Command & Conquer: Remastered - Guess who's back?

Allegedly, that's no the case at all. See Andromeda and Anthem (i which the flying was implemented by EA demand. The only cool thing about the game would have been cut if it wasn't for corporate interference.)
To be fair, Bioware was pissing away five years(!) without being able to produce a single thing of worth. I can only imagine the kind of fucktarded leadership that was able to justify that amount of manpower, time and money wasted.
 
Played a bit more of it. Seems like there's some QoL changes.

+Units can be selected by type double-clicking on them. You can also Shift+drag to select, something you couldn't do in the original.
+Ore Trucks built by the War Factory will autonomously begin harvesting ore.
+You can select where you want to spawn during multiplayer.
+Differences between multiplayer factions is now explained via tooltip.
+You can import old maps made with the old version into the new map maker.

>Multiplayer/Skirmish colors have been made more saturated.

-Camo Pillboxes are now much more conspicuous to the enemy. While playing through the Soviet Campaign, I noticed the Camo Pillboxes are now a different shade of green compared to the grass, thus defeating the entire purpose of the Camo Pillbox.
-The aforementioned double-click selection feature, while handy for most situations, ruins deployable units. At one point, I tried to beach some tanks via a transport vessel, quickly double-clicking my transports like you normally would, but I ended up group-selecting my transports instead.
 
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I have nothing much more to add to this thread to be honest, but just for posterity:

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:story:

I'm going to say EA won this round.

Also for the curious, on Steam right now:
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"There was a brief moment as “Command & Conquer” booted up that triggered a flood of memories. The game flashed screens, scrolling through graphics settings that begin with “VGA” and an array of now-obsolete sound cards, and I could remember exactly where I was when I first played the two titles included in the remastered collection: “Command & Conquer: Tiberian Dawn” and “Command & Conquer: Red Alert.” I recalled the gray linoleum floor under the computer desk, the CD-ROM tray that popped out from the chassis of my Dell 486. I immediately remembered the joy of completing the campaign modes, despite frequent interruptions from my parents reminding me to finish my homework.
The feeling was familiar and warm. It was also fleeting.
First introduced in the mid-1990s, “Command & Conquer” breathed new life into the real-time strategy genre. Since then, the genre has only become flashier and more intricate. As a result, the remastered versions of “Tiberian Dawn” and “Red Alert,” released Friday by Electronic Arts, feel a bit spare in this day and age. Players still command different infantry types and mobilize vehicles ranging from Humvees to helicopters. They launch forays to reveal the map hidden beneath a black shroud. They build fortresses that serve to further the mission at hand, whether it be a task in the campaign or dominating a human or AI adversary. The graphics are sharper, the controls and interface slightly tweaked, but at the core the remaster is just two games treading the same ground they broke years ago.

Back then, the game was good, if not revolutionary. The point-and-click interface made it simple to execute your strategies. Click the building you want to build, click where you want to build it, and presto: Construction begins. Click the unit you wish to create, click where you want it to go, click whom or what you want it to shoot, and voila: It carries out your commands. All of that is still present in the remaster, which is fine.
But fine isn’t good, and I was left wondering why the remaster was made at all. The bundle includes the game’s first two titles along with three expansion packs (one for “Tiberian Dawn” and two for “Red Alert”), and it incorporated several missions from the console version of the game (PlayStation and Nintendo 64) previously unavailable on PC. But beyond that ... what’s really new?

Some games that were revolutionary when first released have since been ported to more modern platforms in order to render their worlds in stunning new ways. That doesn’t really apply here. The remastered “Command & Conquer” just files down the rough edges of a previously pixelated game. The new images are sharper, but that’s it. The update doesn’t really advance the experience I had 25 years ago. It just allows me to have the same experience now with somewhat more palatable visuals.

And there are limits. As the “Command & Conquer Remastered” intro plays out, the “upscaled” cutscene graphics, which incorporate both animations and full-motion video, still seem outdated, their content hopelessly silly. A few missions into the campaign, a pilot lets the player know they’ve crossed the border into “Bell-AIR-is,” an egregious mispronunciation of “Belarus.” Rewards for completing campaign missions are often plotless animations that, through four missions, have not been altered in any notable way from the original game. (If you’ve ever been curious about the limits of “upscaling" — improving a lower-resolution medium for high-resolution hardware — the remastered “Command & Conquer” provides a clear answer. In several such scenes, it’s as though the pixels have been smoothed over with a layer of Vaseline).

