Collaborative World Building - GAME OF FORUMS OUT IN THIS BITCH

Setting?

  • Fantasy

    Votes: 3 12.5%
  • Far Future

    Votes: 2 8.3%
  • Fantasty-Sci-fi

    Votes: 16 66.7%
  • Modern Times

    Votes: 3 12.5%
  • Other (Comment)

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  • Total voters
    24

SpessCaptain

Salty Space Bitch
Retired Staff
True & Honest Fan
kiwifarms.net
Joined
Jan 1, 2015
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Lets do some collaborative world building folks!

About a year ago I did the Supporter's Game of Dystopian Wars and gave up after a couple of months. I'm that type of person if you've realised with the shitty amounts of letplays I've ignored and shit. Game of Forums is a later step in the project, where once the natural history of the land and it defined we start another game of Dystopian Wars (but I highly suggest that someone help me with updating this shit because I can be pretty flakey) so for now it isn't just about shitting up your neighbors, it's about making a setting, written by you.

This is our land. Nameless and bland as fuck. Its a huge of upgrade from the original map and will be the structure of our land. It has no name. Perhaps we can all decide on what to name it.

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It has no environments or climates yet, so pick out a part of the land, colour it and describe the environment, just make sure there is enough room for others to place their own environments. You get extra props for being extra creative. If you wish you can also describe the inlets and surrounding oceans for islands.
 
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I wanted to call it Terra Incognita but its not exactly hidden.
Just like my previous land it has large oil reserves. The beaches on the west coast are warm and sunny, whilst those on the east coast are slightly cooler and rougher. There are snow capped peaks in the north.
I have a large base in the centre of a mountain. From which I organise attacks on Australatina and 14 Branchland Ct Ruckersville West Virginia.
 
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The Isles of the Golden Sun is a theocratic nation located in the North West of the continent. The Isles Government is a theocracy, ruled by the Primarch of the Sun Church. It’s capital is Sunnyvale.

It is highly geologically active archipelago, with numerous chains of volcanoes crossing the islands. This makes the isles rich in resources, but a dangerous place to live. With vast Sulfur and Nitre deposits, the Isles is one of the biggest gunpowder producers in the world.


Government

The Isles has an all pervasive, collectivist government, with one in every four people working in some form for the church. There is no separation of church and state in the Isles, and every person on the isles is expected to attend church during Sundays. No exceptions. It has an efficient civil service, all of whom are sworn in as acolytes of the church that record things meticulously on slates and clay tablets, which are then baked in the sun to ensure they are kept properly.

The law can be very strict, and transgressions are frequently punished in various ways. Dependant on the tier, the punishment can be as short as a day, or as long as ten years.


Punishment

Punishment involves a number of tiers, some will be enslaved and sent to work in the deep mines under the volcanos, where they are denied sunlight and run the risk of being consumed by lava, and this is where the majority of the Isles citizens will be punished for transgressions against the state.

The most creative, and horrifying, however is the dreaded mirror-ball at the centre of Sunnyvale. This great ball made of tens of thousands of tiny mirrors all focused to a point big enough for a person to be held.

The punished is restrained using numerous sugar canes bound and woven to ensure they cannot move, when the sun reaches its zenith at around midday, the prisoner is cooked alive. His flesh is then ceremonially eaten by the Primarch and honoured guests at a feast held the same afternoon.

Execution by mirror-ball is typically reserved for the worst transgressors of the law; rapists, murderers, adulterers and blasphemers will all share the fate of the ball.


Economy

The isles economy focuses on agriculture, mining and the production of explosives and fertilizers. Mining is handled by slaves and prisoners, while agriculture and the manufacturing of explosives is handled almost exclusively by church acolytes. Trade is open, but almost all money goes directly to the church, or is heavily taxed.


Weather

The weather on the isles is often sunny, with cloudy days generally treated with fear and suspicion. There is one exception, however. due to the high sulfur content of the isles, it can sometimes fall as a yellow rain. Often referred to as Golden Showers, they are seen as a blessing from the Sun itself, and work will often stop to enjoy them.


Military

The Isles military is staffed almost exclusively by fanatics, with all ships and military vehicles open topped to ensure the sunlight always reaches them.

Their elites are the Blessed. Crazed warriors who are inducted by standing within the mirror ball in set positions during an execution. If they survive, their skin is nearly permanently reddened, which they display proudly. They are fanatical berserkers to the core, and the Blessed are unlikely to live for very long, but their acts will often inspire the others around them.
 
