- Joined
- Jun 6, 2019
Boo. That's the boring option.Nah. I bet they grabbed a giant word filter list from some consulting company. A lot less effort then plugging in every obscure thing or missing even more obscure stuff.
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Boo. That's the boring option.Nah. I bet they grabbed a giant word filter list from some consulting company. A lot less effort then plugging in every obscure thing or missing even more obscure stuff.
I think people keep playing because they assume there are changes coming in the next few months. Beside the numbers aren't that good. Better than expected by me after day 1 but still not that good.Bizarre and unfortunate that the playerbase is staying steady. No point in fixing what a bunch of autistic faggots will force themselves to put up with and then pay for, from a developer's perspective.
All very good changes.IMPORTANT: Rules update
- We have updated the rules to make 'multiboxing' (logging in multiple accounts simultaneously) against the rules. This is no longer allowed, so if you have been doing it please stop now!
Quality of life improvements
- As requested by so many players... 'single click actions' are now a thing! If you wish to enable this then:
1) open the settings.
2) go the controls section and press 'open'.
3) open the drop down next to 'do first action'.
4) choose "left click".
This causes left clicking something in the 3d view to do the default action, and right clicking it still opens the full menu.
- You can now also rotate the camera by dragging with the middle mouse button.
- You can now reassign what each mouse button does (in settings->controls).
- The active foraging block album cards now list which profession equipment is required to forage them. I realize this still needs adding in more places too.
- If you have (unwisely!) deleted your entire account, you can now choose to create a new account.
- The map now lets you click up to TWO rooms away.
I think people keep playing because they assume there are changes coming in the next few months.
I think you kinda answered your own question here. Most players playing at this point know that the game isn't anywhere near the final state Andrew wanted for release. No one is arguing that the game is anything beyond mediocre at this point. The game has potential though and we're frequently enough seeing changes, quality of life added and bug fixes. This is what, the third patch since the games release?Sorry for double post but new patch has dropped with some cool changes:
All very good changes.
Banning multiboxing is interesting choice. I like it because I hate to see "trains" running around the maps in games. Developers usually allow it(and private servers ban it) because it brings more $$$.
For many successful "creative" types they usually end up leaving the developer they made the huge hit because of a few reasons that range from creative differences, a perception that they are being unappreciated, not being paid well enough or they don't have enough control over a project.Has a new game by "the creator of-" ever taken off? Like why would anyone help create a hit game and then leave to create some lukewarm shit? Any success examples?
There's also Idyl(J1immy wanna be?) video but I am not going to link it. Many of the points Idyl brings are outdated already but overall he trashes the game too. The most funny thing is he brings up that you should visit his bluesky social media and I thought to myself: "bluesky? oh boy" and of course to the surprise of nobody the guy has total TDS:View attachment 6653377 >.>
New J1mmy video on BS:
I've sort of stopped playing. Logging in once a day to cash in afk XP. That's it.
Building, Armorer, Gathering skill, Ep5 combat skill.There's also Idyl(J1immy wanna be?) video but I am not going to link it. Many of the points Idyl brings are outdated already but overall he trashes the game too. The most funny thing is he brings up that you should visit his bluesky social media and I thought to myself: "bluesky? oh boy" and of course to the surprise of nobody the guy has total TDS:
View attachment 6655675
I am still playing. Finished episode 4 now working on some side quest requirements. Leveling is not so bad overall but the side quest requirements are still ridiculous. I think episode 4 skills are the most fun. Planning the routes for merchant is engaging. I like that you can pair detective with watchman and train them both through busts. I didn't get into leatherworking much but it seems afk just like cooking.
There are spoilers for chapter 5 skills in the game. The obvious one is leatherworker which makes leather for armorer(boooooring) and second one I saw was construction or builder. Maybe we will get some sort of housing? A mob dropped some material for it in ch4.
For the skills I want to see in the future is absolutely some form of slayer. Maybe in form of bounties board? Should be easy enough to do. However I think first combat/itemization need a total rework. It's trash.
Adding some cool unique drops to higher tier mobs would be a good starting point. Just not only mats which is boring as sin. Figure it out Andrew.Building, Armorer, Gathering skill, Ep5 combat skill.
That's why leatherworking was in ep4, so you can start getting hides (along with bars) in an earlier episode to use later. I really wish they would've put armorer in an earlier episode though.
Like I said earlier in the thread, combat really needs to be looked at. It's so disconnected from the rest of the game and provides no benefit. In episode 3, stuff starts dropping ingredients for alchemy, but in ep1, 2, and 4, most npcs drop nothing but armor and weapons.