- Joined
- Feb 2, 2023
Despite the subtitle, this thread isn't for Pokémon, Digimon, SMT/Persona, or Palworld discussion. All these games have their own threads to be discussed in. Instead, this thread is for the smaller indie games that Steam dubs to be part of the "Creature Collector" genre.

What is a "Creature Collector" game?
In simple terms, it's any game with a heavy emphasis on/core gameplay loop revolving around befriending (taming/capturing/raising/etc) some kind of magical creature. There is often a great emphasis on collection, although most smaller examples are more focused on combat.
This genre used to be a nonentity until around 2020, 2021ish when a bunch of smaller indies started popping up on Kickstarter claiming to be part of it. A notable example from just before that era would be the infamous TemTem, literally marketing itself as "the Pokémon MMO you've always wanted", with other vague success stories after it including Cassette Beasts, Palworld, and Monster Sanctuary.
Now, the definition of this genre is actually very vague. Despite the criteria i've laid out at the top of this paragraph, nobody seems to really know what counts. If you go to the genre tag on Steam right now, for instance, you'll see the more reasonable examples like Digimon World: Next Order and Monster Hunter Stories 2 sitting next to... endless "Hidden Object" games, some Lo-Fi study tool with creatures kind of in there somewhere, and Rune Factory of all things.
So what is this, then? Does any game with any creature-raising aspect fall into the "Creature Collector" tag?
Nobody knows! That's the beauty of burgeoning genres. Everything is uncertain, 99% of examples are derivative crap, and nobody takes any of them seriously until one standout example of originality defines the genre for years to come.
Creature Collectors have yet to find their standout example, despite many many attempts and the genre's relative age (it can be argued to have existed since the publishing of the first SMT game... in 1992), so as of now they exist as a loose collective of Pokémon-likes tied together mostly by the Steam tag and whatever Gym Leader Ed decides to feature on his channel that day.
Why are you making an entire thread on these?
Mostly as containment for my own sperging. I've been fascinated with this genre for a while now and don't want to keep barging into other threads to lament the massive amounts of wasted potential in this concept.
However, I also find the new "crossover era" of these games-- where the most "successful" games from the original wave of indies create rogue-like spin-offs of their main game that involve the creatures of other Creature Collector games crossing over with theirs-- to be pretty entertaining in a circlejerky kind of way and wanted to share this odd development with the rest of the farms. I don't think i've ever seen this kind of stuff in the indie sphere before, and it's especially odd that it's happening in such a tiny genre that's predicated around immersion in its own "unique" universe of monsters.
The main examples of this crossover era, at the moment, are the upcoming Abomi Nation: Monster Rifts and TemTem: Swarm.
Feel free to post about any upcoming "Creature Collector" here, or any drama regarding their devs. There's already been plenty, what with Necromancer's Gift taking the money and running or TemTem and Palworld's numerous controversies, and given how most of these devs and their players come from the incredibly toxic Pokémon fandom... I'm sure it'll be a whale of a time.

What is a "Creature Collector" game?
In simple terms, it's any game with a heavy emphasis on/core gameplay loop revolving around befriending (taming/capturing/raising/etc) some kind of magical creature. There is often a great emphasis on collection, although most smaller examples are more focused on combat.
This genre used to be a nonentity until around 2020, 2021ish when a bunch of smaller indies started popping up on Kickstarter claiming to be part of it. A notable example from just before that era would be the infamous TemTem, literally marketing itself as "the Pokémon MMO you've always wanted", with other vague success stories after it including Cassette Beasts, Palworld, and Monster Sanctuary.
Now, the definition of this genre is actually very vague. Despite the criteria i've laid out at the top of this paragraph, nobody seems to really know what counts. If you go to the genre tag on Steam right now, for instance, you'll see the more reasonable examples like Digimon World: Next Order and Monster Hunter Stories 2 sitting next to... endless "Hidden Object" games, some Lo-Fi study tool with creatures kind of in there somewhere, and Rune Factory of all things.
So what is this, then? Does any game with any creature-raising aspect fall into the "Creature Collector" tag?
Nobody knows! That's the beauty of burgeoning genres. Everything is uncertain, 99% of examples are derivative crap, and nobody takes any of them seriously until one standout example of originality defines the genre for years to come.
Creature Collectors have yet to find their standout example, despite many many attempts and the genre's relative age (it can be argued to have existed since the publishing of the first SMT game... in 1992), so as of now they exist as a loose collective of Pokémon-likes tied together mostly by the Steam tag and whatever Gym Leader Ed decides to feature on his channel that day.
Why are you making an entire thread on these?
Mostly as containment for my own sperging. I've been fascinated with this genre for a while now and don't want to keep barging into other threads to lament the massive amounts of wasted potential in this concept.
However, I also find the new "crossover era" of these games-- where the most "successful" games from the original wave of indies create rogue-like spin-offs of their main game that involve the creatures of other Creature Collector games crossing over with theirs-- to be pretty entertaining in a circlejerky kind of way and wanted to share this odd development with the rest of the farms. I don't think i've ever seen this kind of stuff in the indie sphere before, and it's especially odd that it's happening in such a tiny genre that's predicated around immersion in its own "unique" universe of monsters.
The main examples of this crossover era, at the moment, are the upcoming Abomi Nation: Monster Rifts and TemTem: Swarm.
Feel free to post about any upcoming "Creature Collector" here, or any drama regarding their devs. There's already been plenty, what with Necromancer's Gift taking the money and running or TemTem and Palworld's numerous controversies, and given how most of these devs and their players come from the incredibly toxic Pokémon fandom... I'm sure it'll be a whale of a time.
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