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The country that I've chosen to create is called is called the Lunar Republic.
In the Lunar Republic there are abundant reserves of helium 3, the climate is Humid Subtropical in the south and humid Continental in the north.
Our base of operations call LRB Armstrong which is home to the eastern air shield that's used in case that Austlatina intrudes of the airspace of this our countries without permission from the General of the Armed forces.
 
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Isla de los Santos Caídos is an unremarkable little island off the mainland. Surviving mainly due to the goodwill of their neighbors they possess no real military with only a small volunteer corps of reservists available to be called up to active duty at any time.

The island serves as an offshore tax haven allowing the leaders of richer nations to invest their funds discreetly and often at the expense of their own citizens.

In addition, due to their island nature a small but thriving tourism industry has developed with rich fat main-landers looking for a paradise in which to spend their hard earned currency.

Primary exports - bribery, corruption and citizens looking for a better life on the mainland
Tropical weather is the norm with the occasional devastating hurricane to be wary of (the presidential palace is more than capable of standing up to this of course, let the peasants cower in their shacks).
 
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IT BEGINS. Edit: Isla de los Santos Caidos will be next including any other piece, feel free to start adding in more lands with the original map. I will mitigate overlapping lands, but it's very unlikely. Continue writing more about your people and your society, or let other people write it for you, whatever.

Back in the Dystopian threads I allowed people to enlist people to help booster their influence, so claim alliances with people to see if they would like to join.
 
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Not sure anyone would want to ally with my crazies, now I've added all that crap :D
 
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(first attemt at world building, let me know how I did and give me some ideas)
The Land
An island isolated by a forked river. The two deltas on the north and south of the island are rich in bountiful fruits and cash crops, aiding in a small but bustling series of villages that trade among themselves and those who travel along the river. Farther inland...is much different. It is rumored that the interior marshlands are full of dangerous plants and animals.
Inland stories
It is not uncommon for mothers in the village to chastise their misbehaving children with tales of savage men dressed in furs dragging naughty boys and girls into the marshes, never to be seen again. The more religious villiages assert a dark evil lurks in the island's heart, a darkness that clouds the minds of all live that walk in with visions of darkness becoming light, and warn against strange men in fur with the power to fell a foe with healing.
Government
There is no unified government, as most villages keep to themselves and govern themselves either by a hierarchy of chieftains or priests. Two villages on the edges of the north and south, have begun to form into a formal republican city-state, realizing the control they could assert on traveling cargo ships. Beside the odd dispute between towns, and the occasional wannabe warlord picking a fight, armed conflict is uncommon in the lands, although they keep themselves a small militia none the less
 
The Land
An island isolated by a forked river. The two deltas on the north and south of the island are rich in bountiful fruits and cash crops, aiding in a small but bustling series of villages that trade among themselves and those who travel along the river. Farther inland...is much different. It is rumored that the interior marshlands are full of dangerous plants and animals.
Inland stories
It is not uncommon for mothers in the village to chastise their misbehaving children with tales of savage men dressed in furs dragging naughty boys and girls into the marshes, never to be seen again. The more religious villiages assert a dark evil lurks in the island's heart, a darkness that clouds the minds of all live that walk in with visions of darkness becoming light, and warn against strange men in fur with the power to fell a foe with healing.
Government
There is no unified government, as most villages keep to themselves and govern themselves either by a hierarchy of chieftains or priests. Two villages on the edges of the north and south, have begun to form into a formal republican city-state, realizing the control they could assert on traveling cargo ships. Beside the odd dispute between towns, and the occasional wannabe warlord picking a fight, armed conflict is uncommon in the lands, although they keep themselves a small militia none the less

I give it a 7/10 for a first go. Kind of reminds me of the greek states on a smaller level. It'd make a really good character driven setting, with locals treating any 'outsiders' with some suspicion but without some sort of ability to unite your folks up to deal with things on a national level you might find yourself struggling to do anything in a world building roleplay like this.

Maybe some sort of king, or viking-style moot that meets to deal with outsiders?
 
I give it a 7/10 for a first go. Kind of reminds me of the greek states on a smaller level. It'd make a really good character driven setting, with locals treating any 'outsiders' with some suspicion but without some sort of ability to unite your folks up to deal with things on a national level you might find yourself struggling to do anything in a world building roleplay like this.

