Let's Sperg Coelacanth Plays Dwarf Fortress - PRE GAME PREPARATIONS - Oh hey look a DF LP that isn't a succession fort.

  • 🔧 Actively working on site again.

Where are we sending these retards?

  • Jungle

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  • Mountain

    Votes: 3 27.3%
  • Plains

    Votes: 0 0.0%
  • Desert

    Votes: 1 9.1%
  • Glacier/Tundra

    Votes: 1 9.1%
  • Forest

    Votes: 1 9.1%
  • Badlands/Rocky Wastelands

    Votes: 0 0.0%
  • Swamp/Marsh

    Votes: 1 9.1%
  • Ocean/Lake

    Votes: 0 0.0%
  • Somewhere Evil for more !!FUN!!

    Votes: 4 36.4%

  • Total voters
    11
  • Poll closed .
Ok, so I have had a chance to look through the Legends, so here's what we're looking at one this one.

Legends_Overview - Copy.png
Here we have an overview of the world, already helpfully provided by @Coelacanth. As you can see, the Gobbos have the largest population, with a population of just over 18k. Next up is the glorious Dwarven civilization, with a stout number just over 6k. The humans are jsut below 5k. We see why those pointy eared fucks are starting to groom the other races, as their population is under 1k. The kobolds are soon to be extinct, with just over 300 members of their race still alive.
Legends_Gobs - Copy.png
(Heatmap of the Gobbo populations)

Legends_Civ - Copy.png
A more detailed look at the disbursement of the census data. I don't even know what The Uncommon Hammer is doing, but I suspect that The Lance of Kindling will be the last bastion of good Dwarven sense in this world before too long..
Legends_Religion_Leadership - Copy.png
As you can see, our last leader was a necromancer who reigned for several decades before the "Qween" took over. We have a general smattering of deities (No Armok, of course). Not a whole lot here, unless you count the numerous nobles who need a swift death.
Legends_SiteHist1 - Copy.pngLegends_SiteHist2 - Copy.png
Despite our relatively low population, we have several holdings, although this may be a detriment once our rebellion against those degenerates at the capital becomes widely known. (Ignore the retired on the Farms, I had to retire the fort in order to generate the region so I could do the Legends Export.)
Legends_Farms - Copy.png
Legends_Farm_Event - Copy.png

Here are the specifics for the Farms. Again, keep in mind I had to retire the fort to generate all this, so some info may not be entirely accurate.
Legends_HistFig - Copy.png
Data on Historical Figures. Also, from this date, we have
73
Forgotten Beasts still roaming around. After some checking, it looks like this is by far the deadliest of them all:

Legends_Notable1 - Copy.png

Well, that's about it for now. If anyone would like further info, and is too damn lazy to get it on their own, let me know. I will try and find it for you.

I'll get the next character journal written soon.

**EDIT: Replaced a broken thumbnail**

Bureaucracy is often touted as a most undwarfly profession, although most of our stout golk recognize the need for a limited implementation of it. It should be noted, however, that even the most careful dwarf can still fall short.

A conversation between the "Qween" and one of her degnerate sex slaves err..."cabinet ministers"

Eavesdropping.png
At the very moment of this exchange, the leader of the site known to it's inhabitants as "The Kiwi Farms" (Despite neither the fruit nor the flightless avian being bred or consumed there), known to his companions as null, had a sudden sense of impending dread fall over him.
 
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- snip! -
Interesting. I know a lot of the pantheon already as a result of looking for the kween's deadname. Kadol in particular amuses me and is probably my favourite. You have a selection of mighty gods that are truly the embodiment of dwarven power and then there's just a chinchilla among them.

If anybody is confused by the amount of dwarves in Queensbane at the moment it's only because I had enough time to play through Autumn as well today.

EDIT: Yaaay you found the easter egg @Pat Fried Rice! I really love putting autistic secrets into my work so I'm sorry if that isn't your sort of thing, readers! While I won't be as blatant as I was with this one they will pop up from time to time in some way, shape or form!
 
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Interesting. I know a lot of the pantheon already as a result of looking for the kween's deadname. Kadol in particular amuses me and is probably my favourite. You have a selection of mighty gods that are truly the embodiment of dwarven power and then there's just a chinchilla among them.

