Biggest bullshit in a video game

The final boss of Balan Wonderworld tries to kill you IRL. I think that's kind of bullshit.
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You're tasked with defending a sphere until the time runs out
This is the absolute worst game challenge. Its always badly implemented and overly hard. Never challenging, always annoying since they follow the same general flow. Guys stream in everywhere you requiring you to run around like a spastic retard because they put you in a wide open spot. 10 seconds left and then alot of guys stream in everywhere.


In the past if a game has this level type, I have stopped playing and shelved it to never play it again.
 
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That challenge in Starglow Cavern in Genshin Impact is now on my shitlist, and is the main reason I've been dreading going back into Dragonspine. I've managed to get up to the Cryo Abyss Mages with Razor, but there's no way I can beat those fuckers at the point I'm at now.
 
Another Mass Effect 3 gripe: You can get bonus powers by talking to your companions at two different times. Since my first playthrough wasn't a 100% run I was missing a few, so I decided to grab the rest while I'm replaying. Now, most characters give you the bonus ability when you speak to them at the correct story progression.

Except Javik. Yeah, the wiki says "after Priority: Horizon" but what the wiki doesn't say is that you actually have to exhaust all of his possible dialog. Sure, it's not a huge deal (Dark Channel is overrated imo) but it's still a nuisance.
 
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Invasive online features in games. I don't play many modern games so don't know how prevalent this is but was really fucking annoyed playing Broderlands pre-sequel recently.

Had a good time with the game overall but by default it connects you online, which is already annoying, but apparently if you don't specifically disable the online login it can fuck with you single player game. Here I am enjoying the campaign when my internet drops out. You would think this wouldn't matter but Borderlands decides an internet connection is critical to my enjoyment of the single player campaign and kicks me to the main menu and doesn't let me go back in the campaign because I'm not connected to the internet. Reeeeeeee :mad:
 
That one fucking mission in Goldeneye 64 where you have to protect Natalya from endless waves of shooters while she’s hacking. She just stands there like a mong, these guys seem to have pinpoint accuracy even on the easiest difficulty setting and it’s a large room they just keep pouring into from all directions. This level made me rage so much trying to complete it on 00 Agent back in the day
 
That one fucking mission in Goldeneye 64 where you have to protect Natalya from endless waves of shooters while she’s hacking. She just stands there like a mong, these guys seem to have pinpoint accuracy even on the easiest difficulty setting and it’s a large room they just keep pouring into from all directions. This level made me rage so much trying to complete it on 00 Agent back in the day
Don't know if you still play but if you do stand where this guy stands:
It makes it manageable. Still not easy on 00 agent but manageable. One other thing to bear in mind during that sequence is that only guards without hats will shoot at Natalya and they only spawn in the attic. Still bullshit but yeah.
 
The final boss of Balan Wonderworld tries to kill you IRL. I think that's kind of bullshit.
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It's to weed out the weak non-autists from the True Autistic Sega fandom.

How can we the die hards, ever get a true modern successor to Casino Nights Zone at 120 fps in 8k if some blinking lights can just fucking kill the scrubs who just started playing the series. Mania 2 has a lot riding on it.
 
The final boss of Balan Wonderworld tries to kill you IRL. I think that's kind of bullshit.
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i think (understandably) expecting a decent NiGHTS-like or sonic-like game out of Balan before seeing the demo, (understandably) getting disappointed gravely by said demo, then (retardedly) still purchasing the game to play it because you can't shake off delusions of denial, and then (holy fucking shit hahahaha) going grand mal at the end is a really fucking fat L.
 
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Here some bullshit for you guys.

A rare boss tied not behind 1 layer of RNG but fucking three.


Here the spawn rate from the wiki.

  • Fungus => 99.75% Fungus / 0.25% Fungus Guard
  • Fungus Guard => 50% Fungus / 50% Fungus Captain
  • Fungus Captain => 80% Fungus / 20% Hillarzu the First
Yeah Even if you get the lucky 0.25% spawn, YOU HAVE TO GET A LUCKY 50% SPAWN OFF OF THAT, AND THEN ANOTHER 20% CHANCE SPAWN.

Also the wiki lies on the Fungus, and fungus guards page saying it's a 25% chance to spawn the guard. (It's not, I'm am currently somewhere around 400-500 kills and I've only seen a guard once. :story:

The achievement you get for killing this guy is "I Actually Found Him!"
 
This must have been mentioned in this thread before, but achievements you can only get in online multiplayer are a stupid concept. I got all 700 achievements in the Master Chief Collection a few months ago and the multiplayer-exclusive ones were some of the most annoying.

