Counter Strike

Either money got to the higher ups' heads or the leftists / marxists have invaded Valve.
Nigger this has nothing to do with politics, you brain rotted politisperg.

Classic Offensive not being allowed to release amounts to nothing more than Valve being a greedy corporation (multibillion dollar, btw) not wanting a single soul to be deferred away from the dogshit glorified casino that is CS2 due to a mod being a potential competitor because of the abhorrent state of said game.
 
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It took them 8 years to produce something that felt like something that already existed? Looking at this from the outside, I'm not sure how to feel about this. Were they charging for it, presumably thats why Greenlight was involved. How much really needed to.be modded to male CS:GO feel like 1.6?

And of this was supposed to be sold, how the fuck do you take 7 years to bring it to market when this is the product?

I'm probably retarded for not playing anything past 1.6 or caring about CS at all since I graduated highschool 20 years ago.
 
Hunt Down The Freeman did this, I'm sure of it.
you-fucked-up-my-face-mitchell.gif
"You fucked up my game company"

It took them 8 years to produce something that felt like something that already existed? How much really needed to.be modded to male CS:GO feel like 1.6?

And of this was supposed to be sold, how the fuck do you take 7 years to bring it to market when this is the product?
Part and parcel for source mods really. Anything more ambitious than a couple maps is either gonna take a decade to see release or its never going to be finished at all.
 
Honestly Valve fanboys are some of the most annoying faggots ever. They have been licking the asshole of Valve even though it has been obvious since 2018 that they fell off hard. Also almost all Valve fanboys have anime profile pictures or are Brazilians.
 
So did they use leak code or not? I keep seeing people say they did and didn't.
No, CSCO was a source mod for CSGO. It used CSGO as a base rather than Steam SDK 2013, which is (probably) why it was turned away. There was only 3 paths toward allowing it on Steam with Valve's guidelines, with Valve at the hands of two of them, either they:

1) Allow CSCO to be the exception, and ship cs:go with it.
2) Take away a developer or two working on CS2 to port CS:GO into the Steam SDK 2013.
3) CSCO ports their game over to Steam SDK 2013.

I was looking forward to being able to play something that feels more like 1.6 instead of cs2

There is still CS:Legacy, which was pretty much the same thing, only that it was actually built on top of SDK 2013. That one probably has a chance going through, if that one fails, fuck Valve.
 
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It seems that Valve says No to Classic Offensive's release.
Twitter Link (Archive)
I've been saying it for years now Valve is almost just as bad as any other shitty greedy "triple A" company, Look at how they've been treating all their games and how hard they've been pushing retarded gambling monetization schemes, their shitty work culture they masked with some fake and gay "leaked" employee handbook to lure in unsuspecting starry eyed devs, fucking over TF2 in pursuit of more profit only to leave it to rot when it didn't work out and now this shit they're pulling. They probably axed it solely to not fracture the player base so they can cash out on more skins.

I feel like most people don't see it for some reason. They still view Valve as the cool gaming company but I see it for what it is: just another once decent company with good talent being taken over and slowly rotted from the inside with corporate greed. In the next decade Valve is going to be on par with EA and Activision in terms of bad will among fans and shitty practices.
 
Speaking of TF2, a new CS2 update released and... it's more community maps (and weekly missions, WOOOW):
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Update Article

"CS:GO, where art thou?"
Weekly missions? Am I playing World of Tanks?

EDIT: All these faggots on the internet justfying Valve's moves with the whole "SDK" narrative bullshit, how about Valve and every single fucking company actually releases an actual feature complete SDK so that none of this fucking shit ever came to be.

You think you hate corporations enough. You don't.

2ND EDIT: Even Valve is going the pathway of current gaming corpos when one of the newest maps they added wasn't even playtested.
 
