Blue Archive - The south Korean Gacha game that almost died, is now being released on Steam this summer.

The average "hardcore" Blue Archive player.

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It's nice they updated the images in the title. Finished Chapter 3 part 3 and jumped into Chapter 4 for a little change of pace. The rabbit squad sure are fun, especially when they brutally suppress hippie hobos.
If I had a nickel for every squad that...
1) is an elite SOF
2) consists of homeless Students
3) has participated in a "JRPG-style kill a god fight"

I'd have two nickels. Which isn't a lot, but it's weird that it happened twice.
(AFAIK) This video is not based on an actual in-game story, but could very well happen canonically:
 
Do I need NY Fuuka if I already have Ako and Ulli?
For being a metaslave? Yes. As I've mentioned earlier the best students are often ones who can perform two or more roles at once, even if they perform both of those roles slightly worse than the specialists. Flexibility is one of the most important qualities in BA that a student can have. For a meta team for most raid content you want 1 or 2 DPSers and everyone else is there to hyperbuff them or keep them alive. That's why strikers who perform traditionally special student roles (Camp Hare and Casual Sena being the most recent examples banner-wise) are so valuable too.

When it comes to borrowing, yeah when you're below max level you want to borrow the DPSers, but at max level it's usually better to borrow the hyperbuffers but it depends on the situation you're in.
 
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Holy shit
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For being a metaslave? Yes. As I've mentioned earlier the best students are often ones who can perform two or more roles at once, even if they perform both of those roles slightly worse than the specialists. Flexibility is one of the most important qualities in BA that a student can have. For a meta team for most raid content you want 1 or 2 DPSers and everyone else is there to hyperbuff them or keep them alive. That's why strikers who perform traditionally special student roles (Camp Hare and Casual Sena being the most recent examples banner-wise) are so valuable too.

When it comes to borrowing, yeah when you're below max level you want to borrow the DPSers, but at max level it's usually better to borrow the hyperbuffers but it depends on the situation you're in.
The golden rule is that support is long term while DPS will eventually be power crept. The issue is that leveling up now takes two days (level 49), and I find it hard to progress to level 80 content.
 
The golden rule is that support is long term while DPS will eventually be power crept.
Interestingly enough there are some DPSers who shot up in general tier lists or tier lists for certain raids due to the introduction of certain buffers, most notably Ui. Ui made Hasumi worth investing into if you want to, yes the FREE CHARACTER everyone gets. Since her cost down helps out Hasumi's powerful but cumbersome 5 cost EX by dropping it down to a miniscule 2, and Ui buffs everyone's Crit as well with her basic skill, and Hasumi's kit is geared exclusively to dealing crits. This pairing (and a few more buffers) make Hasumi one of the few characters able to reach the damage cap of 4 million easily, with the easiest character who can reach it being Maid Arisu. THIS IS IMPORTANT: Don't take this as me saying that you have to go waste all your resources RIGHT NOW pimping out Hasumi, God knows there's more flexible yellow burst damage units you can pimp out instead that require way less investment, like Iori. But if you like her character and simp for Hasumi, the investment will be worth it in the end if you have the other pieces required to supercharge her damage.

The more interesting case in this is Hina. She went from being considered one of the best units very early on, then as the meta developed she was considered one of the worst as her stats and high cost EX made her cumbersome and underwhelming, then people found out that she becomes a red damage burst machine (especially for Kaiten) if you invest her to her maximum which put her in mid tier (the cumbersome 7 cost EX still held her back) only to be considered a good unit again once Ui was introduced.

The issue is that leveling up now takes two days (level 49), and I find it hard to progress to level 80 content.
This is sadly where most players end up dropping the game. However, I used to play this game at launch and honestly it seems like it's easier to progress now. I remember I abandoned the game originally when I was at level 45 because I felt like the game took too slow to progress and I felt like the game was too stingy with mats. It still doesn't hand them out like candy so you have to plan who you're gonna invest in (especially if it's a character from the big 3 schools as there's a lot of competition) but it doesn't feel as dreary as it did back then. Still, I wouldn't be surprised if you get bored and dip out.
 
The game gives you an XP buff from levels 1-50 now don't they? It's going to be very easy to level up now. The level cap was also heightened from 80, on the game's release, to 90 in current day, so it might feel more lengthy to level up.

Also it'd be fun to try challenging yourself. You can try to clear Extreme raids at like level 60.
 
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