Capcom General Thread - General Discussion? Griefing? There are already 8 other franchise threads

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.

ShapelyMutton

kiwifarms.net
Joined
Sep 2, 2019
Capcom is a Japanese video game company that both develops and publishes games for many of it's beloved franchises.

Recent History:


2013-2017:
Keiji Inafune initiated wilderness years. Dissatisfied with not getting Call of Duty 4 sales numbers, and prior to leaving in 2010, Keiji Inafune initiated a plan with Capcom executives to have western developers develop games from existing Capcom franchises. What resulted was a number of years where some of Capcom's mainline console franchises received lackluster releases. Games victimized during this era include, but are not limited to, Lost Planet 3, Resident Evil: Operation Raccoon City, DmC: Devil May Cry, Remember Me(which no one remembers), Dead Rising 3 and 4,Strider(2014), and ,in a failed attempt to appeal to competitive multiplayer , Umbrella Corps. Handheld game development wasn't as effected by this decision but it really fucked up the back end of the 7th console generation for Capcom fans. Blame for this era is generally placed on the decision making of Keiji Inafune despite these releases coming years after after he had left Capcom.


2017-2021:
Capcom is back! New releases, and positive reception towards, various Capcom games emboldened a sense of optimism in Capcom fans. Resident Evil 7 provided new direction for the series, Monster Hunter: World achieved great success for the franchise, Mega Man 11 actually came out and was the first mainline Mega Man game in a number of years. The end point of this era is a bit loose on 2021 as some people feel Monster Hunter: Rise, Resident Evil: Village, and Resident Evil 3 remake did not live up to their potential and may have been over-hyped by games media. The failure of Resident Evil: Resistance and Resident Evil Re:Verse ,both of which were developed by NeoBards Entertainment, around 2021 also highlights Capcom's failure to secure a successful competitive multiplayer game.


2022-Today:
Capcom needs to get their shit together again. Much of this can be attributed to ongoing culture wars shit-flinging as well as potential bad actors but Capcom should foot some portion of the blame. What follows is a list of grievances that aren't entirely my own.

DRM: New Capcom releases generally have Denuvo DRM which, due to performance concerns and its effectiveness at preventing piracy, puts games released with it under scrutiny. In addition to this Capcom has been implementing Enigma DRM in a number of their older titles which can cause performance issues and has required mod creators to update their mods to recognize the .exe changes that implement the Enigma DRM.

US Social Media Management and DEI: like any company in the current year Capcom has been effected by DEI efforts in games. Type A and Type B body types, internal Powerpoint presentations about representation and proper cultural representation, etc. Where this comes through the most is in the efforts of CAPCOM USA Social Media Manager Andy Wong who prioritizes DEI people in the Capcom Creators program, is responsible for using drag queens to advertise Exoprimal , Ghosts 'n Goblins Resurrection, Street Fighter 6 , and for pushing Sue Lightning/SphereHunter in official Capcom channels.

Censorship of old releases: In the same vein as current year concerns remasters and re-releases of old Capcom games often find themselves censored in order to appeal to modern sensibilities. For Resident Evil 4 between the original release and its remake this varied from Ashley upskirt removal to changing the direction in the final cutscene of the game No Way Fag. Most recently the previews of Capcom FIghting Collection Volume 2 shows various costume and visual changes from when the games were initially released.

Lackluster releases: Exoprimal was a massive flop and it seems like the market just wasn't there hero based PvEvP GaaS. Dragon's Dogma 2 was over-hyped before release and didn't live up to expectations

Lack of new releases and IPs: In the absence of a healthy non-phone handheld market many Capcom franchises , like the Ace Attorney franchise, have gone without new games and their fans have only been serviced by compilation releases of old games on new platforms. Many other Capcom franchises languish without attention like Dino Crisis and Lost Planet. New IPs Capcom does release , like Kunitsu-Gami, generally do not receive a ton of attention or in the case of something like Exoprimal are clearly executive money-sinks targeted at trend chasing and capturing audiences that Capcom doesn't currently cater towards.