The game provides amusement and a way to revisit some fond memories, but not much that’s worthy of serious investment. Sure, the soap opera-like storyline is enjoyable for its campy qualities. Hearing General Sheppard (not to be confused with that General Shepherd) or Electronic Video Agent provide briefings on the latest dastardly doings by the Brotherhood of Nod was fun for a while, but it grew stale after a few missions. The ability to play as the baddies under the command of Kane is fun, but hardly novel. Unlike other remasters (“The Last of Us,” for example) there isn’t anything in the story that’s truly worth revisiting.

Remastered “Command & Conquer” is like the slice of wedding cake you kept in your freezer for your first anniversary. You pull it out and wax nostalgic about the memories. When you consume it, though, it’s familiar but no longer particularly enjoyable. When you first saw the cake, you’d smash it in your face. Now, you’re content just eating enough to be polite.
The gameplay is a bit sweeter than its trappings, however. The first two campaign missions are almost impossible to lose, but eventually you’re forced to formulate a winning strategy that goes beyond overwhelming force. To that end, you’ll need to rely on the specialties of different infantry, vehicle and building classes. For veterans of the original games, it’s an easy transition back into the real-time strategy battlefield. Even if that feels more like returning to a simple amusement park from your youth, rather than your favorite vacation spot.

For those more interested in testing their wits than savoring the plot (this reviewer is raising his hand), the introduction of a mission select function is a welcome addition, allowing players to jump from skirmish to skirmish.
The head-to-head mode remains the highlight of both remastered editions of C&C, putting the game’s full arsenal at your finger tips as you compete against a human or computer foe on maps of various layouts and sizes. It’s a nice touch that the AI foes will troll you through chat, too.
For the hardcore players, perhaps the most encouraging part of the return of “Command & Conquer” is Electronic Arts making the game’s source code available to encourage modders to iterate on the original property. That’s in addition to the map creator/editor that comes with the game. This notion intrigues me the most. The game has a clear opportunity to evolve from the familiar framework of the past, it just doesn’t do it in the base remastered version. Perhaps the fan community can carry the game forward. As it stands, “Command & Conquer” definitely rekindled fond memories, but it doesn’t make me want to relive them for hours on end.
At $20, the remastered titles aren’t a big spend, but I tend to find that a price worthwhile only if users plan to invest hours by either battling friends or introducing mods. If you’re only coming for the single-player experience, that $20 is probably better spent on something else — something that can rekindle the mid-90s nostalgia for more than just a few fleeting hours."

Translation:
>OLD THING BAD, SPEND MONEY ON NEW PSEUDO RETRO GAME ABOUT LESBIANS INSTEAD
 
Unlike other remasters (“The Last of Us,” for example) there isn’t anything in the story that’s truly worth revisiting.
TIL a story about an alternate World War II where Hitler never existed and (a scarily-accurate depiction of) Stalin became the new big-bad is vastly less worthy of being revisited than a bunch of shrooms turning people into zombies and troons choking dykes to death.
 

"There was a brief moment as “Command & Conquer” booted up that triggered a flood of memories. The game flashed screens, scrolling through graphics settings that begin with “VGA” and an array of now-obsolete sound cards, and I could remember exactly where I was when I first played the two titles included in the remastered collection: “Command & Conquer: Tiberian Dawn” and “Command & Conquer: Red Alert.” I recalled the gray linoleum floor under the computer desk, the CD-ROM tray that popped out from the chassis of my Dell 486. I immediately remembered the joy of completing the campaign modes, despite frequent interruptions from my parents reminding me to finish my homework.
The feeling was familiar and warm. It was also fleeting.
First introduced in the mid-1990s, “Command & Conquer” breathed new life into the real-time strategy genre. Since then, the genre has only become flashier and more intricate. As a result, the remastered versions of “Tiberian Dawn” and “Red Alert,” released Friday by Electronic Arts, feel a bit spare in this day and age. Players still command different infantry types and mobilize vehicles ranging from Humvees to helicopters. They launch forays to reveal the map hidden beneath a black shroud. They build fortresses that serve to further the mission at hand, whether it be a task in the campaign or dominating a human or AI adversary. The graphics are sharper, the controls and interface slightly tweaked, but at the core the remaster is just two games treading the same ground they broke years ago.

