I'm not sure how true/up-to-date this is, but Yuuka is also a free/default unit that can scale really good into the late game. Her main function is obviously to provide new players a Tank character with a simple EX skill, but when maxed out, she's good in (some of the?) endgame content. This includes raising her star rating, but her Eleph can be grinded out from missions.
There seems to be some kind of "sprout" system of bonus EXP (otherwise it seems to be 1:1 with AP spent) and I still get it at level 48. So possibly the most critical new player tip is to make sure you can increase your AP regeneration. I recently figured it out that I had neglected to manually upgrade my Café despite having resources to do so. (You manually collect AP and credits that the Café produces passively and stockpiles up to a certain limit.)
I'm not sure how true/up-to-date this is, but Yuuka is also a free/default unit that can scale really good into the late game. Her main function is obviously to provide new players a Tank character with a simple EX skill, but when maxed out, she's good in (some of the?) endgame content. This includes raising her star rating, but her Eleph can be grinded out from missions.
She totally is, a lot of 1* and 2* units and some welfares get overlooked once people get flashier units that do a similar, if not the same thing but many of those unflashy students are quite potent even with relatively low investment. Yuuka is a very decent yellow armor (notice I said armor not damage, that's what becomes more important to your tank in endgame) tank, fully upgraded she has still has the highest HP pool among yellow armor tanks, you may notice that she has relatively low defence and that's because she heavily leans on being an evasion-based tank, which are usually but not always more useful in PvP over defense-based tanks. Her low def but ridiculous HP pool also makes her useful in situations where a boss shreds your team's defense, as losing 30% of 100 isn't as devastating as losing 30% of 500 (not real numbers just using them to illustrate my point) and she can still take a ton of hits. It says a lot that she's still quite useful despite having one dead skill that you can completely ignore, that being her sub skill, the one where she restores her own HP when she takes or jumps over cover is useless in raids and is glitchy in regular content too as she often just ignores cover or goes around it rather than jump over it to proc it. She also has a unique bond gear, which as I've noted before is basically what Nexon thought of to counter power creep, and it's very good. First tier just supercharges her Defense, so she gains a decent defense stat for an evasion-based tank, while the second tier of the bond item upgrades her I.F.F. basic skill to buff her evasion even further whenever it procs.
Other tips: the "regular" or "item" shop (24 Angel Mart with that blonde forehead girl) has limited supply that restocks upon daily reset. Considering I have almost 60 million credits, I probably should just start using "buy everything" daily. Although it could be that somewhere in the 60-90 level range the credit cost of levelling up characters and upgrading equipment will start to actually matter and has to be rationed. So far I've had abundance of reports and enhancement stones.
Other daily "chores" include, if you're a new player, to check out "Guide Task" alongside the currently active events. There's basically a separate "challenge" or "goal" system that you need to not only claim manually, you can only do one step per daily reset. So I had presumably completed the Overtime version that gives Hina days ago, but I only noticed the whole thing recently and have been timegated.
This is sadly where most players end up dropping the game. However, I used to play this game at launch and honestly it seems like it's easier to progress now. I remember I abandoned the game originally when I was at level 45 because I felt like the game took too slow to progress and I felt like the game was too stingy with mats. It still doesn't hand them out like candy so you have to plan who you're gonna invest in (especially if it's a character from the big 3 schools as there's a lot of competition) but it doesn't feel as dreary as it did back then. Still, I wouldn't be surprised if you get bored and dip out.
It's not so bad since the time spent on grinding is very low and there's a huge amount of content to go through, plus daily shards to get some 3 stars. It helps there's a fuck ton of VN to go through.
I'm a stone toss away from 51, the Cafe really helps in getting a metric fuckton of daily AP, otherwise grinding would have been several times worse. I feel like I'm a bit too miserly with Eleph's and would have an easier time in some content if I made some characters rank 5, but more pressing content like Kurokage I'm just locked due to low HP and defence (pretty bullshit his health quadtruples between difficulties since level 50 I finish almost immediately while 70 I just die some time after the second phase).
I wonder if it was smart using the free 3 star choice in Ako rather than Kisaki since that 80% damage buff for ex skills sounds bonkers.
>Normal mission gives you twice the rewards
>during the time when pancake hazard exist were it gives you not only a fuck ton of awards but 150 pyros
The choice is clear. The problem now is that im lacking decent units i want to invest into. Im hording all my stuff and gonna go for new year event Fuuka and dress Aru that will come out soon.
You didn't make a mistake, Ako is still one of the most commonly used students for hypercarry comps, it's just that there's too many students that are extremely strong so it's easy to get that "if only I had" grass is greener feeling.