I meant even out to their mainline Omnis. The fundamental problem with the Clans is that they never have to deal with the Weapons/Armor/Speed, pick two dynamic of design in Battletech, not on the same level of the Sphere. I don't even really mind the Clan tech, others than pulse lasers, I just feel like it and their initial designs were a few balance passes short of being really balanced.
That's because they were foolishly designed assuming that the players would follow zellbrigen and always fight outnumbered. When you pit Inner Sphere vs. Clan at a 8-to-5 tonnage ratio, the fights get close enough that RNG is the defining factor. It's even better when you round out the BV with vehicles on the IS side. Worse, the Clans came out
before the BV system was implemented, so there was no real way to balance Clan vs. IS interactions. Back then it was either numbers or tonnage.
The
other fuckup in designing the Clans was allowing OmniMechs to be fully customizable. As I said before in this thread: every OmniMech is essentially a homebrew on legs, and we all know how easy it is to break the game with homebrew designs, even using only IS gear. If instead of
"put everything you want, everywhere!" Omnis were normal 'Mechs with 4-5 canon, carefully-designed variants that could then be swapped
as a package within a few hours, they'd be far easier to balance. You'd still get the flexibility of having a single 'Mech carry out multiple tasks if you're playing a campaign, but you wouldn't have shit like Timber Wolves with quad LPLs ruining things for everybody.
If that had been the case, then the Clan designs could have been hobbled by having very little ammo, for example. Or sticking with engine-mounted Double Heat Sinks only. Two things that make perfect sense in lore: Clan 'Mechs weren't supposed to go from battle to battle, they're meant to have time to resupply between duels. And Clan MechWarrior would take it as a matter of pride to be able to manage their heat
themselves, and since engine-mounted heat sinks are more efficient than those mounted in the rest of the chassis it would make sense to use those whenever possible.
As an additional perk, Omnis being limited in variants would give more design space for new 'Mechs. Design-wise Omnis are a pain in the ass because a single OmniMech can take the design space of a dozen or more "canon" designs, and they're a munchkin's wet dream. Who needs fluffy, non-optimized designs when you can just boat
everything?