BetterFuckChuck
kiwifarms.net
- Joined
- Jul 8, 2022
because take me down to the paradise city where the grass is green and the girls are prettyBurnout 1 and Revenge were classics. Why EA had to ruin it with Paradise with their open world?
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because take me down to the paradise city where the grass is green and the girls are prettyBurnout 1 and Revenge were classics. Why EA had to ruin it with Paradise with their open world?
Just imagine the amount of whining and complaining there'd be if they released a present-day Burnout game where you're incentivised to crash. Only takes one dumb review tweet to go viral and it'd shut the game down.picking anything but burnout 3: takedown is a fag certificate.
jokes aside i'm still mad about criterion being forced into making NFS then dismantled because they did something they were not used to and it tanked hard.
It'd pretty much be a replica of what the Asphalt games are like. Login bonuses, micro-transactions and terrible UI interface to force you to upgrade to do well. I don't remember the last racing game I played where they didn't hide car parts behind pay-to-win schemes.I hope the series stays dead as much as I would love another. You know a modern burnout game would have all that battle pass and daily login/goal shit tacked onto it to get any decent cars. I can also see them making a bunch of car parts like engines, wheels, steering wheels, windshield wipers or whatever the fuck as rewards with stats and rarities to make you want to buy battlepass or grind until the game isnt fun since it lacks meaningful progression and all the nice looking cosmetics are hidden behind yet another paywall.
A rerelease would be nice though. I can't enjoy paradise very much and I can only enjoy 3 and revenge for as long as my 360 lasts, unless I wanna sail the seven seas.
Probably emulation. I've got it on my Steam Deck which runs great on PCSX2.What is the best way to play Revenge right now anyways?
I've played a few minutes of Burnout: Paradise. Its open world is so barren and lifeless.
As mentioned in this WoodysGamertag interview with one of the devs, Criterion wanted to stop after Takedown because they felt like it was the best they could do, but EA insisted they make more. This was to the point that they started calling Revenge "Churnout". So you could 100% blame EA for the franchises slow descent.Burnout did not need an open world at all.
First introduced in 2, peaked at 3, became a event in every game since.I remember the first Burnout being a racing title first. Did it have a game mode where you were encouraged to make spectacular crashes? Or was that only for the third entry?
Just imagine the amount of whining and complaining there'd be if they released a present-day Burnout game where you're incentivised to crash. Only takes one dumb review tweet to go viral and it'd shut the game down.