Brighter Shores - Point and Click MMORPG - Made by Andrew Gower (the creator of RuneScape)

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So afk is only 24h apparently even if you do a skill that doesn't need supplies. Andrew needs those daily logins.
I am flip flopping on the game. I decided to give it another chance. I got to episode 2. Feels pretty big at least at the beginning. Fights got a lot better. You actually have do dodge stuff and they have other mechanics. It actually makes me curious about episode 3. I might actually throw Gower $5:lunacy:

Skills are actually better this time around. There's more cooldown between actions. They really need to do something about fishing. Fishing should be the chillest of grinds and currently is the most active one. At least in episode 1-2.
Currently I am trying to get that sweet rift storage. 32 carpentering required which is a long road. I previously called knowledge points retarded but its actually not that bad of a mechanic. You can train whatever you want while leveling skill you actually need. For example you can do some cooking in episode 1 and still put knowledge points into carpenter in episode 2.
 
Bizarre and unfortunate that the playerbase is staying steady. No point in fixing what a bunch of autistic faggots will force themselves to put up with and then pay for, from a developer's perspective.
 
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And Episode 4 done now. I'm Stonemaw Hill ready and free to train whatever I want from this point till then. Likely Scavenging and Alchemy with Merchant and Detective to make some money to fund some of the Alchemy training.
 
Has a new game by "the creator of-" ever taken off? Like why would anyone help create a hit game and then leave to create some lukewarm shit? Any success examples?
 
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I am currently in the middle of act 3 and it feels much smaller than 1 and 2. More annoying to navigate for sure. Maybe because it's in the mines?
Bizarre and unfortunate that the playerbase is staying steady. No point in fixing what a bunch of autistic faggots will force themselves to put up with and then pay for, from a developer's perspective.
I think people keep playing because they assume there are changes coming in the next few months. Beside the numbers aren't that good. Better than expected by me after day 1 but still not that good.
 
Sorry for double post but new patch has dropped with some cool changes:
IMPORTANT: Rules update

  • We have updated the rules to make 'multiboxing' (logging in multiple accounts simultaneously) against the rules. This is no longer allowed, so if you have been doing it please stop now!


Quality of life improvements

  • As requested by so many players... 'single click actions' are now a thing! If you wish to enable this then:
    1) open the settings.
    2) go the controls section and press 'open'.
    3) open the drop down next to 'do first action'.
    4) choose "left click".
    This causes left clicking something in the 3d view to do the default action, and right clicking it still opens the full menu.

  • You can now also rotate the camera by dragging with the middle mouse button.
  • You can now reassign what each mouse button does (in settings->controls).
  • The active foraging block album cards now list which profession equipment is required to forage them. I realize this still needs adding in more places too.
  • If you have (unwisely!) deleted your entire account, you can now choose to create a new account.
  • The map now lets you click up to TWO rooms away.
All very good changes.
Banning multiboxing is interesting choice. I like it because I hate to see "trains" running around the maps in games. Developers usually allow it(and private servers ban it) because it brings more $$$.
 
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I think people keep playing because they assume there are changes coming in the next few months.
Sorry for double post but new patch has dropped with some cool changes:

All very good changes.
Banning multiboxing is interesting choice. I like it because I hate to see "trains" running around the maps in games. Developers usually allow it(and private servers ban it) because it brings more $$$.
I think you kinda answered your own question here. Most players playing at this point know that the game isn't anywhere near the final state Andrew wanted for release. No one is arguing that the game is anything beyond mediocre at this point. The game has potential though and we're frequently enough seeing changes, quality of life added and bug fixes. This is what, the third patch since the games release?

Another reason players are sticking it out is because player progress isn't going to be wiped when the game is out of its early access state. Getting in early ensures you're ahead of the pack when the base game is "complete."
 
while it's ridiculous that they didn't think about how players would've wanted to be able to keybind things at launch, I'm glad that pretty much all of those gripes are resolved within its first week. Now I don't have to take a minute to readjust between this and OSRS (and let's be real here, the only people that care about BS are also runescape players)

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Also noticed this for the first time, very first multiplayer activity I'd seen after 20 hours of playtime
 
Just passed level 250 overall split between zone 1 and 2. Been grinding scout, woodcutting, and carpentry in Hopeforest for most of my playthrough.

