Call of Duty Thread - Potential return to form? Or nothing but cope on the horizon? You decide!

Speaking of Cold War, Sniper Rifles were broken in that game for like 6 months, while Vonderhaar was busy camping out in the desert with his Dodge SUV. Hackers were also everywhere, that's when the whole deal with Games being broken from pretty much day one being noticable started(and today Hackers were seen even in the beta for MW3)

So, breaking from the topic for a moment...

What do you guys think about Call of Duty: Ghosts? I got the game a while back, myself; not very many people online these days, but it's still rather fun to play.
Very under appreciated. It actually tried to do something different with the franchise. Now granted, not a lot of it stuck, but I loved what did. Shame we will never get Extinction 2.0 or return to that universe.
Speaking of Ghosts, compare the gameplay there and gameplay of MW2019. You will find that the two are more similar than you might think, one map is even 1-1 recreation of a Ghosts map "Freight", it was even in the free beta before the game launched.
I should pirate it and play through the campaign. Though I remember watching it on youtube when it came out and thought the idea of South America posing an actual threat to the US was stupid.

Played through Black Ops 1 recently. The campaign had a few flaws but for a video game story it was amazing.
Game actually has a lot of lore as to why USA is so weak, but the story itself is kinda weak. Too many writers, too many rewrites, what carries it is the villain and the setpieces in my opinion. I would give it a go and then play Extinction, that's the real jewel of the game, altho if you're playing solo you might want to grind for some extra abilities and levels before you get too far in Point of Contact(forget the DLCs, they are harder)
 
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So, breaking from the topic for a moment...

What do you guys think about Call of Duty: Ghosts? I got the game a while back, myself; not very many people online these days, but it's still rather fun to play.
Didn't like the campaign, but I enjoyed the squad modes (1 v 1 + AI squadmates on each side, or players vs AI) and Extinction. I played it on the 360 and the game looked ugly compared to the previous CoD. I don't know if the PC version is better.
Do people still play Ghosts and the Extinction mode?
 
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Speaking of Cold War, Sniper Rifles were broken in that game for like 6 months,
Don't even get me started on them. Broken record, but doing bloodthirsty challenges with snipers in CW is the bane of my existence. Nuketown is the easiest in theory because of sight lines from the houses. Again, spawns, hit detection, bunny hopping all around. Remember when the community outcried with how sniping worked in Black Ops 1?
 
Don't even get me started on them. Broken record, but doing bloodthirsty challenges with snipers in CW is the bane of my existence. Nuketown is the easiest in theory because of sight lines from the houses. Again, spawns, hit detection, bunny hopping all around. Remember when the community outcried with how sniping worked in Black Ops 1?
Glad I skipped that one and all the other games after it. I knew Cold War was going to be half assed and didn't give it much thought. I thought zombies would save it, but then...well, they still censored swastikas in NAZI ZOMBIES, same as in BO3 and BO4. Zombies still proved to be decent(altho the game can ban you for no reason even in solo) and singleplayer was surprisingly decent, so at least the game has SOME value, unlike Vanguard and MWII/5
 
Very under appreciated. It actually tried to do something different with the franchise. Now granted, not a lot of it stuck, but I loved what did. Shame we will never get Extinction 2.0 or return to that universe.

You never know, actually; there's been quite a bit of stuff about Ghosts in various CoD materials recently, such as Roark being in the original Warzone, the comics having the Ghosts crew in it, the entire bit with "Ghost Team" in MW22, and a few other nods to the game here and there. Granted, it's most likely the devs just recycling old material, but it still would be nice to get an actual, proper conclusion to that story.

Alos, Extinction did get a small continuation in the IW zombies mode; not much, exactly, and it kinda shit itself due to a number of factors - difficulty primarily - but it is there.

Game actually has a lot of lore as to why USA is so weak, but the story itself is kinda weak. Too many writers, too many rewrites, what carries it is the villain and the setpieces in my opinion. I would give it a go and then play Extinction, that's the real jewel of the game, altho if you're playing solo you might want to grind for some extra abilities and levels before you get too far in Point of Contact(forget the DLCs, they are harder)

Yeah, the campaign story was pretty weak, but it still would have worked if we actually got a sequel/conclusion to it.

Extinction is pretty solid, though. It's hard - PoC is probably the only map that's really worth playing as a solo player, but the other maps are still an option if you manage to become really good at the game and/or can get a decent group playing. It's different, but at least the devs actually tried something.

Do people still play Ghosts and the Extinction mode?

Not many, the game is pretty dead these days, but you can still find a few games on a few maps here and there. Extinction can be hard to find games; only the first two maps tend to get any real activity, Mayday is just dead in the water (pun fully intended), and the final two maps are hit and miss.
 
