Call of Duty Thread - Potential return to form? Or nothing but cope on the horizon? You decide!

The games have legitimately not been very good since MW3, and only maybe a few, like Black Ops 2, have attempted any kind of innovation regarding the basic gameplay loop. Its a stale series that seems to be getting worse with each installment, not better, so that's going to factor into sales. Making it worse is that, once again, they had to turn almost the entire company to shitting out COD games, giving the series no time to breath. That's what happens when you put all your eggs in one basket.
I remember the fan reception of MW3 (2011, I cannot believe I have to annotate that in text) was tepid because people were burned out of CoD then. From my experience, I was not burned out from MW3. Then again, I started the series from MW2 onward. I thought MW3 was a satisfying conclusion to the MW trilogy. In retrospect, MW3 should have been MW2 in execution in terms of multiplayer balance. My burnout started with Black Ops II with Ghosts being the last nail in the coffin.
 
Honestly, this game gets far too much hate. It probably has one of the best campaigns in the entire series.
The hate stemmed from the futuristic direction CoD was going with little deviation and for anchoring CoD: MW Remastered behind IW's Deluxe Edition. IW was nothing special for me, then again, I was burned out of the futuristic settings colluding with CoD's twitch gameplay.
 
The Last Stand already said it, but Infinite Warfare was absolutely a victim of timing. I remember the Battlefield 1/Infinite Warfare flame wars and even at the time, though I got Battlefield 1 and there was never any question of that, I thought the Infinite Warfare debut trailer was a work of art and it was the first time a Call of Duty game since the old WW2 campaigns had me interested at all.
 
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remember the Battlefield 1/Infinite Warfare flame wars and even at the time, though I got Battlefield 1 and there was never any question of that, I thought the Infinite Warfare debut trailer was a work of art
Now that I think about it, Titanfall 2 suffered a similar fate because of external circumstances. It released smack dab between Battlefield 1 and Infinite Warfare, two FPS juggernauts with devoted audiences during the holiday season. Thing is, Activision did not help with Infinite Warfare's marketing. It's not even that people did not like futuristic shooters, it's that it did not fit with CoD's twitch formula. Even if CoD does not perform "well," it still sells like hotcakes.
 
I feel with CoD now, it's implausible to conclude somebody's "skill" with this franchise. There's bots, SBMM, lag, "meta" weapons, bugs, cheaters. You could be "good" one match, then get steamrolled next match for whatever external reasons.

I think this is a good point and puts a gut feeling I had into words. With COD4-BOII, I always knew roughly how good I was. I was pretty consistently a top 3 scorer in every match, but I'd get BTFO by anyone who was already max prestige after the game had been out for only three months or, later on, people who had whatever the max camo was. The way SBMM works now, I genuinely have no fucking clue how good I am. Did I have a good match because I'm pretty good, or because I'm the best of the retards playing in the retard quarantine zone?

The hate stemmed from the futuristic direction CoD was going with little deviation and for anchoring CoD: MW Remastered behind IW's Deluxe Edition. IW was nothing special for me, then again, I was burned out of the futuristic settings colluding with CoD's twitch gameplay.

It was also because COD players by and large do not want to play a game based around flying through the air and running at 50 mph, which turned COD into an arena shooter. Half the appeal of COD4 was it felt more grounded and realistic than games like Unreal Tournament and Halo. All the arguments for why arena shooters are tired and played out, and hadn't actually changed since Quake/UT fans were calling COD4 gay way back in 2007. The fact is that if I wanted to play an arena shooter, there were plenty of them to play already, and there was a damn good reason I preferred COD. I was not sitting there thinking, "Man, I sure wish Black Ops played more like UT 2004 or Quake III!"
 
but I'd get BTFO by anyone who was already max prestige after the game had been out for only three months or, later on, people who had whatever the max camo was. The way SBMM works now, I genuinely have no fucking clue how good I am.
There's another layer with that. CoD rewarded you for weapon proficiency and commitment through natural play. You were always rewarded through play with these challenges and UI prompts regarding multi-kills, objective captures, clutch moments, etc. Weapon grinding did not exist then because it didn't feel like a "grind" compared to now.

I feel Black Ops II started the camo challenges trend as it's known today. Doing all the camo challenges to get the ultimate camo for that class.
 
It’s a shame that BF1 caused so much hate towards Infinite Warfare. Heck, I remember the comments section for the latter’s reveal trailer being filled with Battlefield fanboys lambasting the game, and high-fiving each other in response. Just made me even less willing to give that series a chance.