If anybody is confused by the amount of dwarves in Queensbane at the moment it's only because I had enough time to play through Autumn as well today.
Honestly, I can't honestly say I've ever actually seen Armok as a deity in any Legends export I've done. Kadol, however, was a gem.

If anyone is wondering some specifics of our dwarves:
Null
Null_DT.png
Big Stank Dick Dad
BigStank_DT.png
Catgirls are Love
Catgirls_DT.png
ChucklesTheJester
ChucklesTheFuckingJester_DT.png
Our Maestro, Coelacarnth
Coelacanth_DT.png
DanSchneider
DanSchneider_DT.png
Dumb Bitch Smoothie
DumbBotch_DT.png
Forsaken Wanderer
Forsaken_DT.png
Looney Troons
Looney_DT.png
Mooger Meng
Mooger_DT.png
Neo Holstein
Neo_DT.png
not william stenchever
notwilliam_DT.png
reptile baht spaniard rid
Reptile_DT.png
SailingTheSaltySeas
Sailing_DT.png
SuburbanBastard
Suburban_DT.png
Woodchuck
Woodchuck_DT.png
And finally, your Chronicler, Pat (Pork) Friend Rice
Pat_DT.png

Let me know if I need to spoiler this, it is rather image-heavy,

Edit: Spoilered as requested.
 

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Honestly, I can't honestly say I've ever actually seen Armok as a deity in any Legends export I've done. Kadol, however, was a gem.

If anyone is wondering some specifics of our dwarves:

Null
View attachment 3822124
Big Stank Dick Dad
View attachment 3822128
Catgirls are Love
View attachment 3822140
ChucklesTheJester
View attachment 3822144
Our Maestro, Coelacarnth
View attachment 3822148
DanSchneider
View attachment 3822152
Dumb Bitch Smoothie
View attachment 3822156
Forsaken Wanderer
View attachment 3822160
Looney Troons
View attachment 3822164
Mooger Meng
View attachment 3822168
Neo Holstein
View attachment 3822172
not william stenchever
View attachment 3822176
reptile baht spaniard rid
View attachment 3822196
SailingTheSaltySeas
View attachment 3822204
SuburbanBastard
View attachment 3822216
Woodchuck
View attachment 3822228
And finally, your Chronicler, Pat (Pork) Friend Rice
View attachment 3822184

Let me know if I need to spoiler this, it is rather image-heavy,
Please spoiler it I don't want usernames revealed too soon!
 
Please spoiler it I don't want usernames revealed too soon!
Done. If there's anything you want me to spoiler in the future, go ahead and DM me. I may update our overall situation semi-annually.

Interesting. I know a lot of the pantheon already as a result of looking for the kween's deadname. Kadol in particular amuses me and is probably my favourite. You have a selection of mighty gods that are truly the embodiment of dwarven power and then there's just a chinchilla among them.

If anybody is confused by the amount of dwarves in Queensbane at the moment it's only because I had enough time to play through Autumn as well today.

EDIT: Yaaay you found the easter egg @Pat Fried Rice! I really love putting autistic secrets into my work so I'm sorry if that isn't your sort of thing, readers! While I won't be as blatant as I was with this one they will pop up from time to time in some way, shape or form!
I'll be honest, I saw that JPEG, thought "Huh, that's weird, Coel probably put that in there for me", and promptly forgot about it to get my ass into writing the Legends snip. I was going to look at it right as you posted. I approve wholeheartedly, please continue with the easter eggs. I'm glad this is all starting up when it has. I honestly think I needed something like this to get me through some writer's block.
 
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Here's my contribution this update.

Hematite, 125
Lost track of the days for a bit there. We've been working on getting the place fixed up, but I can't do a lot of the heavy labors due to my hip. I've been focusing on getting the farm plot sown and maintained, since I'm kinda hoping to use them to supplement our booze store. Everyone seems to be in good spirits, and we even have tables now!

The miners also began mining us out a dining hall. Said it wasn't a proper fort without a proper dining hall. I agreed, no better place to down some ale after a days work, provided the masons haven't been ordered to replace carvings of splendor, glory, and bloodshed with erotic drawings of the Qween and her trelf subjects.

The poses.

The horror.

We definitely need that fucking dining hall carved asap. I have some memories to drink into sweet forgetfulness in comfort.

