ChudBound 2 - Latest TempleOS indie game release, sloppified.

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CrunkLord420

not a financial adviser
Forum Staff
True & Honest Fan
kiwifarms.net
Joined
Jul 22, 2017
Today, on the 8th anniversary of Terry Davis' death I release my 7th annual TempleOS tribute: ChudBound 2, sequel to the heckin' wholesome indie-slop adventure, now in FIRST PERSON.

Join Chuddie and his rag-tag gang of frens save their local community through morally and ethically justified means.

Play in Browser: WASM
TempleOS Distro ISO: ChudBound2-0.420.ISO
Linux x86_64 (SDL2 required): chudbound2-0.420_linux64.7z
Git: gitgud.io



cb2_title.png
cb2_scrote.png







Arguably, this is the first release on the CyberChud engine that qualifies as a real video game, as opposed to some sort of tech demo. Clocking in at under 5 minutes it provides a sampling of cinematic and gameplay elements.

I encourage players to dig through the debug menu. There's lots of cool unused graphical effects.



LLM Ramblings

ChudBound 2 also represents my first dive into using LLM coding harnesses. Specifically Opus and a marginal amount of Sol. This cost me $20/month, over 2.5 months, and enabled me to generate an extraordinary amount of new features, optimizations and bugfixes. I hardly wrote any code by hand.

I have left my CLAUDE.md and LLM-oriented `docs/` in the git repo for other programmers to consider when integrating LLM coding harnesses into their own workflow. What you see is essentially how I use it. I do not use memories, skills, goals, plans, loops, etc.

If LLMs can work on my bare metal TempleOS codebase, it can work on yours. It's so fucking over.

Tokens: Input 6.1m · Output 63.7m · Cache read 8.3b · Cache write 161.6m
Git: 861 files changed, 175424 insertions(+), 15685 deletions(-)
Dev Time: ~2.5 months
 
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Hello, saar, this is good news for sure, it will allow me to boost my productivity 2-10 times, greetings from Mumbai!
suffer

 
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