Back then, the game was good, if not revolutionary. The point-and-click interface made it simple to execute your strategies. Click the building you want to build, click where you want to build it, and presto: Construction begins. Click the unit you wish to create, click where you want it to go, click whom or what you want it to shoot, and voila: It carries out your commands. All of that is still present in the remaster, which is fine.
But fine isn’t good, and I was left wondering why the remaster was made at all. The bundle includes the game’s first two titles along with three expansion packs (one for “Tiberian Dawn” and two for “Red Alert”), and it incorporated several missions from the console version of the game (PlayStation and Nintendo 64) previously unavailable on PC. But beyond that ... what’s really new?

Some games that were revolutionary when first released have since been ported to more modern platforms in order to render their worlds in stunning new ways. That doesn’t really apply here. The remastered “Command & Conquer” just files down the rough edges of a previously pixelated game. The new images are sharper, but that’s it. The update doesn’t really advance the experience I had 25 years ago. It just allows me to have the same experience now with somewhat more palatable visuals.

And there are limits. As the “Command & Conquer Remastered” intro plays out, the “upscaled” cutscene graphics, which incorporate both animations and full-motion video, still seem outdated, their content hopelessly silly. A few missions into the campaign, a pilot lets the player know they’ve crossed the border into “Bell-AIR-is,” an egregious mispronunciation of “Belarus.” Rewards for completing campaign missions are often plotless animations that, through four missions, have not been altered in any notable way from the original game. (If you’ve ever been curious about the limits of “upscaling" — improving a lower-resolution medium for high-resolution hardware — the remastered “Command & Conquer” provides a clear answer. In several such scenes, it’s as though the pixels have been smoothed over with a layer of Vaseline).

The game provides amusement and a way to revisit some fond memories, but not much that’s worthy of serious investment. Sure, the soap opera-like storyline is enjoyable for its campy qualities. Hearing General Sheppard (not to be confused with that General Shepherd) or Electronic Video Agent provide briefings on the latest dastardly doings by the Brotherhood of Nod was fun for a while, but it grew stale after a few missions. The ability to play as the baddies under the command of Kane is fun, but hardly novel. Unlike other remasters (“The Last of Us,” for example) there isn’t anything in the story that’s truly worth revisiting.

Remastered “Command & Conquer” is like the slice of wedding cake you kept in your freezer for your first anniversary. You pull it out and wax nostalgic about the memories. When you consume it, though, it’s familiar but no longer particularly enjoyable. When you first saw the cake, you’d smash it in your face. Now, you’re content just eating enough to be polite.
The gameplay is a bit sweeter than its trappings, however. The first two campaign missions are almost impossible to lose, but eventually you’re forced to formulate a winning strategy that goes beyond overwhelming force. To that end, you’ll need to rely on the specialties of different infantry, vehicle and building classes. For veterans of the original games, it’s an easy transition back into the real-time strategy battlefield. Even if that feels more like returning to a simple amusement park from your youth, rather than your favorite vacation spot.

For those more interested in testing their wits than savoring the plot (this reviewer is raising his hand), the introduction of a mission select function is a welcome addition, allowing players to jump from skirmish to skirmish.
The head-to-head mode remains the highlight of both remastered editions of C&C, putting the game’s full arsenal at your finger tips as you compete against a human or computer foe on maps of various layouts and sizes. It’s a nice touch that the AI foes will troll you through chat, too.
For the hardcore players, perhaps the most encouraging part of the return of “Command & Conquer” is Electronic Arts making the game’s source code available to encourage modders to iterate on the original property. That’s in addition to the map creator/editor that comes with the game. This notion intrigues me the most. The game has a clear opportunity to evolve from the familiar framework of the past, it just doesn’t do it in the base remastered version. Perhaps the fan community can carry the game forward. As it stands, “Command & Conquer” definitely rekindled fond memories, but it doesn’t make me want to relive them for hours on end.
At $20, the remastered titles aren’t a big spend, but I tend to find that a price worthwhile only if users plan to invest hours by either battling friends or introducing mods. If you’re only coming for the single-player experience, that $20 is probably better spent on something else — something that can rekindle the mid-90s nostalgia for more than just a few fleeting hours."

