Collaborative World Building - GAME OF FORUMS OUT IN THIS BITCH

Setting?

  • Fantasy

    Votes: 3 12.5%
  • Far Future

    Votes: 2 8.3%
  • Fantasty-Sci-fi

    Votes: 16 66.7%
  • Modern Times

    Votes: 3 12.5%
  • Other (Comment)

    Votes: 0 0.0%

  • Total voters
    24
Wildchildland is an area in the delta of the river mystia
Due to the good sediments they are able to farm extremely large mushrooms that are lived in after the edible parts are removed, their main exports are mushrooms. Because mushrooms are fungus not plants they need food which was historically given in the form of agricultural waste but they have recently begun to import waste from other countries because the mushroom industry is much more profitable than their previous agricultural practices. They speak a hyperborean language there that is closely related to Arielian and have a tradition of being looked to for impartial resolution of international conflict.
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As long as you are willing to trade and willing to allow the creation of underwater settlements nearby the Genos are willing to trade with you. We could produce solar powered drones that would seed clouds before they arrive on the island in order to make it sunny all the time, but we do warn you that you should also get desalination plants for irrigation if that is the case

Wildchild land also have lots of Jungles!
 
OKAY fam, my nation is the Holy Despotism of God Emperor Pepsi. It's lead by Pepsi, who's a god Emperor in the same vein as like Montezuma of the Aztecs. The nation is super militaristic and is comprised of dozens of smaller, nomadic tribes so it's infrastructure is still very tribe-like and archaic.

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Also, I automatically declare war on Wildchild land for being gay and unholy :mad:
 
OKAY fam, my nation is the Holy Despotism of God Emperor Pepsi. It's lead by Pepsi, who's a god Emperor in the same vein as like Montezuma of the Aztecs. The nation is super militaristic and is comprised of dozens of smaller, nomadic tribes so it's infrastructure is still very tribe-like and archaic.

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Also, I automatically declare war on Wildchild land for being gay and unholy :mad:

Wildchild land uses their I statement magic to resolve the conflict, and become friends with Pepsi land?

Are you sure you want to wage a war, we have jungles and domesticated giant dogs, so the rough terrain, and domesticated mounts which can be used as weapons, against archaic tribe people may not be the best idea to wage war against.

Also, while the people of Wildchildland are peaceful, they will fight when provoked, are masters of deception and had mastered the use of poisons that they gather from exotic plants in the hostile terrain.

On top of that, you have quite a bit of distance to move your troops, through unoccupied lands and unsettled lands and have to either go around or through the veil isles which may not be the best idea from a military standpoint.
 
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Wildchild land uses their I statement magic to resolve the conflict, and become friends with Pepsi land?

Are you sure you want to wage a war, we have jungles and domesticated giant dogs, so the rough terrain, and domesticated mounts which can be used as weapons, against archaic tribe people may not be the best idea to wage war against.

Also, while the people of Wildchildland are peaceful, they will fight when provoked, are masters of deception and had mastered the use of poisons that they gather from exotic plants in the hostile terrain.

On top of that, you have quite a bit of distance to move your troops, through unoccupied lands and unsettled lands and have to either go around or through the veil isles which may not be the best idea from a military standpoint.
Hmm, these are good points. I ally myself with Wildchild land to launch a preemptive attack on the Veiled Isle :epik:
 
Hmm, these are good points. I ally myself with Wildchild land to launch a preemptive attack on the Veiled Isle :epik:

The people of Wildchild land stay out of conflicts or wars and hold a neutral stance, but we will accept a trade deal where we provide poisons in exchange for protection.
 
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Hmm, these are good points. I ally myself with Wildchild land to launch a preemptive attack on the Veiled Isle :epik:
The rumbling of the drums of war force the north and southern island to unite in a begrudging confederacy to consolidate incase a break out of war. Envoys send cases of fruits and cloth as good will tokens to the Pepsi empire and Wildchild land
 
Porphyria increases production of bronze, iron and steel in order to meet the needs of the Pepsi Empire. In addition, a great ornamented cannon, cast of bronze and brass, is sent to Pepsi himself as a example of what the craftsmen can produce if taken as their sole suppliers for weaponry.
 
Xirthi

To the west of Wildchildland is a mountainous region, which exist a variety of caverns and a network of tunnels. The Xirthi people are a lizard race, which are known for being cruel, dominating and harsh. They have developed and made cities in a network of underground tunnels underneath the mountains. The Xirthi have begun to utilize the minerals in the underground caverns and natural lava pools to develop and begin to master the art of blacksmithing, and armor work.

The underground system where the Xirthi have grown up has a reputation for being a dangerous environment, known for it's deadly creatures including giant deadly spiders. While most of the Xirthi have been isolated in caverns all their life, a few have begun to venture out of the cave system either to avoid torture from the Xirthi regime, or to prove themselves, and small settlements with hide tents have begun developing outside the mountainous caverns.