15th Hematite, 125

Passed Big Stank Dad in the halls today, and finally figured out what day it was. We chatted for a bit, and he told me that he and not william were setting up some traps at the entrance, in case anything tried to slip in. Heard Null order some more doors from Coelacanth as well, so we can finally have some privacy. Hopefully, once we get some more like-minded dwarves fleeing the Qween's insanity, we can get some proper bedrooms carved. Looking forward to having more than a bed in the wall.

7th Malachite, 125

I can scarcely believe it. In an area with shit land that has no business supporting kudzu, I have grown plump helmets!

Well, a plump helmet, but still, given the local fauna, I'm lucky it hasn't tried to eat me yet.

20th Malachite, 125

Today turned out eventful. Null was passing by our peephole (Which we usually just used to put our porn on the other side of so we could feel like we were getting a show), when he heard voices on the other side. As sure as the Austist Gods themselves, there were dwarves on the other side. He ordered me to find out who they were. I noted it wasn't his limping dwarven ass on the line if they were agents of the Qween, and he informed me that he had considered that risk, and was willing to take it. I vowed to start leaving dog biscuits on his bed every day if I survived.

Thankfully, as I moved closer to the hatch, the voices became intelligible, so I decided to eavesdrop a bit.

"Alright Dan, where do we go now? This place is sealed up tighter than her Elfness's amhole, probably old and abandoned, and we're almost out of food."
"I don't think so, Sailing. The stone's been freshly hewn, only a few months old. The hatch is pretty new-looking too. You think the Guard'll trail us this far?"
"I dunno, the enitre Court seemed to be on board with the 'drive the dissenters from their homes, leave them penniless, torture, murder, kill!' thing that royal cunt was spewing out of her elf-sucker."
"We can't let them find us! We can't go back there!"
"What are you worried about, Catgirl? You're a female dwarf, they'll just fucking kill you. Quick, easy, and you're dining in Armok's halls. Me and Sailing? You know what they'll do to us. Your hubby over there will be sporting a nice pair of bolt-on tips, no beard or body hair, all slim and androgynous, smelling of artificial flowers, sunshine, and shame, just like the little elfaboos"
"...Dan?"
"Yes dear?"
"Give me your sword. I'm killing the both of you, then myself. I can't allow that to happen to either of you."
"Meow?"
"Of course not Wilford Brimley. You're a gem, and we're glad you were with us on this escape. Feel free to feast on our corpses before you set out."
"Meow."
"Let's avoid the double murder-suicide until we're desperate, please."


At this point, I decided to make my presence known.

"Please don't kill yourselves on the doorstep. We really don't want to have to kill you again after you reanimate."

A trio of rather un-dwarfly (and a single perfectly feline) screams of alarm rang out, before the three interlopers whirled to face the hatch, where I had opened the grill.

"How long have you been there?!"
"Since the comment on the Qween's amhole, may it fester and rot."
"Wait, you're not a outpost of the crown?"

I decided to open the door, satisfied they weren't out to find and drag us back to the capital. The dwarves (and one cat piled in, and introduced themselves while I resealed the entrance.

"Nope. We call this place Queensbane, although it translates weird in the human language."
"What's it in human?"
"Kiwi Farms."
"...Do you farm kiwis?"
"Nope."
"...Do you raise them?"
"Fuck no. We all skipped out months ago, spent everything we had getting supplies on the black market. We tried to find a good route through the mountains, but our wagon lost all it's wheels just about where you were standing. We decided dying to undead clumps of horse hair was better than what would happen to us with the Qween."

The female dwarf looked at me with confusion.

"Horse hair?"

I nodded, turning so they could see the crutch and bandages on my hip.

"Fuckers have a mean left hook. No, don't tell me your names, I'll take you to Dear Feeder, he'll explain."

After I got them to Null and he explained the score, they decided to join up. I guess you could say this was our first migrant wave. I'll take it, Dan's a miner, and another miner means shit gets done quicker. They're already working on getting us ready for a trade depot. With the excitement over, I decided to get back to tending to my plump helmet.



I should probably check on the farm, too.
 
I'm done with autumn. I'm about 75% done with the manuscript. Would've had it up last week but mom fell ill and needed help around her house so a lot of my time was eaten up.
Always gotta take care of family. Hope everything/one is on the mend.
 
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You people are retarded, we've had succession forts here for years plus it's literally TOMORROW that the actual Steam release happens. Fags.
 
