nightstar, King Crab, Stalker, Banshee and Crusader.
For variety's sake, I would love a reworked Atlas, too, even though I love the original model.
What mechs would you love to see remakes of?
 
Last edited:
Man, I really hope CGL will eventually get around to release more lance packs with some new designs for old mechs.

Wouldn't mind updated (and less awkward) versions of the Nightstar, King Crab, Stalker, Banshee and Crusader.
For variety's sake, I would love a reworked Atlas, too, even though I love the original model.
What mechs would you love to see remakes of?
I disliked the first Reseen Crusader model so Crusader and Grand Crusader would be my choices
 
I disliked the first Reseen Crusader model so Crusader and Grand Crusader would be my choices
Yeah, the mech has such a great loadout (though lacking in heatsinks), but the reseen design... I just can't stand it, cause I can't imagine that thing launching its missiles without blasting its own hands into tiny bits. Also doesn't help that it looks like it has Popeye arms.
The overall design would be decent, if you removed the hands and changed the proportions a little here and there, to make the lower arms less bulky, the rest of the mech more bulky (skinny mechs just never look particularly good).

Some more mechs that direly need a revamp:
Enforcer, Watchman, Jenner and maybe the Dervish. That last one looks perfect, except it would be nice if it was 5-10% larger... and speaking of resizing units: The Ninja-To is a pretty cool design, but the miniature is way too big, it should be scaled down a little. It's side torso is about as big as the entire torso of any given other mech.
 
Played a game today, did a sort of combines warfare where i utilized Natasha's Daishi Widowmaker and was backed by two medium tanks with a shit ton of armor.

Pretty much had the Widowmaker strip the opponents of there armor and then left the tanks to mop up, was pretty neat.
 
  • Like
Reactions: RomanesEuntDomus
Played a game today, did a sort of combines warfare where i utilized Natasha's Daishi Widowmaker and was backed by two medium tanks with a shit ton of armor.

Pretty much had the Widowmaker strip the opponents of there armor and then left the tanks to mop up, was pretty neat.
I can hear the cries of "DEZGRA!" from here at how offended half of Clan space is. That said, I will never not find it hilarious that despite all of the admitted gimping done to CV's they're still hilariously cost-effective and straight-up effective when used properly. Why the fuck would you ever want the Hollander when a Yellow Jacket does its job of artillery but better and cheaper? Oh, and it has an Arrow IV variant, which means you have the hilarity of a flying ATACMS launcher.
 
I can hear the cries of "DEZGRA!" from here at how offended half of Clan space is. That said, I will never not find it hilarious that despite all of the admitted gimping done to CV's they're still hilariously cost-effective and straight-up effective when used properly. Why the fuck would you ever want the Hollander when a Yellow Jacket does its job of artillery but better and cheaper? Oh, and it has an Arrow IV variant, which means you have the hilarity of a flying ATACMS launcher.
Vehicles are great when you have the right terrain for them (or when the other team doesn't have rotor-popping shit like LB-Xs or SRMs). If you have the enemy coming for you, vees can definitely punch above their weight.
 
I can hear the cries of "DEZGRA!" from here at how offended half of Clan space is. That said, I will never not find it hilarious that despite all of the admitted gimping done to CV's they're still hilariously cost-effective and straight-up effective when used properly. Why the fuck would you ever want the Hollander when a Yellow Jacket does its job of artillery but better and cheaper? Oh, and it has an Arrow IV variant, which means you have the hilarity of a flying ATACMS launcher.
Especially funny the way he was running them. I'm going to get the email for his Record sheets but he had one tank pack 3 Pulse Lasers and the other one had 8 ER SLasers.
 
Why the fuck would you ever want the Hollander when a Yellow Jacket does its job of artillery but better and cheaper? Oh, and it has an Arrow IV variant, which means you have the hilarity of a flying ATACMS launcher.
There's a Karnov Version that carries a Thumper. It's just a one-off variant, but damn does that sound nasty.
 
Didn't I say this already? Only idiots ignore armor in BT. No, it's not quite as effective as Mechs, but a gun is a gun, and nothing will ruin your day like a LRM carrier catching you in the open or turning a corner in a city to find an SRM carrier or Demolisher II waiting.
 
  • Winner
Reactions: StevieLasVegas
Didn't I say this already? Only idiots ignore armor in BT. No, it's not quite as effective as Mechs, but a gun is a gun, and nothing will ruin your day like a LRM carrier catching you in the open or turning a corner in a city to find an SRM carrier or Demolisher II waiting.
One lance of fast mechs with NARC beacons and TAGs and a few supporting LRM carriers with thunder ammo, NARC ammo and semi-guided ammo sounds like something to end friendships.
 
  • Feels
Reactions: Snekposter
Didn't I say this already? Only idiots ignore armor in BT. No, it's not quite as effective as Mechs, but a gun is a gun, and nothing will ruin your day like a LRM carrier catching you in the open or turning a corner in a city to find an SRM carrier or Demolisher II waiting.
We tend to circle back to it, don't we? There's usually not a lot going on in the wide world of BattleTech so the thread spends a long time in a holding pattern. Allowed subjects are: bashing Clans, bashing Cappies, complaining about Davions, talking about how vehicles actually better than you think, bashing HBS BattleTech, and bashing MW5.
 
