Crash Bandicoot: The N. Sane Trilogy - Discuss the latest entry in the popular "Dark Souls" series

After a weekend of playing, my verdict is THIS is how you do a fucking proper remaster. You wouldn't think unless you were told that this was built from the ground up rather than using existing data to give a facelift. The attention to detail in matching it to the previous titles is staggering, the recasting for voices is pretty solid ( although that's mostly in regards to Warped ), and every stage just looks so beautiful and polished.

Most of all, they very clearly did not dumb the games down, 1 is just as brutal as I remember it to be and I love it. :feels:
 
After a weekend of playing, my verdict is THIS is how you do a fucking proper remaster. You wouldn't think unless you were told that this was built from the ground up rather than using existing data to give a facelift. The attention to detail in matching it to the previous titles is staggering, the recasting for voices is pretty solid ( although that's mostly in regards to Warped ), and every stage just looks so beautiful and polished.

Most of all, they very clearly did not dumb the games down, 1 is just as brutal as I remember it to be and I love it. :feels:
Glad to know they did their homework here.
 
Went out and bought it. Very satisfied. I'd forgotten how much I loved these games.
 
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Watching my brother play, I was surprised at how little the games themselves actually changed. The games seem to control almost exactly like they did back then. (For better or worse depending on who you are)

At the same time, it's crazy how good they look. The human characters look a bit grotesque, but I suppose with that kind of art style, an HD face lift will do that to you. The levels themselves though look marvelous and detailed though. These guys really went all out.

Now if only the original Spyro trilogy got the same treatment.
 
Watching my brother play, I was surprised at how little the games themselves actually changed. The games seem to control almost exactly like they did back then. (For better or worse depending on who you are)

At the same time, it's crazy how good they look. The human characters look a bit grotesque, but I suppose with that kind of art style, an HD face lift will do that to you. The levels themselves though look marvelous and detailed though. These guys really went all out.

Now if only the original Spyro trilogy got the same treatment.

Assuming Skylanders will die at some point in the future, the possibility is very much there if only under technical pretense. A friend mentioned during a stream that he had heard a rumor of a remaster being off the table due to Yooka-Laylee's perceived lack of success...the validity of which being questionable because this remaster itself proves nostalgic platformer collect-a-thons can be very much done right in the right hands.
 
I fucking beat it.
 

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I already own these games, why buy them again?

Because they might make new games* if they see it sells well

*spyro remasters followed by a ctr remaster followed by an actual new game that will end up being shit because the devs don't actually know how to make new content,
 
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Is it me, or did they make the motorcycle races in Warped harder? I was having lots of trouble with them last night, when they weren't really a problem for me as a kid. I can't tell if it's the game's fault, or I'm out of practice.
Having played the full PS1 trilogy within the last year, I can confirm that N. Sane Trilogy is legit much harder than the originals

followed by an actual new game that will end up being shit because the devs don't actually know how to make new content
Because they learned nothing from Wrath of Cortex, or Crash of the Titans when Crash's redesign looked like a Dr. Seuss character with brain damage and Aku Aku (whose voice actors are both black) was changed from having big lips to looking like a fucking monkey, or the sequel Mind Over Mutant which was basically just a movie made up of animated cutscenes done in different animation styles (they even went full Kappa Mikey by ripping off DBZ)
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Having played the full PS1 trilogy within the last year, I can confirm that N. Sane Trilogy is legit much harder than the originals


Because they learned nothing from Wrath of Cortex, or Crash of the Titans when Crash's redesign looked like a Dr. Seuss character with brain damage and Aku Aku (whose voice actors are both black) was changed from having big lips to looking like a fucking monkey, or the sequel Mind Over Mutant which was basically just a movie made up of animated cutscenes done in different animation styles (they even went full Kappa Mikey by ripping off DBZ)
It did seem like the went off the rails there.
 
:deviant:I hope Tanya senpai notices me... :deviant:

This game is beautiful.
 
After a weekend of playing, my verdict is THIS is how you do a fucking proper remaster. You wouldn't think unless you were told that this was built from the ground up rather than using existing data to give a facelift. The attention to detail in matching it to the previous titles is staggering, the recasting for voices is pretty solid ( although that's mostly in regards to Warped ), and every stage just looks so beautiful and polished.

Most of all, they very clearly did not dumb the games down, 1 is just as brutal as I remember it to be and I love it. :feels:
Ehhhhhhhh to me it seems like they did needed to change the hitboxes for the bosses tbh. I jumped on top of the first bosses head (part 1) plenty of times before it was recognized on top of dying many times in the water levels despite me landing on the damn plants. Other than that it has been a great game. I so hope Spyro gets the same treatment and ofc any PS1 remaster should be different enough 3 generations later and is something good unlike last gen "remasters".
 
I would have loved a Crash Bandicoot show but that would mean compromising the series a lot sooner than the PS2...
 
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I would have loved a Crash Bandicoot show but that would mean compromising the series a lot sooner than the PS2...
That's true. Of course there were plenty of video game-turned-cartoons in the 90's. Crash would've been TOO easy to see as some bloated 65 episode syndie cartoon like they did to a blue hedgehog feller. Who thinks they would've gotten Jim Cummings to voice the guy? It speaks for itself!
 
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I stopped playing it for a while and came back to it today. Finally got around to (almost) completing Crash 2. I'd been hoping that they would've improved the jetpack controls. I never beat Crash 2 as a kid solely because of those goddamned Jetpack levels.

Nope. Just as unplayable as ever. It's cliche to complain about the difficulty, I know, but I'd forgotten just how frustrating these games could be.

Those bee levels legitimately ARE harder, though. In the original, you could spin them all away with minimal effort. It's still possible in the new one, but it's a lot more difficult and requires you to time it EXACTLY right. If you're a nanosecond off, prepare to "woah!"
 
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I've a question. I rented one of the Crash games for Gamecube years ago. It was fun from what I remember. I also remember playing at a cousins house and specifically I remember Coco in like China or something?

So should I start with this on ps4 or the new one?
 
I've a question. I rented one of the Crash games for Gamecube years ago. It was fun from what I remember. I also remember playing at a cousins house and specifically I remember Coco in like China or something?

So should I start with this on ps4 or the new one?
Might as well get the N Sane Trilogy first. Three solid games for the price of one. Plus I'm thinking the one you played was the Wrath of Cortex and I would describe that as a mediocre version of Crash 3.
 
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