Maybe some sort of king, or viking-style moot that meets to deal with outsiders?
I was thinking a unification from the north and southern republics to the nearby villages in the face of a threat. Maybe a misunderstanding from outsiders, or an internal conflict by an aspiring warlord?
 
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I was thinking a unification from the north and southern republics to the nearby villages in the face of a threat. Maybe a misunderstanding from outsiders, or an internal conflict by an aspiring warlord?

That'd work. Good couple of characters possible. The unifying figure and the Warlord could make good comparisons.
 
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The Land
Cold, barren mountain steppes with the occasional cave are common sights in much of the higher regions. The lowlands are great plains and flatlands, with many giant herd-beasts thundering about. A harsh and unkind environment, not well-suited to permanent settlements or farming.

It's People
There are two dominant tribes in Chuud Akul, each populating the two extremes of elevation. There is no real government, but mere tribes wandering about.

The Lowlanders are nomadic hunters, who follow the herd-beasts on their horses and kill a small number for subsistence. A good deal is made from the herd-beasts: their tents, their weapons, and their tools are made of their bones alone. They constantly live in fear, for their cousins in the highlands are far more savage and predatory.

The highlanders, too, are born horsemen - but they are marauders and killers, preying on the weaker Lowlanders in hopes of clinging onto life. The highlanders come screaming down on their horses in great hordes, killing and enslaving the lowlanders- sometimes even devouring their corpses. They make heavy use of hit-and-run tactics, coming out of nowhere to ambush lowlander tribes.

The highlanders worship a foul, foul sky-serpent god, Seth-Ha - and they scarify themselves in honor of him. Often, lowlanders will find themselves made sacrifices to Seth-Ha, placed upon great bone altars. Their bodies are made the nesting place for great dens of snakes, foul children of the god- and some whisper that some are not killed at all, but join the highlanders as half-man, half-beast abominations.

The lowlanders worship various animistic and elemental gods, such as the god of protection He-who-Made-Iron or the fire goddess Lady-of-Torch. The supreme god of their pantheon is Star-of-Morning's Glow, the sky god and god of light. These gods, while aloof and cold, will descend to aid their descendants in the form of men. Indeed, many of the great chieftans are supposed be gods or the children of gods.
 
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The empire of Genos (ipa ɡɛnoʊs, genosian name genoso danghogo)
Composed of a large amount of genetically similar individuals from generations of political marriages the empire of genos through the usage of advanced technology has an almost completely automated society. They only control the coastlines with small areas inland for mining but they tend to do undersea mining.

They live in constant fear of bioterror attacks and thay have been blocked by the burned coast for fear of environmental hazards. They have very elaborate cleaning procedures and usually have robots do almost all outdoor labour as well as drones engage in warfare. They have large amounts of underwater territory and live underwater just as they do on land. It was only recently that they came back on land after living underwater for generations after a peasant revolt sent the nobility underwater. They have no ill will to the peasants but are more than willing to pursue an aggressive foreign policy if need be, they desire to increase the technological level of the world to its past levels

Isla de los Santos Caídos is one of their protectorates and they have military bases there but it has a large degree of autonomy despite being former territory of the old empire that was once on land

They have large stockpiles of chemical weapons for deterrent purposes particularly VX

Their government is theoretically a monarchy but due to the royal family composing such a large portion of the population and relative lack of class conflict they behave very much like a republic with court decisions being made through majority court opinion

They are atheists but they have a society very similar to plato's republic as far as having a highly centralized state and a fake religion that they all follow that is effectively just nationalism

@Valiant please make sure to include some indication of underwater settlements off the coast and possibly even elsewhere in the ocean, the settlements are not all stationary and some are massive moving submarines like the mortal engines

History
Closely related to the Arielian language it shares many similar words from it which descended from proto hyperborean which was spoken by tribes that lived similarly to the inuit in the northern areas before moving south and inhabiting Terra Arielis, the isles of the Golden Sun and the old genos lands

Originally they all used base 5 but it was replaced with base 10 in late hyperborean. The Genos language is distinct because it abandoned base 10 in favour of base 12 later on (late hyperborean had distinct words for 11 and 12 but remained as base 10, Genosian became base 12)

