Brianna Wu / John Walker Flynt - "Biggest Victim of Gamergate," Failed Game Developer, Failed Congressional Candidate

But He's a 39 y/o female heavily involved in the underground scene.

Since everyone used a Yamaha CSX1 at that time, and it didn't have its own tracker, you were forced to use a PC or Amiga with a tracker. He would've noticed that stuff.. He would've KNOWN that stuff.

unless... unless Wu is a liar?


Ok so power leveling a bit.

I listen to BBC Radio 4, which 2-3 weeks ago had a 30 min documentary on chiptune music, and how all the young-uns are going mad for the crappy music the we listened to while playing Horace Goes Ski'ing.

Bare in mind that the average listener demographic for Radio 4 is somewhere between 45 and "would you be a dear and change the bed pan for me", I and the other octogenarian listener-ship now know more about 8-16 bit game music than "godzilla of tech feminism" Brianna Wu.

Oh, and I am replying to a post made @ 12:45 Wu time (9pm ish my time) so by the time I get past the next 10 pages, I should expect y'all to be enjoying John's game, no?

rates self optimistic.
 
I know! I'll release the game and commemorate this event, which has been move than 2 years in the making, with a few tweets and then act like it never happened."
Joke's on him, by taking that approach, only people who have been hate-following this disaster will know about its release.
 
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I'm going to take a guess here that Wu decided to just get this over and done with.

Given how this has all played out, he knows it will bomb, he knows he will be weened into oblivion, he knows he will get laughed at for releasing it, and no amount of asspatting will overpower the humiliation.

But he'd be in for even worse if he at long last still refused to take a shit, so he took that shit.

Now I wonder what he'll try next to stay relevant.
 
After 2 years, I once again return to the precipice began by @Smutley.

It is time to play Revolution 60.

I'm genuinely surprised, but - the game actually runs. Like it runs better than I ever expected it to. I might be genuinely surprised because every time Wu's run it, it's run like candy-coated shit, and it may be because my own rig is on the old side, but I speak no hyperbole when I say this game runs as smooth as buttered glass compared to the IOS version and that's genuinely fucking surprising. The framerate's been good for the entire introduction, though it dials back slightly when stuff gets too hectic (it's maintained a solid 30 for the most part though). This brings me to what is, by far, the biggest changes from the original game.

The entire typing system is a bit bullshit, and there's a number of mechanics that work like babby's first video game, but the game has a number of improvements that have genuinely surprised me. It's undeniably a bad game, but all of its biggest woes that I put forth in the review of the IOS version technically - the audio desyncs, the model tearing, the framerate ratcheting back to 4/sec when shit gets too chaotic - all that's gone. And as I am a fair man, and will give someone their props for doing right, Kudos to you, Giant Spacekat. You actually improved this thing.

This is update is actually competent, which leads me to believe that Brianna Wu had no part in its creation whatsoever. What's very interesting is that there is no question that the review in the above hyperlink clearly got up someone's ass at GSX, because there's been steps taken to improve pretty much everything I just mentioned. Generally speaking the new input system works better than the old one, but there is a way to cheese the input segments by pausing the game. Oops.

It's not all good news. All of the original problems with Revolution 60's engine are back and then some. There's basically no trailing effects and overlays are both everywhere and obvious. The PC release brings with it a new problem that the IOS did not have, which is that you can tell the difference between the Full-Motion Video sequences and regular graphics with ease because the FMV versions use high-res models that are really, really fucking obvious. By far the worst offender is the Hyperion, which has a static model in normal gameplay but is fully animated in cutscenes, which shows a general lack of understanding how to make moving parts function.

If I had to surmise the general quality of the remake compared to the original, I'd say you're looking at the difference between Birdemic and Birdemic 2. There's improvements across the board technically, and you can tell where actual effort went in, though the result is just as hilarious a train-wreck.

I'm not gonna lie, this may be my favorite terrible game I've ever played for this site and I genuinely am looking forward to the JPATG for this one.
 
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I want to see how bad the plot is. :popcorn:

I'm doing a Professional run compared to Smutley's earlier Rogue. One thing I have noticed that's very interesting is that this changes how Holiday actually behaves in-game. Whilst this was true in the original too (Holiday's "fight over" animation is very different if you go professional; she ignores the downed target and moves on, whereas on Rogue she double-taps them to make sure they're dead), there's new dialogue and a few extra animations to signify the difference.

I'll keep you guys posted.

All in all, this game has gone from flat-out terrible to the sort of lovably bad that leaves me with a smile on my face. It's trying so hard to do right so it can be taken seriously as this centerpiece flagship game for the company and all the terrible ideas are just weighing it down like an anchor. It legit reminds me of Cool Cat Saves the Kids in a few ways, and that's always a comparison that brings a smile to my fave.

@Jaimas I'm surprised at your initial review. Every review or stream I've seen has had major frame rate issues.

It might be because my expectations were so low that they were across the street from fucking dinosaur bones thanks to the terrible IOS version, or perhaps the fact that the game is like Battlecruiser 3000AD, where the better your computer, the worse it runs, but it runs just fine on my 2-year-old business rig.
 
I'm doing a Professional run compared to Smutley's earlier Rogue. One thing I have noticed that's very interesting is that this changes how Holiday actually behaves in-game. Whilst this was true in the original too (Holiday's "fight over" animation is very different if you go professional; she ignores the downed target and moves on, whereas on Rogue she double-taps them to make sure they're dead), there's new dialogue and a few extra animations to signify the difference.

I'll keep you guys posted.

All in all, this game has gone from flat-out terrible to the sort of lovably bad that leaves me with a smile on my face. It's trying so hard to do right so it can be taken seriously as this centerpiece flagship game for the company and all the terrible ideas are just weighing it down like an anchor. It legit reminds me of Cool Cat Saves the Kids in a few ways, and that's always a comparison that brings a smile to my fave.



It might be because my expectations were so low that they were across the street from fucking dinosaur bones thanks to the terrible IOS version, or perhaps the fact that the game is like Battlecruiser 3000AD, where the better your computer, the worse it runs, but it runs just fine on my 2-year-old business rig.

So it's gone from absolute shit to "this could actually be decent in the hands of someone competent".

Well, can't argue that's an improvement.
 
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