For starters, the following can only be obtained in Halo 2 Anniversary matchmaking, which has one of the lowest player-counts in the collection due to having barely any content:

Roadkill Rampage - Get 100 splatter medals
This requires you to find a game where there are vehicles, be lucky enough to get into a vehicle, and THEN be lucky enough to hit an enemy, 100 times. It doesn't help that there are always people trying to get this achievement, so you'll be competing with them for the vehicles.

Rock and Coil Hit Back - Get 100 Environmentalist medals
The only way to get an Environmentalist medal is to play a specific map, shoot one of a few icicles that are on the ceiling, and have that icicle come crashing down and kill someone. There are also several batteries around the map that you can shoot and do damage, but it's not an instant kill. I feel no shame in grinding this out with my friend instead of doing it legitimately, it would be impossible.

Shields Up! - On Zenith, personally activate the centre energy shield 3 times in one matchmade game.
There is a map with a button you can press that activates a little shield. It takes a couple minutes for the button to recharge, so you not only have to stay put around the button, you also have to be the only person to press it since games don't go on for that long.

100%ing this game is a true exercise in autism and I don't recommend anyone do it.
 
Everything about them in ME3 is stupid. A "covert" paramilitary/terrorist organization assembled a fleet and army on par with the Council, with no explanation. It reminds me a bit of how in KOTOR there's the mystery of how a handful of rogue Jedi+some Republic defectors assembled a fleet capable of challenging the Republic, but the difference is that
1. That was mentioned in-game repeatedly, there's none of that speculation in ME3
2. The mystery actually had a fucking answer, and it was the superweapon that the whole plot revolved around.

For some reason somebody at Bioware/EA has a massive boner for Cerberus, you spend more time fighting and chasing them than the Reapers.
You remember at the beginning of 2 where Shepard can offer token resistance to teaming up with Cerberus before immediately forgetting that to the become the illusive mans errand boy? That was put into the game late in development after someone on the team noticed the massive online backlash to working with Cerberus and so suggested, in the interest of role playing at the very least, to allow you to call them dicks. This apparently came as a huge surprise to the rest of the writers who literally hadn't even considered the possibility that anyone would have any objections to it.

To be fair though, that attitude ran through the entire game. Less important but still, when people were crying over the first games love interests basically not being in the sequel, they were told not to worry because the new ones were so fucking awesome you wouldn't be able to help yourself but cheat on your original LI with one of them. After going through player telemetry after the game came out they quickly realised how badly they had fucked up and so for the third game all the new charactes from the second were dumped and the first games crew were the only ones to get real screen time.
 
This must have been mentioned in this thread before, but achievements you can only get in online multiplayer are a stupid concept. I got all 700 achievements in the Master Chief Collection a few months ago and the multiplayer-exclusive ones were some of the most annoying.

For starters, the following can only be obtained in Halo 2 Anniversary matchmaking, which has one of the lowest player-counts in the collection due to having barely any content:

Roadkill Rampage - Get 100 splatter medals
This requires you to find a game where there are vehicles, be lucky enough to get into a vehicle, and THEN be lucky enough to hit an enemy, 100 times. It doesn't help that there are always people trying to get this achievement, so you'll be competing with them for the vehicles.

Rock and Coil Hit Back - Get 100 Environmentalist medals
The only way to get an Environmentalist medal is to play a specific map, shoot one of a few icicles that are on the ceiling, and have that icicle come crashing down and kill someone. There are also several batteries around the map that you can shoot and do damage, but it's not an instant kill. I feel no shame in grinding this out with my friend instead of doing it legitimately, it would be impossible.

Shields Up! - On Zenith, personally activate the centre energy shield 3 times in one matchmade game.
There is a map with a button you can press that activates a little shield. It takes a couple minutes for the button to recharge, so you not only have to stay put around the button, you also have to be the only person to press it since games don't go on for that long.

100%ing this game is a true exercise in autism and I don't recommend anyone do it.
As long as you were using the energy barrier for protection I'd let you ram and penetrate me all you want.
 
I really hate it in point-and-click games where you have to repeatedly talk to a character until they run out of things to say, doubly so when there's no indication that talking to them again will produce different results.

Quick example, Gabriel Knight 1 has an otherwise excellent dialogue tree system where you ask about specific topics. What's not cool is that you have to select a topic repeatedly to get more information out of it. If you're new to the game there's no indication that you'd need to do so in order to actually progress and get more information. I didn't realize it until I looked at a walkthrough. Part of it is because I suck at point-and-click games, but it's also unintuitive design.
 
Here some bullshit for you guys.

