Biggest bullshit in a video game

I'm binging a bunch of horror games and the Evil Within is 46 GB, fucking why? It's like eight hours long and not even graphically impressive. How the shit is this thing roughly as big as The Witcher 3?
A lot of bloat in games these days is because of all the different languages that it can be played in.
 
My jaw dropped when when Dragon Age Inquisition got rid of programmable tactics in favor of AI so bad mage characters would choose to walk right up to bosses and whack them before they'd cast spells or swing blindly at walls.

How do you fuck up something that even Dragon age 2 got right?
I agree, writing the tactics AI was one of my favorite parts of Dragon Age. Vivienne, Varrick, and The Iron Bull get especially hosed because the braindead AI doesn't know how to play their specializations.
 
I agree, writing the tactics AI was one of my favorite parts of Dragon Age. Vivienne, Varrick, and The Iron Bull get especially hosed because the braindead AI doesn't know how to play their specializations.
Who needs tactics AI when the game removed all tactics?
Every dungeon is just walking through a corridor with some number of enemies spawning out of thin air at some scripted spot - no more scouting ahead, no more setting up traps beforehand, or aggroring enemies into ambushes. It's shallow uninspired combat straight from the worst JRPG masquerading as a WRPG.
 
Who needs tactics AI when the game removed all tactics?
Every dungeon is just walking through a corridor with some number of enemies spawning out of thin air at some scripted spot - no more scouting ahead, no more setting up traps beforehand, or aggroring enemies into ambushes. It's shallow uninspired combat straight from the worst JRPG masquerading as a WRPG.
Fair point. But I'd still like to tell Vivienne to get close and hit things with her sword, The Iron Bull to drop a Ring of Pain then spam Dragon Rage up to 10% life then use devour, and for Varrick to... okay I'm not good with Artificers. I just feel that there has to be better tactics then leaving multicolored poops everywhere.
 
Fair point. But I'd still like to tell Vivienne to get close and hit things with her sword, The Iron Bull to drop a Ring of Pain then spam Dragon Rage up to 10% life then use devour, and for Varrick to... okay I'm not good with Artificers. I just feel that there has to be better tactics then leaving multicolored poops everywhere.
Knight Enchanter owns in melee and is Reason One why I miss the DA2 tactics. You could easily build Viv as a melee healer and she'd break the game completely. Maybe that's why they removed them :(

Also Artificer is impossible for the AI to do anything with. If you want one in your party you just have to play as one yourself (but don't, they're boring).

OT, Persona 5 Royal (can't remember if vanilla P5 does it) bars you from fusing personae above your level even on NG+. This is fucking stupid because your levels don't carry over and one of the main points of NG+ in the series is to complete the persona compendium. Why the fuck should I have to grind levels again just to do that? 3 and 4 didn't have this restriction iirc, that's the worst part. Now I need to play 4/5 of a second playthrough just to finish this shit off. Fuck you.
 
OT, Persona 5 Royal (can't remember if vanilla P5 does it) bars you from fusing personae above your level even on NG+. This is fucking stupid because your levels don't carry over and one of the main points of NG+ in the series is to complete the persona compendium. Why the fuck should I have to grind levels again just to do that? 3 and 4 didn't have this restriction iirc, that's the worst part. Now I need to play 4/5 of a second playthrough just to finish this shit off. Fuck you.
Really. If you have the Strength Arcana on Level 10 in your game save then you should be able to fuse personas that exeed your level. in a NG+ Though I never tried that because I can just use the compendium to summon my strongest one right fom the bat in NG+
 
A lot of bloat in games these days is because of all the different languages that it can be played in.
Witcher 3 also had a ton of different languages you could play the game in. But as far as I know it depended on region, like if you download the game in North America you got English/French/Spanish and that was it, you didn't get the whole host of available languages (Polish, German, French, Portuguese, Japanese, Mandarin). It's weird that a game would make you download all this content that you're never going to use. Surely it can't be that hard for a game to have a set of languages based on region and offer other languages as free DLC?
 
Witcher 3 also had a ton of different languages you could play the game in. But as far as I know it depended on region, like if you download the game in North America you got English/French/Spanish and that was it, you didn't get the whole host of available languages (Polish, German, French, Portuguese, Japanese, Mandarin). It's weird that a game would make you download all this content that you're never going to use. Surely it can't be that hard for a game to have a set of languages based on region and offer other languages as free DLC?
Yeah, it should be mostly optional instead of tons of unwanted GB.
 
