Classic Fallout - Fallouts 1, 2 and Tactics

Coming in from New Vegas, the older games were tough for me to get into initially. Over time though I grew to really love and appreciate them.

1 in particular was amazing. The feel and atmosphere is unmatched and the story is probably the tightest in the series.

2 brought with it general gameplay improvements and expanded on the world, but compared to the first game it’s kind of a slog to get through. Particularly during the early game and during the last area. Whoever thought that electric floor puzzle room was a good idea was a MORON.
 
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I like using the .223 pistol all the way to the end. 2 eye crits per turn are nothing to sneeze at.
Don't forget that sucker has Weapon Penetrate for 1/5th DT and .223 FMJ has -20% to the target's AC and DR. Even if you get the lowest roll on the crit table you're still giving somebody a very, very bad day.
 
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Just did a playthrough of F1 and F2 a couple months back. Decided to go Melee for F1 and by the end it got absolutely broken in the best way (High LCK and Tagged Gambling ensures you will never run out of caps any time soon and can essentially abuse the fuck out of the game to roulette your way to riches)

Tagged Melee and ranked up to 155%
Bonus HtH Attacks
Action Boy (Rank 3)
Bonus Move

By endgame I was sledging everyone in the fucking eyeballs and dropping CotC followers left and right. It was a sight to behold, pity they don't have any eyes to see it. All in all it still felt great talking my way out of beating the master to death with a sledge. I've beaten the game at least 10 times, and it's always fun coming back to it every few years to try some new ridiculous way to top it.

Fallout 2 I had to start over late game because a save got corrupted (word to the wise, do NOT use Steam Cloud to backup your saves, it'll cause you to lag hard and your saves can get corrupted) - ended up going with Small Guns initially and then dumping into Energy weapons by mid-late game. The PPK12 is a good holdover until you get your hands on a M72 Gauss and finally, the YK32. Didn't bother running around the map endlessly for the Solar Scorcher because it's not really worth it once you're in the late game. This time around I installed the Fallout 2 Restoration Project Mod by Killap and I really didn't care much for it. Cassidy's voice actor sucks, the missions they added in are awful, and fucking KAGA. They decided to add in a fucking asshole nemesis character that hounds you every step of the game in bullshit encounters where you can kill him, but 99 times out of 100 he just runs away ala "I'll get you Gadget, next time!" fashion. The only problem is, by the final encounter he has Power Armor MKII, a gatling laser, and fucking plasma grenades, and will fuck your shit up if you're unprepared or under-levelled. It was originally scrapped, and probably for good reason. The only upside of the F2RP is that you can give far better orders to your companions re: weapons. One of the biggest hurdles in previous playthroughs was watching Sulik butcher my entire squad because tribal boy couldn't stop fucking burst-firing every chance he got. Thank god that got fixed at least.
 
I still remember when I got the Highwayman for the first time in F2. So badass. Cruisin' the wasteland Mad Max style!
That's one of the coolest parts of 2, I wonder if they would have the balls to bring back a vehicle in the 3D games.
 
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I love isometric games; Fallout is fucking awesome and extremely immersive when you get into a good groove.

BUT! Perhaps the most important thing that classic Fallout has done for us is this:

His Strength is 6 and he took fast shot in a melee build. Im not an expert in Fallout 2 builds but this fucking terrible. What was he thinking?
 
Unarmed builds are my favorite in both 1 & 2.
Killing Richardson with a head-targeted piercing kick and critical (thanks to the Slayer perk) was the best moment. Fucking epic.
His Strength is 6 and he took fast shot in a melee build. Im not an expert in Fallout 2 builds but this fucking terrible. What was he thinking?
That's because in FO1 getting Fast Shot lowers the AP of any attack. That was fixed in FO2.
And i'm sure Phil is stupid to realize.
 
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The original isometric Fallout games are hard to get into if you're used to more modern games with better UI and less overall clunkiness. Moreover, stuff like Fallout Tactics, (technically a fallout game, but not like the first two, you know what I mean?) Jagged Alliance 2, (especially with the 1.13 mod and some of the custom setups for it) the Silent Storm games and the new XCom games, among others I'm probably forgetting, all do turn-based combat in a modern/futuristic setting better than the first two Fallouts.

All that said though, these games will always occupy a special place in the cynical shell of an organ that is my heart. They just have so much campy charm that I'm willing to overlook how they've aged somewhat poorly in certain respects. Something about shooting some raider shitbag in the eyeballs and having half of his or her upper torso and arm explode amuses me, I guess.
 
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Just did a playthrough of F1 and F2 a couple months back. Decided to go Melee for F1 and by the end it got absolutely broken in the best way (High LCK and Tagged Gambling ensures you will never run out of caps any time soon and can essentially abuse the fuck out of the game to roulette your way to riches)

Tagged Melee and ranked up to 155%
Bonus HtH Attacks
Action Boy (Rank 3)
Bonus Move

By endgame I was sledging everyone in the fucking eyeballs and dropping CotC followers left and right. It was a sight to behold, pity they don't have any eyes to see it. All in all it still felt great talking my way out of beating the master to death with a sledge. I've beaten the game at least 10 times, and it's always fun coming back to it every few years to try some new ridiculous way to top it.