Genosian has a very distinct evolution from initially trying to emulate the language of the previous inhabitants of their area and thus the presence of a large amount of loanwords as well as active attempts to change the language by the nobility. These changes never affected the peasants but the nobility in their underwater isolation developed a completely different language in which several terms radically changed meanings either due to land terms applying to aquatic phenomena or due to internet memes

Syntax
sentences have a VSO order where the verb comes before the subject which comes before the object
I like cats becomes likes I cats in this order

genitive is indicated by placing the genitive before the described, the genitive is marked by reduplicating the final vowel in a word that ends with a consonant or reduplicating the entire final syllable if it ends with a vowel
genos-genoso
dangho-danghoho

Lexicon
Numbers (in order to indicate a specific amount numbers are required to be placed at the end of a word, definite articles use ordinal numbers and indefinite uses cardinal)
Cardinal numbers
0 fu, derived from the ancient name of the demon fu who was believed to eat the souls of evildoers after death, now is just the name of a number and nothing more, genosian innovation not found in other hyperborean languages
1 chi, derived from the standard first person pronoun chi which fell out of usage in genosian but is still used in other hyperborean languages
2 va, derived from the proto hyperborean word for we, still used in genosian
3 ten, derived from proto hyperborean den
4 yon, derived from proto hyperborean zhon
5 kamp, derived from proto hyperborean word for hand
6 rok,
7 hep,
8 gek
9 fyu
10 kaf, derived from the proto hyperborean, kamp (5, hand) and va (2, we) literally two hands
11 goho, derived from go (1st) ho (more)
12 zego, derived from ze (second) ho (more)

Ordinal numbers (all derived from precursor after 2nd with notes for exceptions)
1st-go, common word for first found in all hyperborean languages
2nd-ze, derived from the proto hyperborean ze meaning next
3rd- kei, derived from the precursor word for 3
4th- nahi
5th- sens
6th- not
7th- kiki
8th- ono (not pronounced hono because it was introduced after the sound shift)
9th- fain
10th- des (last precursor derived ordinal number because their language was base 10)
11th- chiyo, derived from cardinal number chi and ho (greater) assimilating
12th- vaho, derived from cardinal number va (2) and ho (greater)


Function words
I-Gen, descended from the precursor word Gen meaning I it was used to mean I by nobles whereas commoners would use the word chi, When the nobles fled underwater they all used Gen and chi fell out of usage
We-Va, the indigenous inclusive we, a more inclusive term that isn't as status oriented
We (exclusive)- Geno descended from the precursor word for we Geno it was used by the nobility particularly the noble court in order to refer to themselves, the name Genos is closely related and this is only used to refer to exclusive groups hence the more elitist term used
You- Nta (very offensive and almost never used, or hyperborean origin)



Misc Terms
Big - H0, used to be pronounced as O in proto hyperborean but all words that begin with vowels have an h put at their beginning
Dangho - Empire/Nation, comes from ho meaning big and dang meaning kingdom in proto genosian, coming from dank meaning power or rule in proto hyperborean
Dang - Underwater settlement, meant kingdom in proto genosian but due to cultural shifts while living underwater it started to mean underwater settlement located on the ocean floor
Genos - Descended from the Precursor word Geno meaning We, The singular form Gen was used as the noble form of I and Geno was usually used as a collective pronoun to refer to the royal court, the s at the end is believed to be related to the s at the end of Terra Arielis and thus have a hyperborean etymology.
The Genosian Economy (Genoso Dangsli) is almost entirely automated. They mine underwater and mostly consume salmon and saltwater rice as food (saltwater rice is a type of rice bred in the old kingdom which is able to grow underwater in seawater, it looks almost nothing like contemporary rice because it is descended from golden rice and lives entirely underwater although it's seeds float to the top of the water once they are ripe.

