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- Apr 10, 2022
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I don't get it.
Game is pretentious.I don't get it.
Soulja is pretty much a retard but he's doing what you should do with vidya, and that's having fun.Game is pretentious.
Dev is ten times more pretentious.
Nigga ignores it all and just enjoys the game.
Still, someone making a joke about blowfish (lame pun at Jonathan Blow and Phil Fish) made Phil Fish so mad he cancelled his game and quit the Internet was even funnier.
Local archive:Didn't this game have a remaster that didn't do well financially? I remember the dev being salty about it.
For all the hype this game got around release and the narrative surrounding it, it didn't have the same staying power as something like Super Meat Boy, a game which I regularly see discussed to this day. The game oozes pretentiousness, the puzzles become very tedious and frustrating by the end, and it has negative replayability. It's no wonder the remaster didn't do so well.
I try to play that game every now and again but it makes me feel like Dean Takahashi. It just kicks the shit out of me.For all the hype this game got around release and the narrative surrounding it, it didn't have the same staying power as something like Super Meat Boy, a game which I regularly see discussed to this day.
It is the diet coke of platformers, an acquired taste. Once you get it, nothing else scratches that itch.I try to play that game every now and again but it makes me feel like Dean Takahashi. It just kicks the shit out of me.
My only gripe about SMB is that it doesn't seem to play well with today's processors, so I can't be sure if me flubbing a jump was actually a skill issue or my CPU fucking me over.It is the diet coke of platformers, an acquired taste. Once you get it, nothing else scratches that itch.
I mean. Super Meat Boy is fast paced, fun to retry over and over hilarious and satisfying when you win. Braid is none of those things. It's a lot more satisfying watching all your failed attempts at once while your one good run triumphs like when you beat a level in Super Meat Boy than it is rewinding shit like a save state in Braid. That's what Braid reminded me of. Just a regular puzzle platformer with a built in rewind like an emulator.it didn't have the same staying power as something like Super Meat Boy, a game which I regularly see discussed to this day.
I'd be fucking amazed if the SMB community isn't completely filled with trannies. It really checks all the boxes.I mean. Super Meat Boy is fast paced, fun to retry over and over hilarious and satisfying when you win. Braid is none of those things. It's a lot more satisfying watching all your failed attempts at once while your one good run triumphs like when you beat a level in Super Meat Boy than it is rewinding shit like a save state in Braid. That's what Braid reminded me of. Just a regular puzzle platformer with a built in rewind like an emulator.
I didn't really get into the follow up to Super Meat Boy as much. The End is Nigh. The bit of it I played was fun but I didn't really get far and ended up playing something else instead.
I wouldn't be surprised if it was just because autistically tough precision platformers usually are. Though, I feel like it's harder for them to use it as a self insert fetish compared to something like Celeste considering you play as a sentient chunk of raw meat who's trying to save his girlfriend from hell or some shit like that. I can't remember exactly it's been a while since I played it. Whatever it was the theme and story are fairly non-tranny adjacent.I'd be fucking amazed if the SMB community isn't completely filled with trannies. It really checks all the boxes.