Translation:
>OLD THING BAD, SPEND MONEY ON NEW PSEUDO RETRO GAME ABOUT LESBIANS INSTEAD
I can't rate the article autistic without rating you autistic.

Null, please fix this.
 
TIL a story about an alternate World War II where Hitler never existed and (a scarily-accurate depiction of) Stalin became the new big-bad is vastly less worthy of being revisited than a bunch of shrooms turning people into zombies and troons choking dykes to death.
It gets even better when you look at the story of Tiberian Dawn.

The Brotherhood of Nod, an ancient secret society and terrorist organisation that is filled to the brim with references to and themes of the Bible, appeared seemingly out of nowhere during the chaos of the 1990s. They sell themselves as the protectors and champions of the oppressed and the weak. But in reality they exploit, use and abuse the desperate and disenfranchised Third World for their own nefarious goals, commit acts of terrorism and (indirectly) participate in campaigns of ethnic cleansing and genocide. They not only have confirmed ties to various other terrorist organisations such as the IRA, the Khmer Rouge and many jihadist groups, they even outperform them in terms of brutality and ruthless sociopathy. Nod also engages in aggressive media manipulation and propaganda in levels CNN can only dream of, which BTW is also an important plot point.

Nod's leader Kane is, while never outright stated, highly implied to be the biblical Cain - the son of Adam and Eve and first murderer of man - himself.

Tiberium is initially seen as a new valuable resource that could open a lot of doors for new scientific discoveries and breakthroughs... until it starts spreading around the globe killing tens of millions of people and hundreds of millions of animals. What was initially seen as the key to a prosperous future, turns out to be the possible beginning of the end for life on Earth.

TIL: Apparently not even the plot of Tiberian Dawn is worth revisiting when compared to the genius writing of Neil Druckmann's (trans-)lesbian ryona fetish game.
 
Been asking around the OpenRA community concerning the remaster, as I intended to write a review of the remaster for ChristCenteredGamer, and I discovered some technical information of interest.

First off, the MIX files of the original games are included (even the console specific files), but are NOT 1:1 identical to the original media. Apparently, the Soviet movie files are bundled in one of the MEG files (where the remaster stuff is located).

The remaster assets would be technically portable to OpenRA, provided one owns a legal copy of the remaster, but they would require some modification to work with OpenRA's engine, roughly about the kind of changes involved in porting assets from a Unity project to an Unreal Engine project.

The open sourced DLLs aren't exactly a complete look into the black box of the remaster's code, those files are simply modern day updates of the original media versions recompiled for the modern engine, but they do contain critical information that can help OpenRA stay behavior consistent to the original engine in many key areas.
 
  • Informative
Reactions: Kane Lives
It gets even better when you look at the story of Tiberian Dawn.

The Brotherhood of Nod, an ancient secret society and terrorist organisation that is filled to the brim with references to and themes of the Bible, appeared seemingly out of nowhere during the chaos of the 1990s. They sell themselves as the protectors and champions of the oppressed and the weak. But in reality they exploit, use and abuse the desperate and disenfranchised Third World for their own nefarious goals, commit acts of terrorism and (indirectly) participate in campaigns of ethnic cleansing and genocide. They not only have confirmed ties to various other terrorist organisations such as the IRA, the Khmer Rouge and many jihadist groups, they even outperform them in terms of brutality and ruthless sociopathy. Nod also engages in aggressive media manipulation and propaganda in levels CNN can only dream of, which BTW is also an important plot point.

Nod's leader Kane is, while never outright stated, highly implied to be the biblical Cain - the son of Adam and Eve and first murderer of man - himself.

Tiberium is initially seen as a new valuable resource that could open a lot of doors for new scientific discoveries and breakthroughs... until it starts spreading around the globe killing tens of millions of people and hundreds of millions of animals. What was initially seen as the key to a prosperous future, turns out to be the possible beginning of the end for life on Earth.

