Business Big Tech Layoffs Megathread - Techbros... we got too cocky...

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Since my previous thread kinda-sorta turned into a soft megathread, and the tech layoffs will continue until morale improves, I think it's better to group them all together.

For those who want a QRD:


Just this week we've had these going on:

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But it's not just Big Tech, the vidya industry is also cleaning house bigly:

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All in all, rough seas ahead for the techbros.
 
Jack Dorsey, founder of Twitter and Bluesky, now of Block (Square payments, Cash App, Afterpay, Tidal music, etc.) lays off 40% of workforce, over 4000 people, due to AI, while already profitable. Stock rises 23% in after hours.

Screenshot 2026-02-26 at 17-12-10 (3) jack on X we're making @blocks smaller today. here's my ...png
we're making @blocks smaller today. here's my note to the company.

####

today we're making one of the hardest decisions in the history of our company: we're reducing our organization by nearly half, from over 10,000 people to just under 6,000. that means over 4,000 of you are being asked to leave or entering into consultation. i'll be straight about what's happening, why, and what it means for everyone.

first off, if you're one of the people affected, you'll receive your salary for 20 weeks + 1 week per year of tenure, equity vested through the end of may, 6 months of health care, your corporate devices, and $5,000 to put toward whatever you need to help you in this transition (if you’re outside the U.S. you’ll receive similar support but exact details are going to vary based on local requirements). i want you to know that before anything else. everyone will be notified today, whether you're being asked to leave, entering consultation, or asked to stay.

we're not making this decision because we're in trouble. our business is strong. gross profit continues to grow, we continue to serve more and more customers, and profitability is improving. but something has changed. we're already seeing that the intelligence tools we’re creating and using, paired with smaller and flatter teams, are enabling a new way of working which fundamentally changes what it means to build and run a company. and that's accelerating rapidly.

i had two options: cut gradually over months or years as this shift plays out, or be honest about where we are and act on it now. i chose the latter. repeated rounds of cuts are destructive to morale, to focus, and to the trust that customers and shareholders place in our ability to lead. i'd rather take a hard, clear action now and build from a position we believe in than manage a slow reduction of people toward the same outcome. a smaller company also gives us the space to grow our business the right way, on our own terms, instead of constantly reacting to market pressures.

a decision at this scale carries risk. but so does standing still. we've done a full review to determine the roles and people we require to reliably grow the business from here, and we've pressure-tested those decisions from multiple angles. i accept that we may have gotten some of them wrong, and we've built in flexibility to account for that, and do the right thing for our customers.

we're not going to just disappear people from slack and email and pretend they were never here. communication channels will stay open through thursday evening (pacific) so everyone can say goodbye properly, and share whatever you wish. i'll also be hosting a live video session to thank everyone at 3:35pm pacific. i know doing it this way might feel awkward. i'd rather it feel awkward and human than efficient and cold.

to those of you leaving…i’m grateful for you, and i’m sorry to put you through this. you built what this company is today. that's a fact that i'll honor forever. this decision is not a reflection of what you contributed. you will be a great contributor to any organization going forward.

to those staying…i made this decision, and i'll own it. what i'm asking of you is to build with me. we're going to build this company with intelligence at the core of everything we do. how we work, how we create, how we serve our customers. our customers will feel this shift too, and we're going to help them navigate it: towards a future where they can build their own features directly, composed of our capabilities and served through our interfaces. that's what i'm focused on now. expect a note from me tomorrow.

jack

https://x.com/jack/status/2027129697092731343

Screenshot 2026-02-26 171413.png
 
Jack Dorsey, founder of Twitter and Bluesky, now of Block (Square payments, Cash App, Afterpay, Tidal music, etc.) lays off 40% of workforce, over 4000 people, due to AI, while already profitable. Stock rises 23% in after hours.
The real reason is because only Square, Cash App, and Afterpay make money. Everything else is a money loser. I would bet that the profitable subsidiaries had no layoffs while the unprofitable ones are completely gone.
 
I would bet that the profitable subsidiaries had no layoffs while the unprofitable ones are completely gone.
His follow-up cope to say they have streamlined their financial services and are cutting those redundancies.
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https://x.com/jack/status/2027290756793135253

Not sure why he then immediately reposted this, it does show how efficient it is compared to a few peers, but nothing suggests this had to do with AI and indeed he failed to leverage all those additional people.
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https://x.com/bobspaysubstack/status/2027164780947976557
https://x.com/bobspaysubstack/status/2027164108806574522

It is fair to note their stock was down massively since Covid and not regrowing much, not unlike many companies, so even with leading profitability it was not enough growth to satisfy investors.