So, since the release of the steam edition. Its better UI (LIKE WAY FUCKING BETTER.) And its more appealing to the eye graphics. I have been playing it religiously. But thats not what I came here to speak about. I have a couple predictions of what will happen to the game since its more likely that it will become mainstream.

1. Furry porn mods, just you wait.
2. A shitty dwarfs fortress discord server pops up and someone gets groomed.
3. Bread tubers and Red Haired journalist start complaining about how goblins are racist REEEE.
4. Alphabet soups figure out how to make it about them.
5. DSP becomes terminally addicted. Goes into a coma due to dwarf brain rot.
6. Keffals and Yaniv abandoned transgirldom and becomes transdwarfness's
7. Aussies ban it.
8. ???
9. Profit.
 
So, since the release of the steam edition. Its better UI (LIKE WAY FUCKING BETTER.) And its more appealing to the eye graphics. I have been playing it religiously. But thats not what I came here to speak about. I have a couple predictions of what will happen to the game since its more likely that it will become mainstream.

1. Furry porn mods, just you wait.
2. A shitty dwarfs fortress discord server pops up and someone gets groomed.
3. Bread tubers and Red Haired journalist start complaining about how goblins are racist REEEE.
4. Alphabet soups figure out how to make it about them.
5. DSP becomes terminally addicted. Goes into a coma due to dwarf brain rot.
6. Keffals and Yaniv abandoned transgirldom and becomes transdwarfness's
7. Aussies ban it.
8. ???
9. Profit.
Points 2 through 4 are already happening. As I said in the general I can't believe Asmel Bannerpaper actually exists and wants to shit up dwarven fun IRL.

Brief update: I'm almost done with Autumn. Mom's improving so I don't have to go over as much. Don't get Belle's Palsy, kids, it will literally turn the lives of you and everyone you love upside-down.
 
YEAR 1
Autumn

9th Limestone, 125

I got SailingtheSaltySeas to inspect our new depot. All appeared to be good to him – except for the cage traps. “Move ‘em to where the door is an’ make sure there’s nothing else blocking the way,” he told us. “That’ll probably do it.”

In other news the miners decided to pass more time by carving out another set of rooms. I think they’re getting a little twitchy… but who can blame them when you’re stuck in a place like this?

1671041312363.png


No clue what we could use these places for…

10th Limestone, 125

We removed the cage traps and are now setting them back up as SailingtheSaltySeas instructed.

1671041383258.png


We also struck cassiterite – which is an ore of tin according to not william stenchever. I wonder if there are any other useful metals here…

11th Limonite, 125

1671041408937.png


FINALLY! THANK TORAL OUR DEPOT WORKS!

1671041457887.png


Woodchuck and Big Stank Dick Dad were practically falling over each other when they ran up the stairs to tell me that merchants had found the depot and were unloading their wares.

Once they’re done setting things up I’m going to meet with their leader to discuss getting us out of here!

13th Limestone, 125



Well shit.

I met with the leader, who was very surprised that we’d managed to survive for almost seven months in this shithole without losing anybody. I got straight to the point – I asked him if we could get a ride south out of here. The merchant looked at me as if someone had just thrown a fluffy wambler at his ballsack. “This is a joke, right?”

I paused. “No… ?”

The merchant called to one of his friends and asked him to bring over a map, unfurling it in front of me. “You see those light blue markings down at the bottom of the map?”

I nodded.

“Those are tundras and glaciers,” the merchant said. “And unless you’re prepared enough to ward off ice wolves, polar bears and frostbite, then you’re not going to survive long enough to reach the other side of the world.”

It looks like this is our new home, then. I don’t know how I’m going to break the news to the others.

14th Limestone, 125

Poor Pat… as soon as I told everyone we were stuck here for the foreseeable future he charged straight towards the booze stockpile and downed our last keg of dwarven rum before stumbling back down to the farm. It wasn’t an issue – Catgirls are Love was busy downstairs trading some of the mechanisms we’d made during the year.

I specifically instructed her to buy us as much food and drinks as the merchants would allow – I added that she get some cloth and leather while she's at it.

1671041538337.png


She did not disappoint us – and what luck! She was able to sweet talk the traders into giving us their anvil as well! I’ve decided that I’m going to appoint her as our official broker from here on out.

While the merchants understood the predicament we were in they did give us a list of trade items they’d pay top money for should we still be here next year. Lots of useless crap finished goods… I’m sure we could use the many stones cluttering our fort to meet these demands.