TIL: Apparently not even the plot of Tiberian Dawn is worth revisiting when compared to the genius writing of Neil Druckmann's (trans-)lesbian ryona fetish game.
I'm admittedly less familiar with the original CnC than I am with RA. I remember playing it once or twice as a kid, but RA was the game I poured hours at a time into. Thankfully, this remaster gives me an opportunity to dive into it. I tried playing the free version, but I had numerous technical issues that RA never had.

My first impressions upon playing the original CnC is that it's somehow even more primitive than RA, since basic infantry have zero range, leading to many friendly fire instances with grenadiers, loading up infantry into APCs requires you to click once per-unit, rather than having them do it all at once like in RA, line-of-sight is practically non-existent, and structures must be placed directly adjacently, rather than having a space inbetween. Despite all these problems, I still find the core gameplay enjoyable. I mean, if I can play the Genesis version of Dune and still have a good time, I think I ought to have a good time with CnC.
 
I'm admittedly less familiar with the original CnC than I am with RA. I remember playing it once or twice as a kid, but RA was the game I poured hours at a time into. Thankfully, this remaster gives me an opportunity to dive into it. I tried playing the free version, but I had numerous technical issues that RA never had.

My first impressions upon playing the original CnC is that it's somehow even more primitive than RA, since basic infantry have zero range, leading to many friendly fire instances with grenadiers, loading up infantry into APCs requires you to click once per-unit, rather than having them do it all at once like in RA, line-of-sight is practically non-existent, and structures must be placed directly adjacently, rather than having a space inbetween. Despite all these problems, I still find the core gameplay enjoyable. I mean, if I can play the Genesis version of Dune and still have a good time, I think I ought to have a good time with CnC.

On a coding level, the code was refactored for each game in the following order:

Original CnC - Red Alert - Tiberian Sun - Red Alert 2


Examination of the internal names also revealed something interesting. Red Alert 1 and 2 simply used the Soviet/GDI unit code as a base from the games that preceded them for the successor game. Likewise, the Allies in Red Alert 1 and 2 were simply reskinned Nod with better coding logic.

Another interesting note is that while many of the assets were removed from the preceding titles, you could make units all the way back from OG CnC still work in Red Alert 2 because a lot of the original game logic dates back to the very first game with little essential changes.
 
Growing up my family exclusively used Macs, so my option for RTS was what Blizzard offered, it was pretty much Blizzard and ID that proudly supported Apple. Anyway just watching the intro videos to the original Command and Conquer was alone worth the $20 price of admission. You can just tell the guys at Westwood had fun making this game.

EA please let Petroglyph make Command and Conquer 5. Kane still looks great.
 
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It gets even better when you look at the story of Tiberian Dawn.

The Brotherhood of Nod, an ancient secret society and terrorist organisation that is filled to the brim with references to and themes of the Bible, appeared seemingly out of nowhere during the chaos of the 1990s. They sell themselves as the protectors and champions of the oppressed and the weak. But in reality they exploit, use and abuse the desperate and disenfranchised Third World for their own nefarious goals, commit acts of terrorism and (indirectly) participate in campaigns of ethnic cleansing and genocide. They not only have confirmed ties to various other terrorist organisations such as the IRA, the Khmer Rouge and many jihadist groups, they even outperform them in terms of brutality and ruthless sociopathy. Nod also engages in aggressive media manipulation and propaganda in levels CNN can only dream of, which BTW is also an important plot point.

Nod's leader Kane is, while never outright stated, highly implied to be the biblical Cain - the son of Adam and Eve and first murderer of man - himself.

Tiberium is initially seen as a new valuable resource that could open a lot of doors for new scientific discoveries and breakthroughs... until it starts spreading around the globe killing tens of millions of people and hundreds of millions of animals. What was initially seen as the key to a prosperous future, turns out to be the possible beginning of the end for life on Earth.

TIL: Apparently not even the plot of Tiberian Dawn is worth revisiting when compared to the genius writing of Neil Druckmann's (trans-)lesbian ryona fetish game.

And GDI is globohomo privileged elites who commit genocides in Africa and Asia.
 
I hope with the success of this remaster they consider giving the same treatment to wing commander
Or heck, Dune 2000. It already runs on the same engine that CnC and RA do, and even reuses some assets.
The only problem I see with it is that it's a licensed property, which EA would need to shill out for.
 
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