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EA Announced Layoffs for Full Circle, the people making the new skate game.


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'Roles will be impacted': Electronic Arts announces layoffs from Burnaby-based studio​


Daniel Chai
Feb 25 2026, 5:06 pm


Electronic Arts (EA) has announced layoffs that have impacted a wide range of roles at Full Circle, the studio behind one of its newest and most popular games.

Burnaby-based Full Circle posted the news in an update to fans of Skate, posted online on Wednesday, Feb. 25.

According to Full Circle, the studio is continuing to transform as skate. continues to evolve.

“We’re reshaping Full Circle to better support Skate’s long-term future,” posted Full Circle.

“These shifts mean making changes to our team structure, and some roles will be impacted.

Full Circle is an AAA video game development studio that was founded in 2021 as part of EA’s network.

Its LinkedIn profile lists it as having between 51 and 200 employees, with Skate being its current project.

Tens of millions of gamers have played Skate since it launched in early access this past September, according to Full Circle.

The number of team members impacted by today’s layoffs has not yet been revealed. Daily Hive has reached out to EA for more details.

“The teammates affected are talented colleagues and friends who helped build the foundation of Skate,” added Full Circle online. “Their creativity and dedication are deeply ingrained in what players experience today.

“This decision is not a reflection of their impact, and we’re committed to supporting them through this transition.”

Several developers affected by the EA layoffs posted updates on LinkedIn.

“I’ve been impacted by the layoffs at Full Circle,” said one former employee. “If your team needs an Environment Artist and Designer with 9 years of experience, I’m looking for work.”

“Hey everyone, unfortunately, today was my last day at Full Circle,” shared another. “If you are looking for a passionate and creative 3D artist, please reach out.”

EA has held a number of layoffs over the past few years.

Hundreds were impacted as massive layoffs hit EA Sports and Respawn in 2025.

In 2024, the company announced layoffs that impacted roughly 5 per cent of its workforce.

And just one year earlier, EA conducted mass layoffs from the famed developer BioWare in what the company described as an “extremely difficult day.”
 
Serious question, why are these guys employees and not contractors? They're all on short time projects and there will be points they're barely needed at all? You hire them as contractors and you pay them a few grand extra in wages, but you save that on the backend, plus it avoids all the union nonsense. I know a couple of contractors who worked in gaming so it's not like it's unheard of.
 
Serious question, why are these guys employees and not contractors? They're all on short time projects and there will be points they're barely needed at all? You hire them as contractors and you pay them a few grand extra in wages, but you save that on the backend, plus it avoids all the union nonsense. I know a couple of contractors who worked in gaming so it's not like it's unheard of.
They do heavily use contractors, they're just called support studios. Gamedev is a bit too collaborative to iterate well with a completely random stack of people every time, so there tends to be a strong incentive to retain 'the good ones' for core operation, and the support studio's and freelancers fill out holes in the art and level design pipelines once the core teams have blocked it out and prepared the intent. Support studios let them sidestep the lefty derangement over being contractors by making them employees of a company who offers business to business agreements, and lets them cut those agreements easier than the mandatory criteria of a business hiring contractors, especially in regions that have punitive laws regarding hiring contractors for your 'primary service', like California. This isn't gamedev exclusive, remember back when Facebook suddenly pivoted on their content moderation policies and suddenly we were getting stories about these huge 'independent' companies who's work was 100% just doing facebooks censorship, suddenly left without a business partner? Same thing can and does happen in gamedev, but never gets talked about. Highguard got attention for mass studio layoffs, not a single fucking peep about any contracts they probably cut with support studios like the tencent team assisting them.

The other reason they do it how they do it, it is the odd nature of US employment law being stitched together by states trying to obligate continued employment rather than incentivize it. Its generally really annoying to fire one or two people, with law after law requiring you to prove all these things about them to get to that point, and that can take months to build up the proper stack of evidence for. Same goes for trying to escape contract labor early, you need to build up to meet the criteria of the early escape clause in said contractors labor, and some states make that a bitch where a salty contractor can cost you a lot in legal fees throwing out spurious arguments. However, lay off 50+? Actually a lot easier, you can throw that mass layoff switch whenever you want, immediately pull folks off the project and just slap 'em with a decent and clearly defined severance. And its much cheaper overall to do that than to deal with keeping them away from anything important without facing a 'constructive dismissal' lawsuit. Not just financially, but in overhead and reliability as you know exactly how much it'll cost you over exactly how long and exactly what regulatory fees will be involved. Gaming as a whole has a termination problem because each individual can genuinely be doing just fine by the role mandate they were hired in, but the resultant product sucks and the company is losing money on it - so companies use the tools available to them.