Micro-transactions: In both Multiplayer and single player games Capcom likes to implement cosmetic DLC which in a prior era might've been an unlockable cosmetic. The most egregious example of this in single player would be the recent release of Dead Rising Deluxe Remaster which has $20 of costume DLC on release. In terms of Multiplayer Monster Hunter Rise has 252 pieces of micro transaction DLC purely for the purpose of showing off in multiplayer lobbies. In single player games Capcom also likes to implement micro-transactions in order to reduce player grind if they're retards. For the DMC franchise this means that players are able to purchase in game Blood Orb currency. Capcom came under a lot of fire for this with the release of Dragon's Dogma 2 which has a number of in game items purchasable in the form of micro-transactions



Game Franchises and their current threads
Resident Evil
That was too close...You were almost a Jill Sandwich. Third(or first in the modern era) person survival horror against zombies what's not to like? Capcom's most well known franchise

Monster Hunter ; Wilds
Linked Monster Hunter community thread has a better write-up than I'm capable

Street Fighter
Hadouken! Capcom's bread and butter fighting game franchise and all the autism that goes along with that. Street Fighter 1 released on August 30, 1987, earlier in the year than mega man, making it the oldest Capcom franchise still recieving releases. There is too much history for me to touch on.

Mega Man
Protoman is cooler. Multi-genre spanning franchise, owing to its age, initially starting as an action platformer this franchise is one of Capcom's oldest that is still receiving releases. There is too much history for me to touch on but it was Keiji Inafune's baby

Devil May Cry
Jackpot! A third person character action hack and slash against demons exploring themes of family, belonging, and wahoo pizza. Capcom's standout franchise of the 6th console generation despite having an absolute trash second game. After the moderate success of Devil May Cry 4 in 2008 the franchise was handed off Ninja Theory, future developer of the much acclaimed, but little played, Hellblade franchise, who produced DmC:biggrin:evil May Cry. DmC:biggrin:evil May Cry , depite receiving positive reviews(from fags), was not well received by fans of the franchise as it was a departure from what the series had been in the past, an ongoing theme with Capcom franchises handed off to western developers. in 2019 Devil May Cry 5 was released and praised by both reviewers and fans as a return to form for the franchise

Dead Rising
I've covered wars, you know. A third person action adventure zombie game franchise, inspired by Dawn of the Dead(1978), with in-game time limited events that force the player towards efficiency. Dead Rising ,a new franchise of the 7th console generation, was well received in its first two entries but was another victim in Capcom's pivot towards western markets in the early/mid 10's as development of the franchise was shunted to Capcom Game Studio Vancouver. The franchise lost much of its original identity in its subsequent 3rd and 4th entries and quality of the games themselves declined. In 2024 a remaster of Dead Rising, Dead Rising Deluxe Remaster developed by NeoBards Entertainment, was released to generally positive reviews despite the censorship of elements from the original game.

Dragon's Dogma
Wolves Hunt In Packs! A third person, western fantasy, Action RPG franchise wherein the player takes the role of a hero destined to upturn the order of the world. After an inital poor release, Dragon's Dogma, developed a cult following following the release of its expanded version of the game Dragon's Dogma: Dark Arisen. In 2024 Dragon's Dogma 2 released to generally mixed reviews citing poor performance, lackluster story, and a kerfuffle about micro-transactions.

Ace Attorney
Objection! A visual novel-esque adventure game franchise focusing on courtroom drama and investigations puzzling players with just what the hell they're supposed to show a witness in order to get them to speak. A mainstay of Capcom's handheld market that just keeps on chugging. Hasn't actually seen a new entry in the franchise since 2017 , The Great Ace Attorney 2: Resolve, as all recent games have been compilations of prior games.

And many more sleeping and abandoned franchises
Darkstalkers, Dino Crisis, Lost Planet, Okami, Onimusha, Powerstone, Viewtiful Joe, numerous Vs games

Please do not make me provide additional write ups on any other tertiary Capcom media including comics, films, novels, and shitty Netflix series.
Nothing in these write-ups is especially meant to be all encompassing.
 