Oxygen production is primarily performed through gas exchange by specialized plants but it also occurs through absorbtion from the surface and through complex gill systems that are present on some settlements. None of these systems are efficient enough to be performed on smaller crafts so they tend to carry large tanks of oxygen with them

Their primary trade is technology but they have a policy against exporting weapons
The Burned Haven was their old capital, it had access to an immense amount of tunnels and machinery which has now been reclaimed by the Genos with equipment from the Empire of the Flame which was recognized by the drones as being Genos, They also built a massive hyperloop system connecting the world and have linked it to several underwater hyperloops and updated underground ones. There are no tunnels leading to the Veiled Isle unlike every other location on the continent. This is because it was difficult to access and as a result it was used as a site to create a superweapon that was used to destroy civilization on land. This was done by terrorists who were motivated to do so because they felt that the Genos were going against the laws of nature through their transhumanism
The Genos appear fully human with the sole difference being that they have iridescent hair

Iridescent hair was a fashion trend in the old empire where a gene was inserted into the genome of a fetus in order to indicate that it was a noble who could afford it. The colours highly vary because the iridescence is encoded in the gene but the actual colour is influenced by several other genes, this means that they have anime coloured hair

They are in near hardy weinberg equilibrium with a small pool of genes descended from the old aristocracy, they have thus added new genes into their genome in order to facilitate a transition into a new species (all of these genes were added in the form of a new z chromosome or a new chromosome 23)

The Z chromosome was added and it causes meiosis in a fertilized egg but is suppressed by the SRY gene. When an egg undergoes meiosis it leads to an egg without the Z chromosome which takes little cytoplasm and just becomes a polar body and an egg with the Z chromosome that becomes a haploid female but follows human fetal development otherwise identically with the exception of a later process during the development of the mesoderm in which the cells undergo a partial mitosis where all genetic material is duplicated but the cells don't divide thus creating diploid cells capable of undergoing meiosis. When the SRY gene suppresses this the Z chromosome has no effect and all it does is sit in the cell in a chromatinized form, in the mesoderm a cellular process occurs where it is duplicated in order to make cells capable of normal meiosis and always pass it on in sperm.

There is a high chance that males will develop in an entirely new way where a gene on chromosome 23 interacts with the Y chromosome causing the Z chromosome to not only be chromatinized but metabolized and as a result it doesn't suppress activity of chromosome 23 that transforms the fetus into a drone which is an infertile male of which there are various castes that perform different jobs. None of this is determined by genetics so there is an equal chance of all eggs fertilized by a sperm with a Y chromosome to have this happen

The only reason behind this was to reduce rate of mutation by making all recessive genes be expressed in one sex. Originally it was just going to be ant style haplodiploidy but it was changed to this system in order to preserve the Y chromosome. The addition of drones was in order to help with certain types of labour as well as move sex ratios towards 50/50

They are very civic minded (but also racist) because there is no evolutionary incentive to be otherwise so as a result it was encoded in chromosome 23

This was the final straw that resulted in rebellion against them
 
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(I'm terrible at coming up with backstory for anything that isn't just a singular character. A land mass is out of the question, but maybe you can use it. Dunno.)
The burned haven contained the former capital of the Genos Empire while it was still terrestrial. Peasant revolutions and opportunistic invasions pushed most of the nobility into the capital and other coastal cities and when they fled in their submarines they set up time delayed nuclear bombs and other WMDs as a part of scorched earth strategy to prevent the usage of their harbours. Although most of the cities are currently inhabitable due to the fallout and chemicals dissipating the burned haven had the equivalent of multiple tsar bombs at their original design detonated at it (due to being a massive arcology at the time) which thoroughly destroyed all man made structures and life there with the possible exception of deep underground mines, tunnels and bunkers. Additionally there are malfunctioning defensive drones present in the area that continue to drop landmines and VX as well as attacking those who attempt to enter the burned haven (including Genos because they only recognize ancient Genos whose appearance has been lost to history which is why the Genos strongly avoid the burned haven)

It is possible that there are underground supply routes under it that begin outside of the burned haven and that within the bunkers there may be clothing that will stop drones from attacking the wearers

Linguistic History
there are three language families in this world the hyperborean languages, the monosian languages, and the precursor languages

The Hyperborean languages originated in terra arielis and share several morphemes with each other, the hyperborean tribes moved south and began to inhabit the isles of the golden sun which were previously inhabited by the monos people and into the dangho peninsula previously inhabited by precursors. Thus splitting into the Solar languages present in the west, the Arielian languages in the north, and the Dangho languages in the east.