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Where I have issue is with the word "becoming" they've been just another soulless AAA company I would say since they introduced the hat economy around 2011-2012 in TF2. I still don't know why Valve has this gilded reputation among the gaming community when a lot of the rot we see in gaming today, they pioneered at a large scale.
I would strongly disagree with this position. Valve has made huge strides where most companies haven't.
Valve invested heavily in Linux, single handedly driving the stagnant Linux desktop into actually having growth.
They advanced Wine. They advanced VR successfully. They fixed motion controls. They made controller support universal. They are the only platform allowing modding, user reviews, hosted communities, actual forums, Universal controller support/remapping, Linux native clients, Emulation layers, Etc.
They also have pushed other companies to refund DLC passes. Something that never could happen on consoles, let alone any of the "competition".
Epic's only trick is owning UE, and their only cash cow is Fortnite. EA has nothing now. Ubislop has nothing now. Nintendo is bilking retards for bullshit hardware and shitty games. Acti-Bliz is still stealing breastmilk and making shitty games that no one likes. Take-Two/Rockstar is gliding on GTA Online. Sony has no games. Microshit can't make a goddamn first party game to save their ad infested shitbox. GOG is clunky and still has no reliable non windows clients. Itch is for furries, gooners, beta-testers, and hipsters.

Valve is dominant because they do so much for PC gaming that no one else does. It's why giants like amazon utterly failed to penetrate the PC market. It's why ever other PC gaming store sucks. They cannot win over people that already have what they want.
Free-to-play games with microtransactions? They started that with TF2 15 years ago.
They did not start this. Arguably runescape, neopets, and maplestory started this. Acti-Bliz sold horse armor. The difference is hats did absolutely nothing to fundamentally change the game. You can still play TF2 without hats.
Quasi-legal gambling being allowed and actively encouraged? Started with TF2 and CSGO.
True. No debate there. But I will argue that the money earned here from the low iq people supported the advancements valve made.
Shitty coomerslop flooding the market? I wanna say porn games have been allowed on steam for almost a decade at this point.
True. But I will argue that it is what people wanted and asked for. No other platform allows it purely because public corporations cannot handle content like this. I don't want Valve to ban anything, even if I don't like it personally.
Valve hasn't been the scrappy little company supporting PC gaming that everyone remembers in almost 20 years. Gabe Newell is a multibillionaire. If any of what I've given as examples didn't shake your confidence in Valve already, you just haven't been paying attention.
I sympathize with the gaming purist people who hate that CS2/GO has been impacted by these changes, but I also can't say I feel too bad about it, considering that people can still play CS:Gold and CS:Source right now if they want to return to the old ways. There are literally hundreds of good games on steam that don't have bullshit that the MOBAs and F2P Shooters have. I stopped playing these competiti-slop games when I realized they weren't about fun matches, but were trying to addict people to waste their time on them and buy trinkets to show off to other retarded people.
 
When you read their statement and hear what the devs have to say at face value, it makes Valve seem like they're 100% the bad guy who has no real justification for doing this. Maybe that's true, I'm not about to defend valve, but as someone who doesn't follow this, I am curious about some specifics of the Classic Offensive mod. "Was anybody making any money off of this mod", would be the first thing I'd ask. It reminds of of that Nintendo Switch emulator that got taken down, which was up for years, but only got taken down once the developer of it started asking people to pay him for access to certain builds of it or whatever. Nintendo is aware people have emulators, they're aware people will pirate shit. They do what they can to prevent that stuff from being mega easily accessible so that potential paying customers will just pay them instead of figuring out how to emulate, mod, and pirate - but there's also this kinda unspoken live and let live relationship where they know pirates exist and fighting them is a war you won't win, so try to focus on the people who will actually pay you instead of the pirates. HOWEVER, when you begin asking people to pay YOU for THEIR product, now you're making money from their products. They'll let you live if you mind your own business, but making money off of their products is their business. Keep in mind, I'm not defending Nintendo here, I'm just trying to imagine how these kinds of situations look from their perspective.

Was this actually just some completely free passion project mod that's only intention was to be a version of the game that the developers prefer more and others can enjoy too, or was someone somewhere making money off of it's development and potential release? I've seen the argument "valve used to love modding. How ironic that all their most famous games used to be mods" but that's kinda an argument I don't buy. Nobody looks at Half-Life and Counter-Strike on Gold Source and goes "is this Half Life?". CS is distinct from half life in it's mechanics and identity as a "tactical shooter". Nobody looks at Quake and then at Quake Team Fortress and goes "Is this just Quake? They're basically the game". Quake TF is very distinctly different from vanilla Quake and goes beyond just being a weapon pack as it has it's own unique mechanics and identity as a "class based shooter". So yes, many of Valves games started as mods. Mods that are mechanically distinct from the game they're derived from despite sharing the first person shooter as a genre. Classic Offensive is a mod of Counter Strike which is just.... Counter Strike, using branding that is wildly similar to Counter Strike's and mechanics that are nearly identical, but with some new weapons added. Maybe a new gametype or something (I don't follow this project, so maybe it has more going on with it).

