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lmao that studio is kaput
SourceFirewalk Studios was founded in 2018 with Hsu as the studio head. Ryan Ellis, the former creative director at Bungie, is the game director for Firewalk, and Elena Siegman (who’s been at studios like Harmonix, Irrational Games, and Bungie) is the executive producer.
When Sony signed the deal, it wanted the Firewalk Studios team to operate separately from the others. And so Ryan obliged by building a 1,500 square-foot building. That helped create a secure space at the beginning for the team to operate privately.
“At my core, I’m a builder,” he said. “I like building teams. I like building buildings. And companies that last.”
The team now has more than 100 people and it includes a roster of seasoned developers who have helped deliver top-selling, culturally impactful titles. This collective expertise helps this team focus on delivering a rich multiplayer game experience with great gameplay and art.
Ryan’s central business team focuses on leadership mentoring, funding, publishing negotiations, staffing, administration, and technology for every studio. That leaves the studios free to focus on their games, culture, and their people, Ryan said. Studios get creative and financial freedom, and so they should have control over their funding. Sony’s Hermen Hulst, head of PlayStation Studios at Sony Interactive Entertainment, said in a statement that Firewalk has an extraordinary team and its original multiplayer game will be an exciting addition to its portfolio.
Ryan said his company has been hiring from all over, including internationally. In the post-COVID future, the hope is to bring people together physically in the Seattle area. Hsu said in a recent blog post that the company’s goal is to give gamers moments when they’re surprised and delighted at what unfolds before them in a game.
Considering the last minute marketing they dumped into it, presumably paying amazon partly to make an episode for a show, merch, etc. and god knows whatever else they had planned(they were going to be releasing additional animated shorts and shit?), that isn't surprising. Sony spent 100 million for the shit, and that was after the previous production house they were under had supposedly secured up to 200 million in funding for it over the course of a few years. And I wouldn't doubt that Sony had more marketing deals lined up for it post launch as well.
Consider also the difference in market size between 1980s and now. Via both Steam and PS5, there's simply a much wider audience that Concord could reach than ET ever could then. This is just a fucking embarrassment for Soyny.What's actually funny about this, is people call it the modern ET of the game industry. That's actually way off. ET sold 2.5 million copies or so, and only had 700k returned from retail in the initial bubble burst, and still only eventually had 3.5 out of 4.something million copies returned supposedly. That means that ET still sold a half million copies to consumers, while this shit show sold an estimated 25-35k.
In other words, ET still likely did 20 times better than this crap.
This kinda reminds me No Man Sky. Up to the launch of that, Sony didn't buy the studio of 10 people but they did help fund the marketing for the game which resulted in the buggy mess on launch. It could be they saw Concord in development, jumped in and bought the studio like they did Bungie and then had a turd that only entered Alpha early 2023.
Absolutely. But it also keeps getting worse. With that ps5 pro announcement, all they had to show was old bullshit claiming it would run with a bit more detail. With concord being the obvious fail that it was so quickly, you know they had to cut shit out of that announcement video for the ps5 pro. They also already released their TGS schedule.Consider also the difference in market size between 1980s and now. Via both Steam and PS5, there's simply a much wider audience that Concord could reach than ET ever could then. This is just a fucking embarrassment for Soyny.
He said 18 months before release the game was in a terrible shape and some very imporant things haven't been worked on forcing Sony to spend another 200 million dollars to outsource the work.
Those guys were literally rushed to shit by Sony, if I recall; all the hype surrounding that game before release, and the fact they picked the WRONG PERSON in the team to do PR shit with, didn't help matters either. At the very least that lead to one of the more impressive cases of a "redemption arc" I've seen in this industry.This kinda reminds me No Man Sky. Up to the launch of that, Sony didn't buy the studio of 10 people but they did help fund the marketing for the game which resulted in the buggy mess on launch.
We need to keep shitting on this game until we have more pages than the game ever had users.View attachment 6435271
How long until this thread has as many pages as this game had hours?
We're already pretty close to more messages than users, we just need to do this 19 more times.We need to keep shitting on this game until we have more pages than the game ever had users.
God bless Colin Moriarty. He seems to be one of the few people in the games industry who gives a damn despite not technically being a journalist before.
The 150-300 million figure was an estimate guess with marketing included.God bless Colin Moriarty. He seems to be one of the few people in the games industry who gives a damn despite not technically being a journalist before.
So, it’s actually worse than we made it out? $400 million, Jesus. How could you even fund a game like this that much with no fanfare to justify it? It seems like Laura Fryer was also right about the company culture.
Lmao serves them right for trying to ride the coattails of capeshit and Star Wars. It’s like they wanted Concord to be as generically unappealing as possible. They wanted an excuse to play game dev for 6-8 years without worrying about the “treadmill work” that comes with upkeep post-launch."Star Wars-like potential"
Could they pick a worse fucking jinx than that holy shit.