And in Skates case, its not really surprising they're eating shit. Its been out for months in an early access form, its poorly rated, and free to play with a cosmetics store. Its not pro skater 5 or anything that bad, but its also a niche of a niche depending on recurrent revenue targeting a notoriously anticorporate audience, greenlit before the privatization of EA, when they were trying to resurrect as many of their abandoned IP's into recurrent revenue live services as they could manage. Evidently, the new ownership see's how stupid that is for most of them, and is cutting losses where they fall.
 
Record breaking my ass, i knew that EA couldn't keep a game alive with their modern management. the fact it needed such insane drm to play i knew it was fucked except for the most retarded of cattle.
Its more of its to big to run the project group.
Everything made within that budget including dlc & maps & microtranasations.
They pretty much fire & rehire after every game.
 
Present success doesn't erase past failure. The analogy that came around in my social circles discussion was a foreclosure on a home for lack of payment. If, after the papers are signed and the exit date is set, you get a great job and start paying the full mortgage again, it doesn't matter. Its too late, the ships sailed.

Battlefield 6 was wildly successful, atop a failing organization that already signed the documents that would end it as new moneymen take it private, to do what they will with it in return for cleaning up some of its financial mess. Their success was not enough to undo the accumulate debt of year upon year upon year of failures, much less that same behavior from all the other teams who didn't recently pull a battlefield 6 outta their asses. "Its possible to do no wrong, and still lose, that's life" and all that. Being under a massive corp means success and failure are shared, you don't get to wash your hands of any of it.
 
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Atlassian Corp. plans to cut 1,600 jobs or a 10th of its global workforce, joining rivals in slashing staffing to cope with the advent of AI and a broader post-Covid industry slowdown.

Australian billionaire founder Mike Cannon-Brookes explained the reductions in a staff memo, while also announcing his chief technology officer was leaving the Sydney-based company.

The reductions are the latest AI-linked cuts in the software industry and beyond, as companies across the globe adapt to an era in which the technology can handle many of the tasks thus far performed by humans. Still, companies are also facing skepticism they are exploiting AI fears to dress up old-fashioned cost-cutting as technological futurism.

“It would be disingenuous to pretend AI doesn’t change the mix of skills we need or the number of roles required in certain areas,” Cannon-Brookes said. “It does.”

The topic of “AI-washing” has transfixed Silicon Valley players in recent months, in the wake of layoffs from Jack Dorsey’s Block Inc. as well as Oracle Corp. Many tech companies hired aggressively during the pandemic, when online and digital activity boomed and many firms struggled to keep pace with that demand. At the same time, concerns are growing that AI will reduce a reliance on external software tools, eroding the lucrative business of enterprise IT services. While AI hasn’t yet translated into clear productivity gains, many companies are seeking ways to do more with less.

Cannon-Brookes’ rationale was reminiscent of one given by Dorsey’s Block, which pointed to AI last month when moving to fire about 40% of its staff. Oracle, too, has said that AI is allowing the company to make some software development teams smaller.

In Australia, WiseTech Global Ltd. last month announced plans to ax almost 30% of staff within two years and said AI-fueled savings will ultimately cut through the entire company. Commonwealth Bank of Australia said it is cutting around 300 jobs as it rethinks how to develop its workforce in the AI age.

Atlassian, the designer of office tools such as Trello, has seen its share value plummet more than 60% since Cannon-Brookes took full control of the company in 2024. The billionaire has talked openly about his efforts to pivot toward AI, calling the technology “one of the best things that’s ever happened” to Atlassian — even as investors globally pummeled shares in software firms vulnerable to AI advancements.

Atlassian expects to incur about $230 million in expenses such as severance costs due to the cuts. The company’s stock rose about 1.5% in extended trading after the layoffs were announced.

“The bar for what ‘great’ looks like for software companies — on growth, on profitability, on speed, on value creation — has gone up,” Cannon-Brookes said in the memo.

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So, 10% of Atlassian was 1600... what the hell did they have 16,000 people doing to begin with?
Apparently they killed several of their products anyway,
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My old company swore by Jira, this pleases me to no end. The platform is so unintuitively laid out. This is not due to "AI"; this is due to artificially creating growth or suspending the illusion that the company is healthy. All this shit ever is is shifting around budgets to stay alive.
 
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