I'm binging a bunch of horror games and the Evil Within is 46 GB, fucking why? It's like eight hours long and not even graphically impressive. How the shit is this thing roughly as big as The Witcher 3?

It's idTech 5. The big new thing in that one was megatextures(virtualized textures) and that takes up a lot of space because every surface is unique.
 
Anytime an enemy or boss or something can permanently take items or leave an effect that stays with you. Worst offender I can think of is the egg head in the first Dark Souls that requires you to talk to an NPC behind an invisible wall to remove. I probably would've been stuck with it for the entire game had I not resorted to looking it up online.
 
Anytime an enemy or boss or something can permanently take items or leave an effect that stays with you. Worst offender I can think of is the egg head in the first Dark Souls that requires you to talk to an NPC behind an invisible wall to remove. I probably would've been stuck with it for the entire game had I not resorted to looking it up online.
That reminds me of something that a MUD (think primitive very early text-based MMORPG) I used to play on did. There was a high-level monster named Tiamat, and if you ran into it as a low level player, you would automatically flee in a random direction and it would change your status line to something annoying and useless like <<< T i A m A t ! ! ! >>>

The issue is that it would stay that way until you manually changed it back with some odd command with peculiar syntax that you would probably have to look up every time since normally you don't change your status line very often, and the purpose of the status line is to constantly update with vital info like your current HP unless, of course, you ran into Tiamat. You couldn't even avoid the stupid monster either, because it was an event monster that spawned directly into town when the people who ran the game got bored. Which was often.

Actually a lot of the game's events fell into the category of "complete bullshit", but especially the clone event, because even the lowest-level coder could invoke it, and the aggro evil clone of you that it spawned right next to you was very dangerous to low level players but not so much to high level players due to a legacy quirk in the way that the levels of monsters were translated into stats and abilities.
 
Anytime an enemy or boss or something can permanently take items or leave an effect that stays with you. Worst offender I can think of is the egg head in the first Dark Souls that requires you to talk to an NPC behind an invisible wall to remove. I probably would've been stuck with it for the entire game had I not resorted to looking it up online.
The real shitty thing is that it takes 5 minutes to go into effect. The one type of enemy that inflicts the status will drop the item to cure it, but you may be somewhere else entirely by the time it happens.
 
The real shitty thing is that it takes 5 minutes to go into effect. The one type of enemy that inflicts the status will drop the item to cure it, but you may be somewhere else entirely by the time it happens.

One detail I always loved is that before hand, your character scratches the back of their head randomly. And I think the closer you get to getting egghead, the more he/she scratches.
 
For four not being able to hang up on the illusive man like you could the council.
...though in ME3 they brought back the weapon tinkering but put a "weight limit" on all the weapons you could carry at once
Yes, so many times that Shepard should have just been like "nah, fuck you" to TIM, starting with: at the beginning of the game when you find out fucking Cerberus of all organizations brought you back.

I thought the weight limit aspect was a good idea. Choosing space magic or guns, or a mix of both hypothetically made for the most build variety. Of course you always wanted the fastest power cooldowns you could get, but the difference one gun could make in your play experience was definitely noteworthy. Too bad an SMG and an AR satisfy most everything you need unless you're running Vanguard. If you need a shotgun badly enough, there was always that heavy pistol that Cerberus used that was pretty OP.

I really enjoyed the weapon tinkering you could do in ME3, but once you put a piercing mod and ultralight materials/stabilizer on one of the SMGs you really don't need most weapons in the game. The Mattock with a scope, maybe, but that's pretty much it. The fact that the DLC had a heat sink based Avenger rifle was amazing--what wasn't was that even if you go for it as soon as possible you're still max level well before the game ends.

Your armor options weren't deep but it was nice being able to prioritize bonuses. Shield Recharge Speed and Weapon Damage seemed to be the best.

ME3 has so many story problems (directly related to ME2) but I think it's where they finally got the combat just right. I made the mistake of playing Andromeda because it came bundled with DA:I for super-cheap. ME:A's combat was overstreamlined, skills were mostly useless, combat was dull and repetitive, weapon customization sucked. I can't blame Bioware for ME:A though. Me choosing to play that garbage out of curiosity was an all-me decision. I was the biggest bullshit in regards to that video game.
 
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