We tend to circle back to it, don't we? There's usually not a lot going on in the wide world of BattleTech so the thread spends a long time in a holding pattern. Allowed subjects are: bashing Clans, bashing Cappies, complaining about Davions, talking about how vehicles actually better than you think, bashing HBS BattleTech, and bashing MW5.
Which is odd as I didn't think the HBS Battletech game was that bad. Resource hog, yeah, but it wasn't awful. Better than MechAssault at any rate.

I really want to see a MechCommander 3 at some point, though. Those were fun games.
 
Which is odd as I didn't think the HBS Battletech game was that bad. Resource hog, yeah, but it wasn't awful. Better than MechAssault at any rate.

I really want to see a MechCommander 3 at some point, though. Those were fun games.
No, it wasn't bad. I actually had fun with it, even without mods. It does suffer from overwhelming enemy odds and "always Assault 'Mechs all the time" issues in the late game, but to be honest that's something pretty much every BattleTech/MechWarrior out there does.

And yeah, MechCommander was fun. I'm surprised no one went for it yet. It shouldn't be too hard to use the assets and engine from HBS BT (hopefully with some more optimization) to pull it off.
 
Im not having ***too*** many issues with the HBS Battletech but tbh i did ignore the shitty campaign after wasting like 3 hours of my life with it and just hopped stright to career mode


So far some friends who play it just tell me to cheese with LRM spam and to just shitcan everything asap

Ive found that light as fuck mechs like locusts can easily get beaned by a CT LL hit, i managed to scrape by a mission where i got ambushed by like 3 assorted mediums and a marauder by just spamming LRM and LL/PPCs from my light mechs while a tanky cent and hunchback fucked anything they could

Im honestly having fun but i still go into every mechwarrior bio to change it from "they" to something fucking normal kek

Once i get to a snowball point i think ill bite the bullet and install one of the overhaul mods
 
No, it wasn't bad. I actually had fun with it, even without mods. It does suffer from overwhelming enemy odds and "always Assault 'Mechs all the time" issues in the late game, but to be honest that's something pretty much every BattleTech/MechWarrior out there does.

And yeah, MechCommander was fun. I'm surprised no one went for it yet. It shouldn't be too hard to use the assets and engine from HBS BT (hopefully with some more optimization) to pull it off.
MechCommander 2 was marred by utterly braindead AI. The "win any fight" solution was to take a fast "rabbit", bait enemies into chasing, and kite them past lancemates who would hammer them to dust with little/no risk of reprisal - because AI would rarely if ever reprioritize. The Omnitech mod/overhaul for MC2 improves it a bit.
 
I loved how the first MechCommander had so many missions with some knack or twist the player could use for his advantage, like blowing up gastanks to damage enemies next to it.
And something about the graphics just tickles my nostalgia. It was really great sprite art and as far as I can remember the mech customization was pretty sweet, too.
 
I loved how the first MechCommander had so many missions with some knack or twist the player could use for his advantage, like blowing up gastanks to damage enemies next to it.
And something about the graphics just tickles my nostalgia. It was really great sprite art and as far as I can remember the mech customization was pretty sweet, too.
It and add on are better than all mc2. If you bait the madcat into gas tanks early game goes EZ mode but it's also funny running a timby with IS gear for a bit.


There's also some insane good mod for mc2 but really picky on vid cards. Forget name off hand.
 
  • Like
Reactions: RomanesEuntDomus
One lance of fast mechs with NARC beacons and TAGs and a few supporting LRM carriers with thunder ammo, NARC ammo and semi-guided ammo sounds like something to end friendships.
Still find it funny that Tread Heads get upset that Battlemechs are even effective at what they can do.

Appearantly both can't be good and one has to take the top spot.
 
Still find it funny that Tread Heads get upset that Battlemechs are even effective at what they can do.

Appearantly both can't be good and one has to take the top spot.
I guess if you made a game like Battletech and aimed to make it more balanced amongst different types of units, it would be best to give every type of unit something that they excell at.
Like VTOLs are superbly mobile and can carry nice weapons, but they are glass-cannons.
Tanks are the toughest motherfuckers around, but they can not traverse rough terrain and they are slow.
Mechs strike a good balance between the two.

But CBT is a game about stompy robots, so stompy robots are the best and the rules do allow for every other type to have a niche where they are also effective - just not as effective as mechs. It all balances out via cost, though, so there is that advantage to conventional vehicles. And it does make sense. Mechs have the toughest skin, the biggest guns, they can move on the ground almost unhindered by obstacles that are simply insurmountable for any other land-based vehicle... but a single mech costs as much as a full lance of conventional vehicles.

Like, the Hollander clocks in at 2.5 million Focht-shekels and is considered a very cheap mech... but for almost the same money, you can afford a Myrmidon, a Saladin and a Harasser. Might as well add in a Savannah Master, just to fill up the last spot in the lance.
 
Back