- Joined
- Oct 31, 2023
Launch day today. Some initial thoughts:
The tutorial's kinda boring and shows the game's very clunky. Post-tutorial's ok-ish. There's a lot of people and it's a bit irritating finding vendors when they don't have some kind of overhead tooltip, since they look like ordinary players. The combat's very simple so far. The make-x interfaces probably crush any chance of skilling tick manipulation. Plastic NPC faces are eerie, but nothing worse than RS. Heavy censorhip in the game chat. Pretty dull experience overall. XP and numbers going up is nice though.
Small studio so it's expected it won't feel magical and expansive like RS2. (at least yet)
Some tips to make the experience a bit better:
The tutorial's kinda boring and shows the game's very clunky. Post-tutorial's ok-ish. There's a lot of people and it's a bit irritating finding vendors when they don't have some kind of overhead tooltip, since they look like ordinary players. The combat's very simple so far. The make-x interfaces probably crush any chance of skilling tick manipulation. Plastic NPC faces are eerie, but nothing worse than RS. Heavy censorhip in the game chat. Pretty dull experience overall. XP and numbers going up is nice though.
Small studio so it's expected it won't feel magical and expansive like RS2. (at least yet)
Some tips to make the experience a bit better:
- Drag and drop the interface icons (compass for the map, for example) to wherever you want. I've put it in the top right corner like RS. You can resize most interfaces to an extent.
- CTRL+S whenever to scan for interactables. Helpful for finding new fish spawns when there's player pollution.
- Click the enemy icon to see what they're susceptible to. Some weapons have magic dmg. It's probably more dpm to exploit the target's weakness.
- Right click and drag the screen to zoom in or out if you don't like scrolling. Everything else is controlled by the left click. There's no way to remap WASD through the game yet.
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