Fallout 2 I had to start over late game because a save got corrupted (word to the wise, do NOT use Steam Cloud to backup your saves, it'll cause you to lag hard and your saves can get corrupted) - ended up going with Small Guns initially and then dumping into Energy weapons by mid-late game. The PPK12 is a good holdover until you get your hands on a M72 Gauss and finally, the YK32. Didn't bother running around the map endlessly for the Solar Scorcher because it's not really worth it once you're in the late game. This time around I installed the Fallout 2 Restoration Project Mod by Killap and I really didn't care much for it. Cassidy's voice actor sucks, the missions they added in are awful, and fucking KAGA. They decided to add in a fucking asshole nemesis character that hounds you every step of the game in bullshit encounters where you can kill him, but 99 times out of 100 he just runs away ala "I'll get you Gadget, next time!" fashion. The only problem is, by the final encounter he has Power Armor MKII, a gatling laser, and fucking plasma grenades, and will fuck your shit up if you're unprepared or under-levelled. It was originally scrapped, and probably for good reason. The only upside of the F2RP is that you can give far better orders to your companions re: weapons. One of the biggest hurdles in previous playthroughs was watching Sulik butcher my entire squad because tribal boy couldn't stop fucking burst-firing every chance he got. Thank god that got fixed at least.
Honestly, the only things I liked about RP were Sulik’s missing side quest being added and the improved companions. Everything else ranged from “eh” to “this is bullshit”. Kaga in particular I agree was stupid. Added nothing story wise and served as a potential roadblock that fucks up the pacing of the game. Last playthrough somehow, I killed him early because Marcus burst fired him to death while he was running away offscreen. Something about how so long as you are in combat mode, the game doesn’t recognize an enemy as out of bounds and your allies can snipe him from in bounds.

Something funny about the idea of Kaga just running far far out in the distance and Marcus just sniping him from a quarter mile away with a mini gun just seems funny to me.

From what I recall, one of the patches removed the ability to talk your way past that one dude at the end of The Temple of Tutorials for some reason. I was able to do that last time I played, so it must have been reverted.

Kinda wish that they create an option to choose what cut content or changes you want or don’t want like in Fallout 1’s FIXT.
 
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The 90s loved the whole dark industrial, dieselpunk, steampunk type of aesthetic, some examples being the Oddworld games and the movie The City of Lost Children.

Fallout 1 and 2 are also great examples and it's one of the reasons I love them.
 
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not the exact thread...but what do y'all think of the spiritual successors Wasteland 1/2/3?
 
I'm not certain. Make sure to install the restoration project mod though, it irons out most of the known bugs and also restores every cut feature of the game!
Unfortunately most of the restored content is bad. Best thing about the patch is that it adds turbo mode though.
 
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not the exact thread...but what do y'all think of the spiritual successors Wasteland 1/2/3?
Didnt play 1, but 2 was pretty fun and had an interesting enough story. Something about 3 kept me from getting into it.
 
Give Sulik .223 handgun why would you ever give a companion in 1 or 2 a submachine gun lol
not the exact thread...but what do y'all think of the spiritual successors Wasteland 1/2/3?
2 is very fun game, 1 being so text-based couldnt get into it, 3 sucks balls.
 
not the exact thread...but what do y'all think of the spiritual successors Wasteland 1/2/3?
I really liked WL2 and it reminded me of old Fallout, except for the excessively fucking long intro/tutorial jesus christ fuck that just put me in the Temple of trials and make it 20x as long and I won't suffer half as much. Other than that it really hooked me after an hour or two even though random combat encounters were so repetitive that I could probably bind every fight into a long (unattended) keyboard macro.

This is just me, but I think Fallout 1 & 2 would have run into a similar problem if random combat encounters had more complex and repeating environments. A flat desert plane, maybe a rock somewhere, it's so bland that it doesn't wear out its welcome unlike WL2s endless repetition of a carefully crafted piece of an overpass that you can only move through in a certain way with enemies in certain places.
 
not the exact thread...but what do y'all think of the spiritual successors Wasteland 1/2/3?
Only played Wasteland 2 but while I felt it was overlong, it really captured the spirit of old PC games, it wound up not reminding me too much of Fallout, it felt more like a late 80s or early 90s game.
 
Give Sulik .223 handgun why would you ever give a companion in 1 or 2 a submachine gun lol

2 is very fun game, 1 being so text-based couldnt get into it, 3 sucks balls.
I made the mistake of giving marcus the avenger minigun and lost half my squad during the wanamingo fight.

Had to reload a save and tell marcus to wait on the main level of the tanker
 
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Just starting a playthrough of FO2, and coming back to it from games like encased, underrail, and wasteland i can't believe I forgot how much fun you can have just screwing around without the game punishing you for it.
 
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