The Genosian Languages are divided into three families: The Genosian language spoken by the Genosians which is characterized by having base 12 and using several old words to refer to aquatic things, the Burned languages characterized by their relative lack of precursor loanwords commonly spoken by descendants of the soldier caste who stayed on land, they had relatively little classical education and did not know much precursor and thus this language is closest to the Arielian languages, the Southern Dangho languages which are spoken in the southern areas of the Dangho peninsula have a large precusror influence primarily due to their speakers tending to have been descendants of precursors who learned proto genosian from their invaders. Isla De Los Santos Caidos speaks a Southern Dangho language

The Monos languages consist of the Luna Republic language and the language of Chuud Akul and the Svinski lands and they originated in Chuud Akul

There are no truly precursor descended languages now with the exception of the language spoken on the veiled isle which is believed to have been precursor territory which the Genosians were unable to conquer due to the mystical forces that are present there stopping the invasions. But the precursors originated in the area south of the veiled island

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The large sparely inhabited region of Terra Dangas is mainly inhabited by descendants of old genosian soldiers who did not make it onto the submarines and of rebels who fought against them. The reality is that they are mostly composed of rebels but they claim to have been mostly soldiers because the betrayed soldiers are viewed more positively in the culture, the fact that the drones recognize them as rebels supports this. Their land is desertified due to WMDs being used on it so the dangian tribes are primarily nomadic. For the most part their ancestors managed to survive inside underground shelters and supply routes for generations after the rebellion before emerging and engaging in their current lifestyle, they likely were fighting in the supply routes while the WMDs were used.

A few northern dangians still live underground and these ones tend to be more affluent due to trading mined ores and technology found underground with the southern dangians. Surface dangians despise subterranean dangians perhaps even more than they despise the Genosians and the Southern dangians who managed to avoid getting hit by WMDs
 
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The Svinski Lands refer to a group of tribes which dominates the south west coast. Seafaring raiders, they specialize in brutal attacks against small settlements, taking food, livestock, and slaves. However, some of the more enterprising tribes have extensive trade routes with the Luna Republic and the Isles of the Golden Sun. Trade with the Golden Sun is especially profitable, as it brings explosives and guns, which can be used to capture more slaves to trade.
GEOGRAPHY:
The Svinsky Lands are a cold, harsh place, with the chilly ocean currents creating cool temperatures in the region. The Giants Ribs, a band of eastern mountains, has prevented the tribes from moving inland, and casting the rain shadow that's responsible for the harsh environment of Chuud Akul. Thus, the tribes have traditionally focused on the sea, fishing and whaling in the icy waters or raiding settlements in more hospitable climes.

GOVERNMENT:
The exact nature of government varies between the tribes, but most are governed by a council of powerful "Big Men", or local leaders with charisma and wealth. Although these councils, called Things, usually have a male majority, women usually oversee day to day running of tribal affairs, as the men are usually at sea. In Thing meetings, the wives of "Big Men" are considered to be valid representatives if the Big Man is at war, although they do not inherit their position upon their husbands death.

CULTURE:
The culture of Svinskites is focused primarily around two things: the sea, and war. Warriors ritualistically scar and tattoo themselves to mark conquests and kills. A Svinskite is not considered a man until he has killed another person. The bodies of slain enemies are scalped and dumped into the ocean, as tribute to "Guden Som Lever Under Vågorna", The God That Lives Beneath the Waves.
Svinskites enjoy poetry, much of which is about great battles and conquests. A form of competition enjoyed from the tavern to the great Thing halls is the Poet's Duel, a competition based around creating poems on the fly to insult your competitor. Although usually seen as a friendly competition, it is not uncommon for words to quickly turn into fists. In fact, the best Poetry Duelists pride themselves on doing this.
Despite being seen as filthy raiders (not unjustified after they've spent several months at sea to raid your town, rape your wife, and sell you into slavery), the Svinskites are a surprisingly clean people, bathing themselves and their homes at least once a week (on the seventh day of the week, Bathday).
 
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Terrain
Mostly rocky, though along the eastern shore, there is a long patch of fertile farmland. It is along this fertile strip of land that settlements spring up, who use it for subsistence. The rest is a landscape of jutting boulders and rock spikes, which typically contain a mixture of workable metals.
Society
A collection of small towns and settlements dot the eastern shore. These are geared towards subsistence farming and mining the vast selection of precious metals collected nearby. The meisters, chief workmen and mayors of these towns answer to the High Meister (currently Johan Franz) , who conducts trade deals with other nations - and is trusted with a great book of wrongs done to the people of Porphyria. Each wrong done to them is recorded, each loss remembered.

