Caves of Qud

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I cannot find the silt librarian. If anybody could please explain to me, in english, where the FUCK the silt librarian is i would be soooooooooooooooooooooooooooooooooo thankful because i have circled the six day stilt multiple times, and yes i HAVE checked all the vendors, and i have yet to find the librarian. so wont somebody, oh i dont know, a little more experienced with this fucking "game" show me where the fucck i am supposed to go? and no, dont tell me, "go east" up the left tiles. guess where i have checked? I have yet to find the fucking librarian! i dont think it spawned!
 
Someone in the Sseth comment section called this game an "SFW version of Corruption of Champions" under the reasoning that both of the races are built around the mechanic of transforming yourself to get stronger. I'm skeptical that it's a fetish since mutation mechanics are popular with post apocalyptic RPGs, and with text based roguelikes, and especially with post apocalyptic text based roguelikes. But I am noticing that this gameplay is... focused on splattering you with grody organic liquids. And I remembered from the review that there is a permanent transformation that is [typing into wiki] called "cloaca surprise", that's the name for the recipe that turns you into a slug monster by mixing multiple kinds of sewage, so that you can start shooting mountains of sewage from your "bilge sphincter".
I hope that this will stay my worst mixture of being proven right and wrong for this month. Anyway, I'm uninstalling the TF scat roguelike. Very happy to live up to its developer's ideals.
I can't wait for a game where transformations without some medical/magical assistance leave the target stunned, writhing in pain for several turns, and/or with reduced HP until healing kicks in, because the entire structure of your body is shifting ad hoc, down to bone/muscle density and the placement of immovable joints.
I don't give a fuck how many wolves you think there are inside you. They'd be screaming like they stepped on a Lego in the dark, too.
 
I can't wait for a game where transformations without some medical/magical assistance leave the target stunned, writhing in pain for several turns, and/or with reduced HP until healing kicks in, because the entire structure of your body is shifting ad hoc, down to bone/muscle density and the placement of immovable joints.
I don't give a fuck how many wolves you think there are inside you. They'd be screaming like they stepped on a Lego in the dark, too.
That's the system shock mechanic from nethack.
 
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RPGCodex review, in case anyone wants a conversation starter or something. I wonder if I should play the game again, its been a long time. Pirated of course, I don't support faggots and trannies consciously.
 
RPGCodex review, in case anyone wants a conversation starter or something
This game is very good. I love Codex favorites like Underrail and Age of Decadence, but in my eyes Caves of Qud is a better game in many ways (though they are not directly comparable, especially Age of Decadence which features a branching plotline very centrally). If you do not play this game because you are offended by the devs for one reason or another, you are losing out on playing one of the best RPGs of the last few decades.
Is there any point to reading indie games reviews anymore? They never call shit what it is, it has to be THE BEST RPG OF THE DECADE because god forbid they hurt a trannies' feelings. It's so tiresome, no wonder modern RPGs are shit when even the act of criticizing them is no longer considered acceptable.
 
Is there any point to reading indie games reviews anymore? They never call shit what it is, it has to be THE BEST RPG OF THE DECADE because god forbid they hurt a trannies' feelings. It's so tiresome, no wonder modern RPGs are shit when even the act of criticizing them is no longer considered acceptable.
You're absolutely correct, that being said the comments give no such quarter, which is mostly why I even care about the reviews in the first place.
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Technically not true, they banned him for shitting up the discord and mass pinging the mods, as shown in the video, but I do believe they throw at accusation at him later or at least his fans.
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This is even better than the review itself. Anyway, go check the other comments if you want something actually entertaining.
 
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Technically not true, they banned him for shitting up the discord and mass pinging the mods, as shown in the video, but I do believe they throw at accusation at him later or at least his fans. Anyway, go check the comments if you want something actually entertaining.
I vaguely remember they tacked on other accusations to seth and his viewers later abput being evil nazis and whatever especially after sseth made fun of the immortal self-insert fursona character.

I also agree with @LatinasAreTheFuture that its bullshit to call the game a 'deep simulation' when theft is radius based instead of actual detection and the 'random' generation is fairly static
 
I vaguely remember they tacked on other accusations to seth and his viewers later abput being evil nazis and whatever especially after sseth made fun of the immortal self-insert fursona character.

I also agree with @LatinasAreTheFuture that its bullshit to call the game a 'deep simulation' when theft is radius based instead of actual detection and the 'random' generation is fairly static
I’ve actually come around on the deep simulation. No, it won’t be like Skyrim: the npc’s don’t do anything until the player activates them, no there’s no dynamic economy, and yes most of what you see will be regenerated dice rolls.

What is simulated? The liquids. For some reason liquids play a rather large role in the game, and some interesting interactions can happen, like killing an acid slug and using its blood to power your batteries. Very cool. Sort of like Noita but not nearly as deep.

What are the problems with the game? Well, there’s three serious issues:

1. Game Design
2. Level and Quest design
3. enemy design

The game, at all three levels, has some of the worst balancing I’ve ever seen in my life. Prepare to die, at least 50% of the time, to one-turn-kill. Wether it’s stepping on one of the many kinds of landmines, a turret sniping you in one hit, or a basic starting area slime slapping you in one hit.

Now this wouldn’t be a problem, and shouldn’t be a problem considering that the game is a rouge like, but the problem here has to do with high level game design. At some point, and I have no idea why, the two developers decided to make a game where they blend an RPG with a rouge like. Do you know why this doesn’t work? Because the themes of the two genres are wildly different! An rpg has one character, no perma death, and they expect you to be lulled into the story by the mechanism of game action. YOU CANNOT TELL A STORY TO THE PLAYER WHEN YOU KILL THEM OVER AND OVER. It also doesn’t help that most of the story content in the game is randomly generated goop: it doesn’t want to be read.

The game wants two very different things at the same time: it wants to tell you this deep story with all this intricate detail, but it also wants to punish you for playing it. And you’ll see the effects of this decision all down through the different levels of game design. Why are slimes so tough? Because the game is supposed to be brutal. But if the game is brutal, how do I advance far enough to experience the game? Very catch 22.

At least games like EU4 would let me play 15 hours into a game before it rug pulled me with its cheating and shit ass mechanics: I can’t get 10-15 minutes into this game sometimes without getting a tombstone! Maybe 15% of my runs get past level 10, which, by the way, is where the difficulty drops off. Ya, all the difficulty is front loaded.

When I have an hour to play a game that’s exactly what I want to do: lose four characters in a row in the opening areas from basic low level enemies.
 
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Yelling into the void with autistic screeching for six months is not what I expected revisiting this thread. I warned you with the Discord manual, I don't know why you thought it would be a good game, lol. Anyways, your 3 pages of sperging is a great story, sort of how I came around to liking No Man's Sky.
 
I swear I remember a time when the dev wasn't a furry w/self-insert character and wasn't screechy over the templar faction. I wonder what happened.
 
They weren't taken over by their Jewish neuroses as a result of the 2016 election and subsequent posting on Something Awful.
 
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They weren't taken over by their Jewish neuroses as a result of the 2016 election and subsequent posting on Something Awful.
Ah yes, now I remember a thread on Something Awful back before then mentioning a Qud Steam review that listed "18 WAY PSYCHIC LASER DEATH RAVE" as a selling point. Nostalgic times.
 
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