I've also seen some people say "it got taken down because Valve is afraid of competition" but c'mon, lets be real here. Do you actually think Valve is afraid of a Counter Strike mod? Valve's audience they make money off of is people who are stupid enough or without the impulse control to not pay and gamble for virtual gun skins and virtual knives. Actually no, you can also gamble and pay for virtual gloves, which often times just look like the fucking Mechanix brand gloves you can get on amazon or at a hardware store for 15-25 bucks. Valve's target audience is people who will actually pay into their virtual cosmetics economy and be e-sports consoomers. Old men who sit around fantasizing about playing CS1.6 but not actually playing it while they complain modern CS sucks, and Zoomers who never played 1.6 but sit around saying it was the best because that's the cool kidz thing to say and they're the biggest 1.6 fans finally excited to play 1.6 for the first time with these mods - those people aren't Valves audience, and those are the people who give a shit about these mods. Some youtuber or pro player will make some video on them, they'll be popular for a month, then everyone will go back to where their skins are and what they get paid to play and talk about, and the mod will have it's niche community.

I have to imagine there was some reason other than the one we're getting at face value for this being canceled because otherwise, CS Legacy is fucked since it's actually just marketing itself as a 1 to 1 remake of Counter Strike, using branding wildly similar to and in reference of Counter Strike. Plus, those guys have a patrion where they have people donating to the project, so right now out there, someone is literally being paid to make a game that already exists in the engine that series already exists in... yet Valve has no problems with that because all their assets are original? "Your project is being taken down because it's derivative of our works, but this actual clone of our game that someone is making money off of despite it not being a game that has any identity as an IP other than apparently being 'our game but better', yeah that's all good". Something doesn't seem right. Maybe when Valve says "derivative" of their games they mean mods built directly on top of an already existing game, and CS Legacy gets a pass despite being derivative to Counter Strike creatively and mechanically since it's only using the source engine, but all the assets and code are original? I'm not sure.

Again, I don't say these things that people who looked forward to these mods probably don't wanna hear because I'm trying to be antagonistic and I'm "siding with valve" or anything. I just feel like there's a bit more going on with this than is being let on and I'm curious about it.
 
I just feel like there's a bit more going on with this than is being let on and I'm curious about it.
I agree with your post, it's too early to say anything if the mod devs are really "victims" of muh DMCA or they stole some stuff. Valve is often conservative with doing stuff like this and don't strike unless it a huge thing. HOWEVER, I do find it very suspicious that they took 5 community maps and slaped on some XP, the most laziest update they have droped so far (content wise), and it just happened to be the days after this went semi-viral (youtubers mentioning it and here of KF). Valve when it comes to CS, are greedy as hell. I can imagine them being salty about something risking their CS2 money cow.
 
From what I can see, most if not all the maps they added are from a recent map core contest. It's like they just grabbed them all from the same place and dumped them into the game since they didn't have to look elsewhere. Which I think is a shame. I'd love to see maps and ideas from other creators instead of the same handful over and over again. Reminds me of the workshop cliques that run TF2's workshop because valve is too lazy to look elsewhere for maps.
 
"Was anybody making any money off of this mod"
The mod was greenlit thru community votes, it was going to be completely free with free updates, they had a patreon that was implemented 2 years after they started development due to the community wanting to support and give them money, otherwise, they had no plans to monetise anything.
I've also seen some people say "it got taken down because Valve is afraid of competition" but c'mon, lets be real here.
This sentiment, at least from me, comes more from valve's own words, you can actually read part of the Cease and Desist that they were sent, its on their website, they specifically say that this is a problem, because it is for CS:GO, if it was for CS2 or the Source SDK 2013, they woudln't have a problem, I take this one way, the CS team at Valve is very insecure about their game, they are very mad people keep saying CSGO was better and they want to strike anything related to CSGO off the face of the earth, thus a mod using CSGO as their base would be against their best wishes, the email is worded very bitterly.
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They weren't shipping any engine code or CSGO assets, they were going to make a mod like the 2017 CSCO mod, something that clamps on top of a legit CSGO install to work, they put special emphasis on the fact it is for CSGO however, specifically.
You can check this image out in their timeline on their website march 14th.
 

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