Cancelled Games You Wish Had Been Released - I Can't Think of a Good Subtitle

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The original fallout 3

The original baldurs gate 3 (though I still don't understand where a sequel is going to go with that series considering the story has gone about as far as it can already)

Fallout online that was cancelled shortly before it was scheduled for release

The original mordor 2, before shit went down and it ended up being sold and released as an inferior game called demise

The intended third ancient evil game

a proper sequel to gangsters: organized crime
 
Another one I completely forgot somehow. Sin Episode 2.
Sin Episode 1 was a decent shooter for source, but it was overshadowed by Half-Life Episode 1. It's a shame because I think it's a better game. So full of details and easter eggs that I seemed to find something I missed before every playthrough. The company was bought out by a mobile games company and had them work on casual games instead.

Super Mario's Wacky Worlds on CD-i (with art by Color Dreams/Wisdom Tree's "Nina") would probably have been a worthy companion to "Link: The Faces of Evil" and "Hotel Mario".
So terrible?
 
Mega Man Universe was an awesome concept and it sucks that it was canned with Mega Man Legends 3.

For those that don't know, Mega Man Universe was going to be sort of the Mega Man equivalent to Super Mario Maker (though at the time I would have compared it to LittleBigPlanet). You were able to create your own Mega Man levels and post them online. Not only that, but you got to play as Mega Man in different costumes such as the Mega Man 1 box art abomination.

It sounded so badass, and with the success of games like Mario Maker, it really should have another chance.
Mega Man Powered Up on PSP had a pretty good level editor that even let you upload & download other people's levels, but they barely marketed it and the game didn't sell well, and Powered Up 2 got canned too.
 
Lets be honest, the last good Indie game was back in 2003, which was called the Emperors Tomb. The game you showed DID get made, but only for the Wii, while the 360 and PS3 versions got tossed to the side.
I had no idea it came out on any platform.

I remember hearing about it and waiting for it and after a couple of years nothing, just assumed it was cancelled.
 
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I had no idea there was a demo that leaked. Might have to try it out.

Frédérick Raynal (the creator of Alone in the Dark) was working on that if I remember right.


It's baffling. You had the Uncharted games, the Tomb Raider reboots, films like National Treasure doing the rounds, it would have been a perfect time to release a new Indiana Jones, but they never did. I doubt they could do it any more. Harrison Ford is too old, and you can't have nazis or commies in anything without the left throwing a fit.
It actually died because of Uncharted, not inspite of it. They didn't want to compete.
 
I had no idea it came out on any platform.

I remember hearing about it and waiting for it and after a couple of years nothing, just assumed it was cancelled.
Ye, there was a reason WHY it didn't get heavy announcements. The Wii version was godawful and practically unplayable and the PSP version while actually being playable...It was on the motherfucking PSP
 
The actual complete version of Secret of Mana that was supposed to be designed for the SNES Play Station CD thing.

They remade the entire game in 3D and didn't seem to use any of the ideas from it, what the fuck. And then they rereleased the SNES version on Switch, and it was the exact unchanged same version as was released in '93. So we'll likely never see any of the original ideas realized.
 
Not necessarily cancelled, but a localization of EX Troopers instead of making Lost Planet 3 would have been a nice thing to get. Capcom decided during production that it wouldn’t be released outside of Japan, so most of the game text is stored as graphics, making a localized version impossible without essentially rebuilding the whole thing.
 
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I have a soft spot for Twelve Tales: Conker 64. It had two different main characters with their own gameplay (Conker's version of the game was a 3D platformer, Berri's was puzzle based), elaborate level design, and good music. It was scrapped very late in development for a much different game, but Rare is still hoarding an unfinished copy of Twelve Tales.

The dino jungle has my favorite music to be honest.

 
Project Offset.
The graphics were amazing for the time, and the idea of a fantasy FPS is nice, but it never came out.

I had completely forgotten about Project Offset. As the name implies it was a project driven by emerging graphics technology. The graphics programmer behind it came from S2 and the name of his new game was named after the newly discovered offset mapping(later called parallax mapping among other things). The Project Offset guy, forgot his name, started working on improving that technique, it was very crude in 2004 and looked like dogshit in FEAR almost two year later, so it needed work and people couldn't just let it go because it was so insanely fast. He created many more effects with the goal of them being low-cost computationally so that they could actually be used in real-time, then packaged all of that in the engine that they created a game around. Graphics was what drove the project though.
The youtube video shows a scene of particles with motion blur that was insane at the time, not because it had the highest quality but because it was universal and fast, I think the claim was that it cost 1-3fps, so less than 1ms per frame, and scene complexity didn't affect performance. I don't remember how it was done but he really had peoples attention.

Then they got bought by Intel so that Project Offset could be a showcase game for Larrabee and L O L - he later went on to co-create Hawken, that multiplayer mech game, so there was a happy ending.
 
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