Braid - 2D Platformer by Jonathan Blow

I remember this from Indie Dev. I was baffled why Soulja Boy was so entertained by such a umm... simple game. But in retrospect it makes sense because you know, simple.

Jonathan Blow is a strange guy. I appreciate some of his takes on refusing to buy into hype and religious adherence to whatever new language or framework is popular vs. assessing the fundamentals and using the appropriate tool for the job.

But he's also been on this multi-year thing to create a new language for game programming to "fix" things about C++ which to my knowledge remains unreleased, which is sort of annoying and reminds me of Thompson, Pike, et al. insisting that we needed a new language because compilation was slow in C++.
 
I don't get it.
Game is pretentious.
Dev is ten times more pretentious.
Nigga ignores it all and just enjoys the game.

Still, someone making a joke about blowfish (lame pun at Jonathan Blow and Phil Fish) made Phil Fish so mad he cancelled his game and quit the Internet was even funnier.
 
Game is pretentious.
Dev is ten times more pretentious.
Nigga ignores it all and just enjoys the game.

Still, someone making a joke about blowfish (lame pun at Jonathan Blow and Phil Fish) made Phil Fish so mad he cancelled his game and quit the Internet was even funnier.
Soulja is pretty much a retard but he's doing what you should do with vidya, and that's having fun.
 
For all the hype this game got around release and the narrative surrounding it, it didn't have the same staying power as something like Super Meat Boy, a game which I regularly see discussed to this day. The game oozes pretentiousness, the puzzles become very tedious and frustrating by the end, and it has negative replayability. It's no wonder the remaster didn't do so well.
Didn't this game have a remaster that didn't do well financially? I remember the dev being salty about it.
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For all the hype this game got around release and the narrative surrounding it, it didn't have the same staying power as something like Super Meat Boy, a game which I regularly see discussed to this day. The game oozes pretentiousness, the puzzles become very tedious and frustrating by the end, and it has negative replayability. It's no wonder the remaster didn't do so well.
 
For all the hype this game got around release and the narrative surrounding it, it didn't have the same staying power as something like Super Meat Boy, a game which I regularly see discussed to this day.
I try to play that game every now and again but it makes me feel like Dean Takahashi. It just kicks the shit out of me.
 
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Maenam wasn't bad. The OST was actually good ,tbh. The game itself...meh. It starts to suck at the halfway point.
 
It is the diet coke of platformers, an acquired taste. Once you get it, nothing else scratches that itch.
My only gripe about SMB is that it doesn't seem to play well with today's processors, so I can't be sure if me flubbing a jump was actually a skill issue or my CPU fucking me over.
 
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it didn't have the same staying power as something like Super Meat Boy, a game which I regularly see discussed to this day.
I mean. Super Meat Boy is fast paced, fun to retry over and over hilarious and satisfying when you win. Braid is none of those things. It's a lot more satisfying watching all your failed attempts at once while your one good run triumphs like when you beat a level in Super Meat Boy than it is rewinding shit like a save state in Braid. That's what Braid reminded me of. Just a regular puzzle platformer with a built in rewind like an emulator.

I didn't really get into the follow up to Super Meat Boy as much. The End is Nigh. The bit of it I played was fun but I didn't really get far and ended up playing something else instead.
 
Braid was the first of what can be called "conceptual puzzle games" where the idea of time and place were played with which was possible due to the advancement of game making tools. Like all those games once the novelty wears off there's no reason to replay.
I mean. Super Meat Boy is fast paced, fun to retry over and over hilarious and satisfying when you win. Braid is none of those things. It's a lot more satisfying watching all your failed attempts at once while your one good run triumphs like when you beat a level in Super Meat Boy than it is rewinding shit like a save state in Braid. That's what Braid reminded me of. Just a regular puzzle platformer with a built in rewind like an emulator.

I didn't really get into the follow up to Super Meat Boy as much. The End is Nigh. The bit of it I played was fun but I didn't really get far and ended up playing something else instead.
I'd be fucking amazed if the SMB community isn't completely filled with trannies. It really checks all the boxes.
 
I'd be fucking amazed if the SMB community isn't completely filled with trannies. It really checks all the boxes.
I wouldn't be surprised if it was just because autistically tough precision platformers usually are. Though, I feel like it's harder for them to use it as a self insert fetish compared to something like Celeste considering you play as a sentient chunk of raw meat who's trying to save his girlfriend from hell or some shit like that. I can't remember exactly it's been a while since I played it. Whatever it was the theme and story are fairly non-tranny adjacent.
 
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