While it's rare for the Xirthi to venture out of their own lands, or even out of the cavern systems, the people of Wildchildland do have a trade deal with a few Xirthi mercenaries who do trade armor and weapons in exchange for the poisons that Wildchild land produces.
 
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Unable to relay orders of weapons and armor to Porphyria, the Veiled Confederacy turns to the Genosians to better improve their armies. Expeditions are sent to the inner part of the island to search for possible luxury goods, discovering that fungi can be used to produce hallucinations that produces feelings of transcendence.
 
Unable to relay orders of weapons and armor to Porphyria, the Veiled Confederacy turns to the Genosians to better improve their armies. Expeditions are sent to the inner part of the island to search for possible luxury goods, discovering that fungi can be used to produce hallucinations that produces feelings of transcendence.
We provide defensive fortifications and turrets and leave some troops nearby but don't provide any offensive technology. We try to convince both sides to not go to war
We build a hyperloop in this area as denoted by the purple line in order to help us with our trade with the veiled isle
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The south Dangan confederation is a group of several small states of various forms some are republics and some are monarchies in which there is a central governing body. They are fairly rich and the climate varies between tropical and temperate. They have fairly good relations with the Genos and reveive military assistance against incursions from Terra Dangas. There was a period where they were occupied by the Genos but they are on good terms now.

Anyone can feel free to create a kingdom or republic in the confederation
 
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I want to make a group of elves. But not stupid wussy elves. These elves are explosive breeders; having triplets is considered normal. They are also blessed with long life spans, due to the telomeres of their chromosomes degrading at a slower rate than humans.
These two factors have led to them being embroiled in constant warfare, as the elves fight over resources. War keeps the population stable; if peace were enforced, their high birth rates and low death rates would lead to them stripping the land of resources and causing mass starvation.
Elves excel in guerrilla tactics, and make no distinction between civilian and military, because in their society there is none. Elven society is run as a stratocracy, with the military playing a role in nearly every aspect of live. All civilians work to support the military, and the military works to size resources to support the civilians. Elves' belief that this holds true across civilizations has resulted in numerous incidents.
 
The Xirthi worship evil gods, who they call the Vile Ones, currently their lore or belief is that they are the offspring of the snake mother, who was a giant snake who committed sins and was exiled from the heavens for debauchery, rape and murder., Xirthi then gave birth to a few evil lesser gods, including Siras the god of cruelty, and Oroni the god of rape and suffering. The Xirthi have temples dedicated to these gods all over their caverns as well as tomes written in stone.

One of their rights is to torture and sacrifice children who they perceive as displaying signs of kindness in a ritual spanning for days to the Snake Mother.
 
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I want to make a group of elves. But not stupid wussy elves. These elves are explosive breeders; having triplets is considered normal. They are also blessed with long life spans, due to the telomeres of their chromosomes degrading at a slower rate than humans.
These two factors have led to them being embroiled in constant warfare, as the elves fight over resources. War keeps the population stable; if peace were enforced, their high birth rates and low death rates would lead to them stripping the land of resources and causing mass starvation.
Elves excel in guerrilla tactics, and make no distinction between civilian and military, because in their society there is none. Elven society is run as a stratocracy, with the military playing a role in nearly every aspect of live. All civilians work to support the military, and the military works to size resources to support the civilians. Elves' belief that this holds true across civilizations has resulted in numerous incidents.
Alfheim is the land of the elves
GoF (1).png
In order to avoid the violence in Alfheim we make our hyperloop through Terra Arielis despite it resulting in an increase in building difficulty
 
Did we ever decide on a technology level? It's a mess right now. I was under the impression Dystopian Wars was a semi-steampunk thing.
 
It looks like the vast, unknown interior is going to be our Poland... I mean battleground.
 
Did we ever decide on a technology level? It's a mess right now. I was under the impression Dystopian Wars was a semi-steampunk thing.
I think that it is supposed to be that the world was highly advanced thousands of years ago but after the great war only Genos and Luna Republic were able to maintain their technological levels with everyone else collapsing to some extent.
It looks like the vast, unknown interior is going to be our Poland... I mean battleground.
The Genos don't care about the center at all because it seems to be resource poor and only suitable for primitive terrestrial agriculture
 
Wouldn't it make sense to establish a technology level, national borders, and starting alliances before engaging in the Great Autism World War?
 
Wouldn't it make sense to establish a technology level, national borders, and starting alliances before engaging in the Great Autism World War?
The technology in this world I would like to prepose would be something similar to the PreWar Fallout Universe
 
I got the impression that it was magic based fantasy setting.

I've just been expanding the details of my worlds and lands as thing come, so when someone says "My society has airships" then I guess that means they're common place.

I think we should go with Fantasy based considering that Pepsi's land and society has been described as Archaic, and the lizard people are blacksmiths who live underground who are mainly undiscovered and/or isolated.

The wealthier nations I suppose do have some leeway for technology due to the wealth.
 
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