1671041617903.png


7th Sandstone, 125

The merchants have headed off to their next location but we weren’t on our own again for long.

1671041784068.png


This time it was reptile baht spaniard rid who had the honour of bringing more unfamiliar dwarves to me. He was just about to lock the door to the depot when he caught sight of a dwarf cautiously making her way down the ramp. Upon grilling her he found out that she was a scout for a group of refugees who had seen the wagon leave. Of course he was suspicious and asked if he could speak with their leader.

Much like with Dan Schneider their leader was a miner and it was pretty damn clear they weren’t the kween’s guards in disguise. Most of them looked like they’d caught a glimpse of her amhole – haggard, exhausted and dirty. Being caught out in the blood rain didn’t help the homeless look they all shared.

According to the leader the group had fled the capital like we had. How all ten of them managed to get this far without dying is beyond me but it’s impressive. I’m going to talk to the others – I’m not sure we really want that many dwarves here. It might attract the kween’s attention. We’ll come to a decision together…

9th Sandstone, 125

The vote was unanimous – we’re letting the newcomers stay. I think this was mostly fuelled by the fact that two of the refugees were kids. Sending them back out there to fend for themselves against blood rain and zombie wombats wouldn’t be right.

We’re going to draw up blueprints to get this place a little more in order. If this is going to be a fort then we’re going to make it a damn good one!

20th Sandstone, 125

We held our first community meeting. It was basically just me gathering everyone in our dining hall and laying out the rules for how things are going to go down here. Our number one priority is comfort and security – a dwarf living here should be given things that even the kween would blush at. Happy dwarves means happy workers – and happy workers make a thriving fort.

Of course we’ll be throwing the “elf and goblin diversity quota” out of the window – it was something the kween had put into place just before we left. If we’re going to die I’d rather it not be from the “rehabilitated” goblin prisoners who can keep pushing dwarves into magma and claim they’re “work accidents” or “lazy racist dwarves who’re ashamed of working with goblins”. Nobody’s getting off scot free in my fort thank you very much!

The second rule I want everybody to follow without question is that as soon as they arrive here they’re to use codenames when talking around outsiders. The new dwarves raised an eyebrow at this but obliged when I explained we’re all probably wanted criminals by now and keeping our identities hidden from the crown was for the best.

29th Sandstone, 125

Nearly everybody except the kids have settled on names. The newcomers are now as follows:

Miner - @Mooger Meng
Woodcutter - @Looney Troons
Woodcutter - @Suburban Bastard
Hunter - @ChucklesTheJester
Woodcrafter - @Forsaken Wanderer
Fishery Worker - @Neo-Holstien
Farmer - @Dumb Bitch Smoothie
Peasant - @AnOminous

With how crazy some of these names are I can’t help but wonder if they went a little bit insane struggling out there in the blood rain.

15th Timber, 125

The miners approached me today and showed me plans to dig out a new area.

1671041839169.png


They want to start setting up a dedicated area for workshops and most stockpiles. I approved of this – it won’t take long for us to need new clothes and, more importantly, start crafting weapons and armor. Those cage traps might be a godsend now, but soon enough something will come along that will require something (or someone) a little stronger.

Meanwhile our new butcher’s workshop is done.

1671041864844.png


Looney Troons had observed how different the terrain in the south-west corner of the map was and suggested we experiment with it. His theory was that as long as animals and their body parts were dealt with there then there was a high chance they wouldn’t come back.

We also set up a tanner’s shop nearby – apparently if you turn them into leather there’s zero chance they’ll reanimate.

Pat Fried Rice told me to warn him when we planned to do this experiment – he understandably didn’t want to be zombie food.

--------------------------------------------

I told you I was almost done! :biggrin:

Juggling this update was a doozy. As it turns out taking care of a sick parent and doing Christmas shopping is really freakin' hard (and most of the stores in the UK don't have much at the moment because we're in an economic crash right now). On top of that I got a cold from dad just before completing this update. Christmas this year has been fuuuuuuun.

Noting interesting happened for the rest of Timber so I decided to stop writing after the butcher's workshop. There was also nobody on the waiting list for dorf names so everyone who got mentioned in this update was basically just people who've commented in the thread. Enjoy. Don't forget - you're here forever now wether you like it or not! :unholy:

Thank you for being patient, frens. Now if you'll excuse me I'm going to grab a lemsip and crash for the night...
 
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