Last edited:
1726877395728.png
Recently Capcom has been updating the private depots for Resident Evil: Operation Raccoon City, Lost Planet: Colonies Edition, and Lost Planet 2. All of these games were removed from sale on Steam 2+ years ago due partially to GFWL issues.
The only reasons that Capcom has made first time private depot updates to a game of this age in the past has been to either implement Enigma DRM or to remove GFWL implementation. Would Capcom implement Engima DRM to a game that they're not selling? maybe but optimistically this could mean Lost Planet 2 and Resident Evil: Operation Raccoon City might be playable without GFWL eventually
 
I concur for a general Capcom thread, the company is becoming something of a lolcow these days and so is their fanbase. Oftentimes you will have crossovers, much like with their games, but it's good to have a general thread as well.

Obligatory image:
crapcom.png

Also, if you happen to talk about Capcom on 8chan's /v/ board(for whatever reason), DO NOT post this image there
1708634832309.jpeg
Don't ask me how it happened, but this image really triggers the capcom drones on that board(that includes the board owner, who had a chimpout over this picture before)
Nobody wants to see Capcom fanboys upset, so whatever you do never post this image when you're talking about how shitty, overhyped and inferior their games are nowdays
 
The best thing I can think to say about current year Capcom is at least they're maybe slightly better than current year Konami. As far as I know Capcom at least still makes video games not just pachinko machines.

My earliest Capcom games were probably Ghosts and Goblins and megaman. We owned Ghosts and Goblins from like before I can even remember. I don't think I ever beat the first level until I was like 8 or 9. But I sure did try a lot. I loved megaman as a kid. I never owned any of the original games on nes but my grandpa would rent them for me. We ended up getting Megaman X on the snes though and I played the fuck out of that game. It's one of my favourite video games of all time. I actually just finished a playthrough of it a couple days ago with the SA-1 romhack that removes all the slowdown. It's cool as fuck going through the last part of Armored Armadillo's stage with all the flying bird robots at full speed with no slowdown and makes getting the hadouken a little bit less annoying. I haven't played the game for years though I'm surprised by how much I remember. I just ripped through the game like it was nothing on muscle memory. X2 not so much. I only ever rented that one and I started it after I finished the first one and I can't remember where anything is and I died pretty quickly on those spikes in the windy section of the weather station. That shit's like Ninja Gaiden 2 bullshit.

I played most of the Megaman Battle Network games. I enjoyed them at the time but every time I think about replaying any of them it feels like a daunting task I'd rather not do. I liked the Megaman Zero games but I hate the art style and the changes the made to Zero. Especially after learning the only reason for the changes was because the devs wanted to be special and do their own thing instead of just using the existing characters as is. They were still pretty fun. I tried Megaman Zx I started it but I'm not sure if I'm going to finish it. It's alright. The area that's a partial remake of Megaman x's first stage was kind of meh and I sort of lost interest after I got the zx armor metal thing.

I played Megaman 64 when I was younger but we only rented it and I never ended up beating it and only vaguely remember it. I keep meaning to go and play through the two Playstation Megaman Legends games I've never gotten around to it. I know they're supposed to be good but playing a 3d game with tank controls and a dpad seems kind of annoying. I never had a playstation so I never suffered through that shit when I was younger. We didn't have that gay tank shit, we just had weird janky creative c-button, joystick combos that were different for every game and mostly sucked. Like resident evil on the N64 was way better than when I tried the Playstation version as far as controls went. I never tried the playstation version of nightmare creatures but I'm sure the controls were shittier compared to the n64 version too. The newest resident evil I've played is the 4th one. I can't remember how far I got in it I don't think I finished it though. I didn't really like it as much as Resident Evil 2. I preferred the slower paced puzzly shit.

I played Viewtiful Joe at some point. I remember enjoying it but it not really being anything special. But I remember a lot of hype for it or at least a lot of marketing anyway. I liked the Aladdin game on the snes. I remember us renting a few times as a kid. I remember it being hard though.

I was on a bit of a fighting game binge for a while and I downloaded basically every single fighting game I could possibly emulate on my phone. I never really got super into fighting games. We had street fighter 2 on the snes but we didn't play it a lot and we didn't have any arcades in town where I grew up. But I recently went back and played a lot of capcom's fighting games. I still don't really like street fighter 2 very much. Any of the versions. But Street Fighter 3 is dope as fuck. It feels really nice to play and the graphics are beautiful. Street fighter 4 was pretty good too. First I tried the android one because it deceived me into believing it was a real game and not mobile trash, but then I found the 3DS one and it's pretty good. From what I can tell it's a fairly complete version of the game.

