- Joined
- Apr 22, 2015
This topic comes up very often if you play Boomer Shooters on source ports. On the one hand you have purists that insist you have to play the game the way it was originally designed. That means playing Doom without mouse-look, locked at 35FPS and at 320X200 resolution. I say "fuck that" and I played Doom 2 with just the keyboard back in the day. Never again.
It also comes up with Build Engine games like Blood, Duke Nukem 3D and Shadow Warrior. The Build Engine games did have mouse-look but it was very buggy and had stiff aiming. This was due to a typo in the code that somehow carried over to every single Build Engine game including the Redneck Rampage games. Does that mean using a source port with functional mouse-look somehow invalidates the design philosophy of a coder who fucked up? My response is: who cares? On the topic of Blood, there is a bug in the game where sometimes enemies stay on fire permanently, even if they fall into water, and they can still hurt you. Purists insist that this bug must stay in the game.
It's a he said she said pedantic argument that's more of the concern of coders mostly but then there's other games. I always think of 8 and 16 bit games that were made to be "fuck you" hard just to extend the game and fuck over kids who rented it so they couldn't beat it in a weekend. There's the Wolverine game for the NES that made the bizarre decision to make it so that if you use Wolverine's claws to kill enemies you take damage... Turns out that there's a Game Genie code that removes that bit of nonsense and just allows you to use the claws. It doesn't stop the game from being bullshit hard still but it's at least a little bit more fair. It's still not a very good game.
Then there's Alien 3 on the Genesis. The SNES version is entirely different and gives the players missions whereas the Genesis version has parity with the NES and Commodore 64 versions in that they're just about rescuing hostages under a time limit. The problem is that the time limit is bullshit and requires you to memorize every single level where every hostage is. The screen also isn't wide enough and Aliens spawn just off screen and are very fast. Then on top of that there's an ammo limit so you can't just hold down the fire button to pre-emptively kill the Aliens. Game Genie saves the day again with codes that disable the time limit and give you infinite pulse rifle ammo. Which makes the game more fun but it's still a very mediocre title.
NES Batman is another one. Fantastic game. Masterpiece. One of the best on the system. But it's a hard motherfucker. Problem #1 is that the hit-detection when you punch is very small and can easily lead to getting hit. However, using Turbo input fixes that problem and allows you conserve ammo for your equipment. Problem #2 is that the only way to get health back is to kill enemies. Unlike the Megaman games there are no health drops just placed throughout levels. The problem with killing enemies to get health back is that it's completely random and you only get one unit of health back at a time. I've beaten the game without cheating but it's always a tedious experience just because of this one problem.
I shouldn't have to fucking stand right next to one of these fucking things tapping the fucking attack button and wait almost 5 fucking minutes just to get fucking health back. That's a pile of fuck right there.
Game Genie yet again fixes the problem. There's a code that triples the amount of health you gain back from getting a heart pick up. You still have to farm enemies occasionally but it's not nearly as tedious and in this case the difficulty with gaining back health isn't based on any kind of skill: it's literally just stand near a spot and tap a button until you get your health back.
It also comes up with Build Engine games like Blood, Duke Nukem 3D and Shadow Warrior. The Build Engine games did have mouse-look but it was very buggy and had stiff aiming. This was due to a typo in the code that somehow carried over to every single Build Engine game including the Redneck Rampage games. Does that mean using a source port with functional mouse-look somehow invalidates the design philosophy of a coder who fucked up? My response is: who cares? On the topic of Blood, there is a bug in the game where sometimes enemies stay on fire permanently, even if they fall into water, and they can still hurt you. Purists insist that this bug must stay in the game.
It's a he said she said pedantic argument that's more of the concern of coders mostly but then there's other games. I always think of 8 and 16 bit games that were made to be "fuck you" hard just to extend the game and fuck over kids who rented it so they couldn't beat it in a weekend. There's the Wolverine game for the NES that made the bizarre decision to make it so that if you use Wolverine's claws to kill enemies you take damage... Turns out that there's a Game Genie code that removes that bit of nonsense and just allows you to use the claws. It doesn't stop the game from being bullshit hard still but it's at least a little bit more fair. It's still not a very good game.
Then there's Alien 3 on the Genesis. The SNES version is entirely different and gives the players missions whereas the Genesis version has parity with the NES and Commodore 64 versions in that they're just about rescuing hostages under a time limit. The problem is that the time limit is bullshit and requires you to memorize every single level where every hostage is. The screen also isn't wide enough and Aliens spawn just off screen and are very fast. Then on top of that there's an ammo limit so you can't just hold down the fire button to pre-emptively kill the Aliens. Game Genie saves the day again with codes that disable the time limit and give you infinite pulse rifle ammo. Which makes the game more fun but it's still a very mediocre title.
NES Batman is another one. Fantastic game. Masterpiece. One of the best on the system. But it's a hard motherfucker. Problem #1 is that the hit-detection when you punch is very small and can easily lead to getting hit. However, using Turbo input fixes that problem and allows you conserve ammo for your equipment. Problem #2 is that the only way to get health back is to kill enemies. Unlike the Megaman games there are no health drops just placed throughout levels. The problem with killing enemies to get health back is that it's completely random and you only get one unit of health back at a time. I've beaten the game without cheating but it's always a tedious experience just because of this one problem.
I shouldn't have to fucking stand right next to one of these fucking things tapping the fucking attack button and wait almost 5 fucking minutes just to get fucking health back. That's a pile of fuck right there.
Game Genie yet again fixes the problem. There's a code that triples the amount of health you gain back from getting a heart pick up. You still have to farm enemies occasionally but it's not nearly as tedious and in this case the difficulty with gaining back health isn't based on any kind of skill: it's literally just stand near a spot and tap a button until you get your health back.
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