Most of the populace are skilled metal workers or miners, and they take great pride in their workmanship. These are not warriors, but a race of artisans and workmen. They are, however, a bitter people - once a wrong is done, it will not be forgotten until it is settled.
Relations
 
I want a land called Wildchild land, and there are giant flowers and shit and people like in Mushroom houses and everyone is happy and likes friendship! There are a lot of animals I'm Wildchild land and the leader is Wildchild who resolves all the conflict in the world.

There are giant dogs in Wildchild land because I like dogs.
 
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I want a land called Wildchild land, and there are giant flowers and shit and people like in Mushroom houses and everyone is happy and likes friendship! There are a lot of animals I'm Wildchild land and the leader is Wildchild who resolves all the conflict in the world.

There are giant dogs in Wildchild land because I like dogs.
Wildchildland is an area in the delta of the river mystia
Due to the good sediments they are able to farm extremely large mushrooms that are lived in after the edible parts are removed, their main exports are mushrooms. Because mushrooms are fungus not plants they need food which was historically given in the form of agricultural waste but they have recently begun to import waste from other countries because the mushroom industry is much more profitable than their previous agricultural practices. They speak a hyperborean language there that is closely related to Arielian and have a tradition of being looked to for impartial resolution of international conflict. They have temperate rainforests and being an island have insular gigantism which makes many species much larger there than they otherwise would be
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The Isles of the Golden Sun is a theocratic nation located in the North West of the continent. The Isles Government is a theocracy, ruled by the Primarch of the Sun Church. It’s capital is Sunnyvale.

It is highly geologically active archipelago, with numerous chains of volcanoes crossing the islands. This makes the isles rich in resources, but a dangerous place to live. With vast Sulfur and Nitre deposits, the Isles is one of the biggest gunpowder producers in the world.


Government

The Isles has an all pervasive, collectivist government, with one in every four people working in some form for the church. There is no separation of church and state in the Isles, and every person on the isles is expected to attend church during Sundays. No exceptions. It has an efficient civil service, all of whom are sworn in as acolytes of the church that record things meticulously on slates and clay tablets, which are then baked in the sun to ensure they are kept properly.

The law can be very strict, and transgressions are frequently punished in various ways. Dependant on the tier, the punishment can be as short as a day, or as long as ten years.


Punishment

Punishment involves a number of tiers, some will be enslaved and sent to work in the deep mines under the volcanos, where they are denied sunlight and run the risk of being consumed by lava, and this is where the majority of the Isles citizens will be punished for transgressions against the state.

The most creative, and horrifying, however is the dreaded mirror-ball at the centre of Sunnyvale. This great ball made of tens of thousands of tiny mirrors all focused to a point big enough for a person to be held.

The punished is restrained using numerous sugar canes bound and woven to ensure they cannot move, when the sun reaches its zenith at around midday, the prisoner is cooked alive. His flesh is then ceremonially eaten by the Primarch and honoured guests at a feast held the same afternoon.

Execution by mirror-ball is typically reserved for the worst transgressors of the law; rapists, murderers, adulterers and blasphemers will all share the fate of the ball.


Economy

The isles economy focuses on agriculture, mining and the production of explosives and fertilizers. Mining is handled by slaves and prisoners, while agriculture and the manufacturing of explosives is handled almost exclusively by church acolytes. Trade is open, but almost all money goes directly to the church, or is heavily taxed.


Weather

The weather on the isles is often sunny, with cloudy days generally treated with fear and suspicion. There is one exception, however. due to the high sulfur content of the isles, it can sometimes fall as a yellow rain. Often referred to as Golden Showers, they are seen as a blessing from the Sun itself, and work will often stop to enjoy them.


Military

The Isles military is staffed almost exclusively by fanatics, with all ships and military vehicles open topped to ensure the sunlight always reaches them.

Their elites are the Blessed. Crazed warriors who are inducted by standing within the mirror ball in set positions during an execution. If they survive, their skin is nearly permanently reddened, which they display proudly. They are fanatical berserkers to the core, and the Blessed are unlikely to live for very long, but their acts will often inspire the others around them.
Not sure anyone would want to ally with my crazies, now I've added all that crap :biggrin:
As long as you are willing to trade and willing to allow the creation of underwater settlements nearby the Genos are willing to trade with you. We could produce solar powered drones that would seed clouds before they arrive on the island in order to make it sunny all the time, but we do warn you that you should also get desalination plants for irrigation if that is the case
 
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