Starting to get the hang of combat too, almost to 50 scout. It definitely feels fast to level with the big chunks of xp you get. Orange items have stats equivalent to commons 20+ levels above them. Using your ranged as an opener is pretty important for taking out higher level enemies, unless they also have a range attack. With those enemies its best to just open with a melee if they arent hostile and spank them down as fast as possible. Not really too much nuance other than the elemental type which definitely makes a difference if you play to the strengths

E: Scout cape looks pretty nice, most of them do in fact

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Has a new game by "the creator of-" ever taken off? Like why would anyone help create a hit game and then leave to create some lukewarm shit? Any success examples?
For many successful "creative" types they usually end up leaving the developer they made the huge hit because of a few reasons that range from creative differences, a perception that they are being unappreciated, not being paid well enough or they don't have enough control over a project.

In the case of Andrew Gower him and his brother set up and created Runescape but he eventually cashed out of its associated development company in 2010.
 
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New J1mmy video on BS:

I've sort of stopped playing. Logging in once a day to cash in afk XP. That's it.
There's also Idyl(J1immy wanna be?) video but I am not going to link it. Many of the points Idyl brings are outdated already but overall he trashes the game too. The most funny thing is he brings up that you should visit his bluesky social media and I thought to myself: "bluesky? oh boy" and of course to the surprise of nobody the guy has total TDS:
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I am still playing. Finished episode 4 now working on some side quest requirements. Leveling is not so bad overall but the side quest requirements are still ridiculous. I think episode 4 skills are the most fun. Planning the routes for merchant is engaging. I like that you can pair detective with watchman and train them both through busts. I didn't get into leatherworking much but it seems afk just like cooking.

There are spoilers for chapter 5 skills in the game. The obvious one is leatherworker which makes leather for armorer(boooooring) and second one I saw was construction or builder. Maybe we will get some sort of housing? A mob dropped some material for it in ch4.
For the skills I want to see in the future is absolutely some form of slayer. Maybe in form of bounties board? Should be easy enough to do. However I think first combat/itemization need a total rework. It's trash.
 
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There's also Idyl(J1immy wanna be?) video but I am not going to link it. Many of the points Idyl brings are outdated already but overall he trashes the game too. The most funny thing is he brings up that you should visit his bluesky social media and I thought to myself: "bluesky? oh boy" and of course to the surprise of nobody the guy has total TDS:
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I am still playing. Finished episode 4 now working on some side quest requirements. Leveling is not so bad overall but the side quest requirements are still ridiculous. I think episode 4 skills are the most fun. Planning the routes for merchant is engaging. I like that you can pair detective with watchman and train them both through busts. I didn't get into leatherworking much but it seems afk just like cooking.

There are spoilers for chapter 5 skills in the game. The obvious one is leatherworker which makes leather for armorer(boooooring) and second one I saw was construction or builder. Maybe we will get some sort of housing? A mob dropped some material for it in ch4.
For the skills I want to see in the future is absolutely some form of slayer. Maybe in form of bounties board? Should be easy enough to do. However I think first combat/itemization need a total rework. It's trash.
Building, Armorer, Gathering skill, Ep5 combat skill.
That's why leatherworking was in ep4, so you can start getting hides (along with bars) in an earlier episode to use later. I really wish they would've put armorer in an earlier episode though.

Like I said earlier in the thread, combat really needs to be looked at. It's so disconnected from the rest of the game and provides no benefit. In episode 3, stuff starts dropping ingredients for alchemy, but in ep1, 2, and 4, most npcs drop nothing but armor and weapons.
 
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Building, Armorer, Gathering skill, Ep5 combat skill.
That's why leatherworking was in ep4, so you can start getting hides (along with bars) in an earlier episode to use later. I really wish they would've put armorer in an earlier episode though.

Like I said earlier in the thread, combat really needs to be looked at. It's so disconnected from the rest of the game and provides no benefit. In episode 3, stuff starts dropping ingredients for alchemy, but in ep1, 2, and 4, most npcs drop nothing but armor and weapons.
Adding some cool unique drops to higher tier mobs would be a good starting point. Just not only mats which is boring as sin. Figure it out Andrew.
Each episode needs bosses too.
 
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