At the risk of sounding crazy, I honestly wouldn’t mind it if Infinity Ward made another Infinite Warfare game. Given its setting, I can see the space combat giving a huge boost to Warzone, and the Gunsmith being applied to futuristic weapons opens up all manner of creativity. Plus, the collaboration skins and such also would make a lot more sense in such a setting.
 
From a replay perspective, MW3 (2011) is the best CoD, the bot survival coop was fun (I don't like zombie mode so much), damn shame no other game has that. I saw it as a endless bot slaughter specop mode like in MW2.
 
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Call of Duty 3 was Battlefield on consoles before Bad Company. Underrated title, especially compared to Call of Duty 2 a year before. Treyarch knows how to innovate Call of Duty, for better and worse. I had fun with it.
CoD3 was a gigantic pile of shit plopped out in 8 months that used a juiced up version of their crappy Big Red One engine, so it played like a glorified PS2 game with a bunch of crappy QTE gimmicks included because they all needed parity with the Wii version. It was easily the worst mainline CoD until fucking Vanguard.

Learn to have a mind of your own, instead of parroting every retard youtube recommends you. Did the contradiction of "innovative" and "BF knockoff on consoles" not smack you in the face? Nevermind that they already did the vehicle gameplay shit in United Offensive and Big Red One on both PC and Consoles. To a resounding fuck no one gave.
 
Did the contradiction of "innovative" and "BF knockoff on consoles" not smack you in the face?
"Innovative" for CoD standards. Reactive enemy chatter, upgradable abilities through class progression, vehicles, cinematics. I never said it was perfect. I remember many flaws with CoD3 on account of its rushed development. Enemies could shoot you from walls, objectives wouldn't trigger, forced motion blur, graphical oddities, forced QTEs. Sure, it's a Battlefield knockout. Sure, it has grindy multiplayer achievements. But, it wasn't the worst thing I've played.

I'd rather play CoD3 than Vanguard despite Vanguard being technologically superior.

bunch of crappy QTE gimmicks included because they all needed parity with the Wii
Whose idea was it to use the Wii Remote and Nunchuck as a wheel instead of just the analog?

 

Call of Duty 3 was Battlefield on consoles before Bad Company. Underrated title, especially compared to Call of Duty 2 a year before. Treyarch knows how to innovate Call of Duty, for better and worse. I had fun with it.
3 was my first Call of Duty, and holds a special place in my heart. I played the fuck out of it in 06 along with Gears of War. Good times.
 
From a replay perspective, MW3 (2011) is the best CoD, the bot survival coop was fun (I don't like zombie mode so much), damn shame no other game has that. I saw it as a endless bot slaughter specop mode like in MW2.
My only issue with the Survival mode is that it was limited to 2 players max, even on the PC version.
 

Call of Duty 3 was Battlefield on consoles before Bad Company. Underrated title, especially compared to Call of Duty 2 a year before. Treyarch knows how to innovate Call of Duty, for better and worse. I had fun with it.
Although World at War was my first rodeo to CoD, I do say 3 was the game I've forgotten that I've played afterwards. Both of which were fun as hell
 

Call of Duty 3 was Battlefield on consoles before Bad Company. Underrated title, especially compared to Call of Duty 2 a year before. Treyarch knows how to innovate Call of Duty, for better and worse. I had fun with it.

Noooo you can't have long sight lines with cover
Noooo you can't have large areas where you don't instantly know where everyone is
Noooo you can't have sniper rifles used for actual long-range kills
Noooo I can't go 3.5 seconds in game without a flashing reward on screen
I need to get my SPM up I need to grind my camos this is boring noooooo

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Noooo you can't have long sight lines with cover
Noooo you can't have large areas where you don't instantly know where everyone is
Noooo you can't have sniper rifles used for actual long-range kills
Noooo I can't go 3.5 seconds in game without a flashing reward on screen
I need to get my SPM up I need to grind my camos this is boring noooooo

1704723107306.png
Is that a jab at my CoD3 take or the CoD community in general?


The infamous Wunderwaffe health regeneration glitch that ruined many a run in Der Riese (WaW). Doesn't happen in Shi No Numa because of coding differences between the DLCs.
 
Is that a jab at my CoD3 take or the CoD community in general?

This is a jab at the CoD "community" that loves to shit on CoD3 and the big maps in WaW and CoD4 (and any subsequent CoD) because you couldn't run up double digit kills 4.8 seconds after starting the game.
 
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This is a jab at the CoD "community" that loves to shit on CoD3 and the big maps in WaW and CoD4 (and any subsequent CoD) because you couldn't run up double digit kills 4.8 seconds after starting the game.
You cannot trust consoomers, especially when they're obsessed over nushit and not what actually made CoD work in the first place
 
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