I enjoyed the Darkstalkers games. They feel pretty standard when you play them but the characters and attacks and stuff make the games stand out. The vs games I'm kind of mixed about. Capcom vs SNK 1 and 2 are both a lot of fun and I liked Street Fighter x tekken even though I guess it was poorly received at the time. I even liked Tetsunaki (I think that's the word) vs Capcom, a weird game for the Wii with Capcom characters vs Japanese power ranger type dudes and giant robots.

I don't like Marvel vs Capcom 2 though. The default settings are shit and most fights were just ending in a time out so I turned off the time limit and increased the damage and that made things a bit better but I just didn't like the 3vs3 tag fight thing. The fights always seemed to boil down to me and the CPU just spamming the partner assist attacks every few seconds between other attacks. It didn't really feel like there was much strategy involved until the boss. Which was some bullshit that pretty much came down to lucking out and choosing 3 characters that happened to have an attack that could cheapshot each one of the bosses forms then repeating it over and over again until I'd practiced it enough to do it so that my characters survived long enough to get the third character to the final form with 3 full bars so I could spam my special 3 times and hope I didn't miss any of those times.

I didn't really like most of capcom's 3d fighters. Rival schools was alright but I didn't really like project justice and I can't even remember the names of the other ones but I know I tried a couple of other 3d fighters by Capcom. I found them all kind of stiff and janky feeling compared to pretty much every other 3d fighter I tried. Even rival schools was kind of stiff and janky feeling but less so than all the others. I don't think they ever really got the hang of 3d fighting games. Even king of Fighters Maximum Impact 1&2 were a lot better attempts at 3d despite feeling a bit janky compared to the 2d KoF games.

Overall though, I think I prefer SNK's fighting games to Capcom's. I like the characters and the artwork more and prefer SNK's 4 button style games to Capcom's 6 button style games. Something about the fighting in SNK's games feels better to me than Capcom's I'm not even really sure what but I find myself drawn more to Fatal Fury and King of Fighters than Street Fighter and the Samurai Shodown games and Last Blade 2 are fucking awesome.

I'm sure there's other capcom games I've played that I've missed but those are the ones that really come to mind for me. Capcom and Konami were both companies that made a lot of games I grew up with. It's sad to see them in their current state. It's not even like with other companies that made games I loved as a kid like Blizzard where they were just absorbed by bigger companies and gutted. Capcom and Konami both seemed to have followed a similar path.

Honestly though, realistically, they've both always been money hungry companies who profited off children one quarter at a time and I'm sure if they had their way and Mame didn't exist they'd fucking make a digital arcade and make you buy digital quarters for continues while you play their 30 year old arcade games. Capcom embracing microtransactions is just a return for them to the glory days of the arcades where people used to pay by the 1-up. I'm sure if they could get away with making games like that today they'd do it in a second.
 
Don’t forget Street Fighter

It’s a great game, but these fuckers charge $30 for autistic looking character costumes
 
I played Megaman 64 when I was younger but we only rented it and I never ended up beating it and only vaguely remember it. I keep meaning to go and play through the two Playstation Megaman Legends games I've never gotten around to it. I know they're supposed to be good but playing a 3d game with tank controls and a dpad seems kind of annoying. I never had a playstation so I never suffered through that shit when I was younger.
Play it in an emulator and map the D-pad to the left stick and the L/R camera controls to the right stick. Despite being a little fiddly, it makes the game so much more intuitive that it's almost TOO easy because the devs weren't expecting you to be able to circle-strafe so quickly and accurately.
 
I don't want modern Capcom anywhere near megaman or darkstalkers. Not because I hold those things dear like some sacred relic but because I am not prepared to stomach the deformed modern-audiences adjusted product.
Darkstalker re-releases are getting censored so it's already too late
Not exactly something for the modern audiences, but Dead Rising 4 lets Frank dress up as Morrigan as well. He looks about what you would expect.
 
Back