Not many, the game is pretty dead these days, but you can still find a few games on a few maps here and there. Extinction can be hard to find games; only the first two maps tend to get any real activity, Mayday is just dead in the water (pun fully intended), and the final two maps are hit and miss.
That's what I thought. This was the big issue with Season Passes in previous CoD games.
 
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Extinction is pretty solid, though. It's hard - PoC is probably the only map that's really worth playing as a solo player, but the other maps are still an option if you manage to become really good at the game and/or can get a decent group playing. It's different, but at least the devs actually tried something.
I think all the maps are worth playing, but you REALLY need to grind and get gud if you're gonna play solo. I had a team back in the day and we completed all the maps, it was quite the experience, not unlike doing the easter eggs in zombies with the boys. If you missed out, well, good luck.

I liked that every map has different gimmicks, again like in Zombies. Point of Contact is kind of like Kino Der Toten, in that it's free, easier than the other maps and very replayable. Perfect map if that is all you're going to play, Nightfall got spicier but the difficulty spike got higher, doable solo if you're an expert at the game. Mayday is where the game shit the bed in solo: The map itself is fine, there is a lot of setpieces that are cool, but if you fail them then you will have to do them over again and that will get really old. Crafting helps with that, you actually get an option as to what you should spend your limited resources on so there is a bit of metagaming and experimentation here(Do you want an equivalent of monkey bombs, or maybe a really powerful set of grenades? The whole map is full of choices like this). The final boss really kills it tho, it's not that bad with friends but if everyone has a different role, but in solo it is just a giant bullet sponge that will just straight up kill you if you don't have a right build in solo, fuck that. Only play that map if you can beat the other 2 maps without a sweat.
Awakening is where the game gets weird, since we're back to the slower pacing of Point of Contact but also the setpiece gimmicks from Mayday that get old. There is also no boss battles and a timed escape sequence at the end like in Point of Contact. Not sure how to feel about this one, I think the flying enemies suck and the low atmosphere makes everything weird, not like being able to floaty moon jump helps you any with how fast and agile the enemies are.
Exodus is one of the better maps, however. There is the element of surprise with the crafting like in Mayday, but the map actually gives you options where to go instead of being linear like the other ones: You have a set objective and the map asks you which zones to clear first. You need to know which gadgets or resources you will get and metagame around that, the map introduced another set of wonder weapons and grenades too to make the map easier(Nightfall onwards has X-Venom, which is kinda like the raygun of Extinction, Mayday and Awakening has different flavors if you're into that sort of thing). There is new boss type enemies that are fun to fight and the map gets progressively harder, you will have to think twice about which areas you will leave for last. The map ends with a big crescendo event like in Left 4 Dead and the mode actually has a consistent ending without a cliffhanger, great way to end the gamemode off.

So, TL;DR if you're playing solo, get good at Point of Contact and then move on to Nightfall. Leave Mayday and Awakening alone unless you're a huge nut about the mode and then play Exodus for a grand finale. You will have a fun time. The mode actually has good story and characters and it sucks to lose out on 2/5ths of it if you skip Mayday and Awakening, but the barrier to entry is just too great for single player, take it from somebody who was crazy enough to solo every map AFTER a shitload of upgrades and after completing every single map with a skilled crew.
Oh, and there is an arcade survival mode too where all you do is shoot aliens in a small room with a score multiplier and everything, it's way more fun than it has any right to be but there just aren't enough maps for it. Fun gimmick, but the main mode is where it is at.
Oh and I know the mode TECHNICALLY got another ending in IW Zombies, but it had to retcon a ton of stuff and the map is...kind of shit? Like, everyone agrees that this one map sucks, I don't see anyone defending it, and that is one map I also hate too, I will defend literally every other one. Maybe just forget that one, Exodus has a pretty good ending on it's own.
 
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It's almost standard now to have CoD ship with a co-op mode. Advanced Warfare selling Zombies as DLC was a ripoff.
 
It's almost standard now to have CoD ship with a co-op mode. Advanced Warfare selling Zombies as DLC was a ripoff.
At least the Zombies mode was alright. The reason why they didn't include Zombies off the bat was because those devs worked on Survival mode, when that wasn't as popular as they hoped(it was alright, for what it was) they moved on to Zombies and stopped updating Survival mode(only base maps and first DLC are playable).
Exo Zombies are one of my favorites, the jetpack really changes everything and you can see some good level design with it. I also like some of the changes that were made, like the 3D printer replacing the mystery box(lets you select your own weapon instead of depending on RNG) or ability to call in killstreaks(including piloting a mech suit) way before later zombie titles would allow you to. Very underrated, shame it never popped off like Treyarch's mode.
 