A rare boss tied not behind 1 layer of RNG but fucking three.


Here the spawn rate from the wiki.

  • Fungus => 99.75% Fungus / 0.25% Fungus Guard
  • Fungus Guard => 50% Fungus / 50% Fungus Captain
  • Fungus Captain => 80% Fungus / 20% Hillarzu the First
Yeah Even if you get the lucky 0.25% spawn, YOU HAVE TO GET A LUCKY 50% SPAWN OFF OF THAT, AND THEN ANOTHER 20% CHANCE SPAWN.

Also the wiki lies on the Fungus, and fungus guards page saying it's a 25% chance to spawn the guard. (It's not, I'm am currently somewhere around 400-500 kills and I've only seen a guard once. :story:

The achievement you get for killing this guy is "I Actually Found Him!"
Final Fantasy XI didn't have any spawns quite that rare, but it still managed to pull some real world spawn bullshit. For example, consider Noble Mold (what is it with rare fungus monsters?); not only did it only spawn during double water weather in one zone, but this weather only came part of the time, at random, in one season in the in-game year. There were NPC weather forecasters, but they were worse than useless, because they weren't accurate but there was no warning of this, and most players wouldn't have spent enough time caring about the weather prior to this to notice. Even during the correct weather, it only spawned after 9-12 hours or so, and only if the (unmarked) placeholder mob was completely undisturbed the entire time (the placeholder morphed into the mob). Meaning that if some random idiot even so much as aggroed it, the timer would reset.

And since the game had no open-world PvP, there was absolutely nothing you could do to stop people from aggroing the placeholder. Naturally, if you attacked it, it would be claimed to you, but that would make it useless for spawning purposes. Of course, that meant that other players could grief you by deliberately holding the placeholder. You couldn't even rely on talking to people, because the same servers were used for the entire world including Japanese, French, and German speakers, and the "auto-translate" (basically a phrasebook) didn't have any terms to explain monster spawning mechanics because they were supposedly secret. For the same reason, attempting to call a GM on people who griefed you by deliberately killing the placeholder would just result in a stock response about how "we can't reveal game mechanics to players". And finally, the item drop wasn't even 100%! I knew a player who had to kill it 5 times to get its stupid hat (no achievement or even a title awarded).

Noble Mold wasn't the only such "live spawn" monster either, but its weather mechanic made it one of the worst. Voluptuous Vilma was another bad one, but mostly because it was the one-and-only double live spawn meaning that you had to let an (again, unmarked) normal monster called Overgrown Rose stay alive and undisturbed for up to 12 hours to morph into an elite mob called Rose Garden, then let that stay alive and undisturbed for another 12(?) hours to morph into Voluptuous Vilma. Again, no achievement or title awarded, but at least its drop was apparently 100%. I say "apparently" because the same item dropped off the intermediate spawn at a 5% or so rate and the hassle of keeping a monster alive in FFXI meant that most people just did that instead. I personally do not know even one single player no matter how literally autistic who even tried spawning Voluptuous Vilma. Even the name was a lie; it wasn't some hot girl, but a big green tentacle monster with bad breath.
 
You remember at the beginning of 2 where Shepard can offer token resistance to teaming up with Cerberus before immediately forgetting that to the become the illusive mans errand boy? That was put into the game late in development after someone on the team noticed the massive online backlash to working with Cerberus and so suggested, in the interest of role playing at the very least, to allow you to call them dicks. This apparently came as a huge surprise to the rest of the writers who literally hadn't even considered the possibility that anyone would have any objections to it.

To be fair though, that attitude ran through the entire game. Less important but still, when people were crying over the first games love interests basically not being in the sequel, they were told not to worry because the new ones were so fucking awesome you wouldn't be able to help yourself but cheat on your original LI with one of them. After going through player telemetry after the game came out they quickly realised how badly they had fucked up and so for the third game all the new charactes from the second were dumped and the first games crew were the only ones to get real screen time.
I didn't know this but it does explain a few things in Mass Effect 3, for example when you re-encounter the nigger from Mass Effect 2 (forgot his name), in Mass Effect 3 you learn that he apparently has now married and is starting a family, if you romanced him in ME2, he will still do this meaning he cheats on you, and if you call him out you pretty much just lose him as a war asset.
This must have been mentioned in this thread before, but achievements you can only get in online multiplayer are a stupid concept.
I agree with this, the only reason I have most of the online achievements in Halo 3 was because a friend of mine managed to form a large group between his cousins and his older brother, that we formed a large enough party that we basically occupied all the slots in the matchmaking so we where playing private online matches so we could do all the acheivments.
 
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