Crash bandicoot 4 it about time

I'm enjoying the game so far... Mostly. It certainly is a bit more difficult than the original trilogy, like not even gradually, the platforming is tricky the moment you reach the second world and start playing around with the masks. But where the game gets frustrating is the boxes. The fucking boxes. The box placement is a damned nightmare and borders on 'Fuck you' design with how many boxes are just placed in parts of the level that you have no way to see nor anything in the design to make you think you can and should go there and randomly start spinning. In older games it was "Those boxes are arranged to suspiciously look like a bridge to that far off platform.", here it's "Jump off the side and into those tires you've never been able to jump in before and jump on the two boxes inside with no indication that they are there.", which is made even more frustrating because these levels are far, far longer than other Crash Games. Usually, if you missed a few boxes, you could replay the level easily in a few minutes and find a secret area to get the rest of the boxes, but now restarting means doing another ten to fifthteen minute run where you'll still miss a box or two because about 25% of the three hundred boxes in levels are the bullshit hidden ones.

And then we have the vehicle segments where your hitbox is tiny, the controls are fighting you to the bitter end and the boxes require you to swerve in a precise curve at high speeds to get them all. And if you want the N.Sane Relic, you have to get all the boxes without dying, meaning anything missed requires you to restart the entire level.
 
Just got the game today and Oh yeah this game is harder than the original trilogy(especially when I just finished CMoM wich have no difficulty) with it tight and precise timing platforming. Even the boss (only beated the first one) are harder with their multiphase, switched for infinte live mode just to beat N.Gin.

@TheAmbiguousLurker Some unreachable area in world 2 triggered my dora explorer sense, the real question is how to get here
 
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Hey the Tawna Bikini model exists in the junk data, even the upcoming artbook shows it. My guess is, we're going to get a DLC expansion to the game because there seems to be a ton of half finished stuff.
 
I was thinking more about mind over mutant...
 

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got the game and played it. its simple fun if you just playing it normally but god help you if you try and 100% it. i will not since i simply dont have the time (or rather spent it on something else) than replaying the same 10 minute stages over and over with a horrible load time for every moment i fuck up. i swear, the format dosent work since the stages are so big and have hidden crates/gems on every god damn stage, it outright encourage you to either look up a walkthrough or spent time killing yourself over and over just looking for them and you dont wanna do that if you play it on classic mode since you dont want to waste lives for nothing.

story wise, it feels like a direct sequel from crash 3 which i guess they were going for but i wish they did more with the hole different dimension part instead of having dike tiawana and female N trophy. why is N.brio even in the game? he hates cortex guts and helped crash screw him over in crash 2. again, i just did not like the stage design. i would rather have crash 2 or 3 but with twice as many levels with twice as many different themes. there simply too much focus on collecting and you dont even get anything out of it other than barging rights.


overall, 6/10. not a bad game with if you just playing it normally without collecting, you may feel a bit robed since they still sell it for 60 dollars (got my copy for 40 and i still feel cheated)
 
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If you are "gud" enough to be able to properly handle IAT, then IAT quite-easily is on par with the "average" quality level of Super Mario games; however, I do completely agree about it being one of those games whose fan bases massively over-rate them in order to insult the developers that clearly should have made them but didn't (AM2R is a Nintendo-related example due to it being an actually good Metroid game while Federation Force basically isn't even a Metroid game at all, while IAT is a Naughty-Dog-related example due to it generally being an actually good game while The Last Of Us: Part 2 is an extremely generic pseudo-intellectual action movie that is comically-thinly disguised as an actually "above average" game but still gets "10 out of 10" reviews despite said fact). Also, the fact that IAT made Female N. Tropy exist just for one selfcest joke utterly sickens me, as does the amount of filler that IAT contains 🤢
agree on that crash 4 isn't that bad if you get gud
 
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I just got the game myself. It was way harder than I was expecting. I've played the hell out of the first two to the point they aren't even remotely challenging anymore so this one's difficulty came as a surprise. The box gems are also noticeably tricky. I've only got a couple so far. They hide the crates a little too well in my opinion. Sometimes I end the level having missed just two or three, then when I revisit it I realize it was because they were hidden just outside the normal camera view like that one in Cold Hard Crash in Crash 2.

100%ing it is going to take a good while.
 
It's just like the first three. Fun, just hard enough, but fuck the crate gems. I hated them 24 years ago and I hate them now. Having to either go through every level multiple times or look up where each level's bullshit hidden crates are isn't fun.

It also plays a thousand times better than the trilogy. I don't know if it's just because I have the switch version but the input delay made it borderline unplayable. 4 doesn't have this problem, which I find strange.
 
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