Remember when the community outcried with how sniping worked in Black Ops 1?
"the community" = the quickscopers. Lots of us were fine with them, but we didn't cry out in assblasted rage online because we weren't mad that we couldn't autoaim our way to a chopper gunner.
 
MWIII's take on No Russian.
IMO it had potential but didn't take it far enough
 
MWIII's take on No Russian.
IMO it had potential but didn't take it far enough
Had to watch it three times to understand the intent. I was taken aback from the beginning, then the scene had to explicitly tell us the motive.
 
Wait, that's it?! LMAO
"We want to include 9/11 but we're too scared to actually include 9/11"
And it started out nicely, but then fumbles apart.
It just kind of highlights my issue with Nu-MW's story. It wants to say something. It wants to be politically relevant. It wants to have some edge. But it falls flat on every front, through incompetence, binary writing, and being too pussy to push the envelope too far.

I can see what they're trying to go for; the person needs to make hard choices in order to try to save everyone. It's why she shoots the plainclothesman at the beginning, it's why she fights with and decks the civvies trying to stop her from getting to the phone. But all the other silliness and under-ambition undermines the dramatic tension and tones they were clearly going for.

The problem is the very premise is silly. Their plan is to frame some random ex-freedom fighter by giving her a gun and a bombvest and blow up the plane. But they don't HAVE to plant the shit on her; they could just blow the plane and blame it on her through the flight charters and political fuckery (it's not like being at the center of the bombvest is going to leave much evidence). The badguys clearly want to blow up the plane but taunt her with the phone instead, leaving the plan up to chance, even if it's very unlikely. The civilians don't put up a fight until after they put the vest on her and escape, for no reason other than plot contrivance. She's trying to save people but doesn't just sacrifice herself and jump out of the plane with the bomb.

And, not knowing the rest of the context of the story, the plan at face value, and as an analogue to real-world events, is dumb. I'm assuming the plan is to destroy a Russian plane to blame it on the American-backed rebels to start a larger conflict. The problem is it's likely not dramatic enough to start an incident, and fucking under ambitious compared to what other possibilities exist. It assumes having one female passenger who left the rebel group years ago and has a family is enough to tie it to the rebel group and kick whatever off. The best real-world parallel I could think of is MH17, which, despite being a great initial propaganda tool for Russia and pro-Russian separatists in Ukraine, didn't itself really lead to an escalation in conflict.

Compare all this to "No Russian." The plan was to orchestrate a massacre at a major Russian airport and leave behind the CIA agent as evidence. He could then be easily traced as a CIA agent by the Russian government, naturally guiding them to the conclusion that the CIA orchestrated the massacre and giving Makarov his casus belli for a war with America. There were problems and plot holes, sure. But it was dramatic, straightforward, and made sense how it would provoke a full-scale war.

If I had to re-write it to be more dramatic and realistic, make the PC the actual bad guy. She was an ex-freedom fighter disillusioned by the movement and joined with Makarov. Maybe have Makarov's group be a band of radicalized rebels, Russian ultranationalists, and American traitors so they can have people to blame. If you want to be edgy have them shoot through the plainclothesmen and civilians trying to stop them to get to the front of the plane. They hijack it and the plan is to crash into some Russian landmark or some shit. Or maybe make it Russian Air Force One full of important government people. Makarov leaves you to crash the plane with no survivors because he's plot relevant and they expect someone in the wreckage. Big dramatic crash scene and the fire rises. Cutscene news report says they traced the passengers and linked them to the rebel group or American civilians or whatever to dot their i's and cross their t's and have the plan make sense. Bada bing bada boom. You got something that makes sense, has some edge, is politically relevant, and doesn't undermine itself.
 
No Russian At Home.

Thought this reboot had potential with the 2019 game but now it just feels like a cheap copy of the OG games. And Makarov apparently lives so they're probably gonna drag it out like crazy.

Also I don't like Makarov's face. Looks too soft and not enough like an angry terrorist.
 
I really wish they didn't just rehash MW2 but with a sand negress on the team.

The reboot was original enough until the Warzone shit story came out.

The sequel was hyped up as some Sicario story and it just ended up being a shitty remake of MW2 but with absolutely no edge. It was the most disappointing campaign for me because of the bait and switch. The drug cartel stuff was so fucking pointless in the grand scheme of everything.
 
I would want to try the campaign just to say I finished it (even if the story has been mediocre at best) but fuck spending $70 just for that. 0 interest in zombies and they didn't improve the abysmal multiplayer at all so there's nothing to justify spending that much money.
 
Two issues relevant to MWIII as a product.

MWIII would be recognized as DLC for MWII, despite its intention as a standalone title. Hence, a "disc required error."

You boot up your Xbox, be prepared to see an unskippable full screen ad for MWIII.

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Seriously? It happened to me.
 
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