- Joined
- Jan 28, 2018
Small bump:
I was curious about the power draw of the earlier Geode board and measured it. Peak is ~8 Watts and it only draws +5V, so you could theoretically power it from a particularly well designed USB port. Kinda interesting that it didn't really get less with FDAPM, since that CPU should have a power-saving halt state. It's fast enough to play Duke Nukem 3D at 800x600, I wonder if it would play Quake 1 fine. It should, but my memory is spotty regarding where to put that game.
While I was measuring I also measured some other computers I had standing around. A 1-Chip Chipset (Headland) 286@16 Mhz without Disk drive, Flash as harddrive, Graphics card (old Acumos VGA chip with no external RAMDAC and 512kb of RAM, Acumos was later bought by Cirrus Logic and defined their line of graphics chips) serial controller card and IDE Controller + 1 MB of RAM onboard (+parity chips) only drew about 10W which was a lot less than I was expecting, but that was probably partially also because of the modern DC-DC power supply. They're a lot more efficient.
Then I measured an A600 with IDE DOM and Floppy - ~15-16W, that one has a small 4MB FastRAM expansion and the ChipRAM expansion so you could probably reduce that somewhat if you took out all the hungry DRAM.
The power consumption of these computers is kinda cool and It's an absolute disgrace that desktops of today don't really work in that range. They could with ARM. Sadly ARM is buried in IP bullshit and only cares about mobile.
I also measured my old A2000 which I dug out thanks to this thread. (yes, the battery was removed a long time ago) With SCSI drive, 060 accelerator, Ariadne Network card and Cybervision 64 graphics (some S3 chip IIRC) + original power supply = 100W which is kinda crazy for the MIPS you're getting. There's no difference between Idle and full running here: Even though the 68060 does know an idle and even a sleep state, the OS can't deal with it and the accelerator doesn't implement it. I played that Star Trek: TNG Click 'n Point Adventure game (in the Mac Emulator) and Day of the Tentacle+Full Throttle in the scummvm port on that one. (I was so dissapointed when DOTT didn't come to the Amiga back then) These days it's easier to just get an old 68k or PPC Mac.
I have way too much old crap.
I was curious about the power draw of the earlier Geode board and measured it. Peak is ~8 Watts and it only draws +5V, so you could theoretically power it from a particularly well designed USB port. Kinda interesting that it didn't really get less with FDAPM, since that CPU should have a power-saving halt state. It's fast enough to play Duke Nukem 3D at 800x600, I wonder if it would play Quake 1 fine. It should, but my memory is spotty regarding where to put that game.
While I was measuring I also measured some other computers I had standing around. A 1-Chip Chipset (Headland) 286@16 Mhz without Disk drive, Flash as harddrive, Graphics card (old Acumos VGA chip with no external RAMDAC and 512kb of RAM, Acumos was later bought by Cirrus Logic and defined their line of graphics chips) serial controller card and IDE Controller + 1 MB of RAM onboard (+parity chips) only drew about 10W which was a lot less than I was expecting, but that was probably partially also because of the modern DC-DC power supply. They're a lot more efficient.
Then I measured an A600 with IDE DOM and Floppy - ~15-16W, that one has a small 4MB FastRAM expansion and the ChipRAM expansion so you could probably reduce that somewhat if you took out all the hungry DRAM.
The power consumption of these computers is kinda cool and It's an absolute disgrace that desktops of today don't really work in that range. They could with ARM. Sadly ARM is buried in IP bullshit and only cares about mobile.
I also measured my old A2000 which I dug out thanks to this thread. (yes, the battery was removed a long time ago) With SCSI drive, 060 accelerator, Ariadne Network card and Cybervision 64 graphics (some S3 chip IIRC) + original power supply = 100W which is kinda crazy for the MIPS you're getting. There's no difference between Idle and full running here: Even though the 68060 does know an idle and even a sleep state, the OS can't deal with it and the accelerator doesn't implement it. I played that Star Trek: TNG Click 'n Point Adventure game (in the Mac Emulator) and Day of the Tentacle+Full Throttle in the scummvm port on that one. (I was so dissapointed when DOTT didn't come to the Amiga back then) These days it's easier to just get an old 68k or PPC Mac.
I have way too much old crap.