- Joined
- Jun 11, 2014
It looks rudimentary now but, if you were a tween or young teen in the late 1980s, the Ninja Gaiden arcade opening was impressively cinematic in an era when most arcade title screens were still just static shots or even just single-colour background screens (often just black) with the title and company name.
Oh, and then there was the Teenage Mutant Ninja Turtles arcade game with a whopping twelve seconds of the cartoon theme song sampled, which was like nothing else I'd heard from a (non-Laserdisc-based) videogame at the time.
On the circa-1989 PC front, Sierra introduced its new cinematic opening technology (which I believe they licensed from a Japanese company IIRC) with King's Quest IV: The Peril's of Rosella, which they boasted that they test screened in an actual cinema (in New York?) and it brought a woman in the audience to tears.
Of course, we didn't have a sound card on our IBM PS/2 (yeah, the "original" PS2), so we just heard the music in PC speaker beeps and boops.
Oh, and then there was the Teenage Mutant Ninja Turtles arcade game with a whopping twelve seconds of the cartoon theme song sampled, which was like nothing else I'd heard from a (non-Laserdisc-based) videogame at the time.
On the circa-1989 PC front, Sierra introduced its new cinematic opening technology (which I believe they licensed from a Japanese company IIRC) with King's Quest IV: The Peril's of Rosella, which they boasted that they test screened in an actual cinema (in New York?) and it brought a woman in the audience to tears.
Of course, we didn't have a sound card on our IBM PS/2 (yeah, the "original" PS2), so we just heard the music in PC speaker beeps and boops.