I completed a run of Wizardry 8 recently trying to figure some stuff out. I deliberately filled 4 slots with just fighters and made two of them Mooks so I could give them Giant's Sword. Even at mid-level I was dishing out so much damage per round that I was able to pop a whole rapax group in 1 round, basically clear the entire upper castle in like ten or fifteen minutes. In this game survival is all about abuse of combat walking and chameleon to avoid encounters until you're ready, and MELEE DAMAGE. Melee damage is necessary and if you optimize multiple party members for it, it is absolutely busted.
There are at least 4 Giant's Swords in the game, so I really should have made 4 Mook fighters. I sort of forgot, been a while since I last played.
This game could really use a mod for difficulty. In order to make the big battle with the Rapax at Ascension Peak challenging you would literally have to triple the amount of Rapax in the area and probably give some of them more hit points too. As it stands, the main "difficulty" of that fight is simply how long it takes to painstakingly combat walk up to the mobs, who are all spellspammers perfectly content to stand 100 yards away from you and wait for you to reach them. And the Savant is a joke, I popped him in one round. He would need to have at least 10,000 HP and be surrounded by extra powerful henchmen to be a challenge. My party which was STILL not completely optimized was dealing at least a few hundred damage per round. Only like 2/3's through all the non retro dungeon content I literally could not locate an enemy who would survive more than 2 rounds. Oh except Adamantium Slimes because of their ridiculous damage resistance, but it's not like they were hard to beat, just took more turns.
On the other hand, spells are so weak in late game (aside from buffs which are crucial) that my casters might as well have been waiting in the lobby. In fact, once you get one of those Giant's Swords, it actually becomes pretty hard to train magic because you kill everything before you even get a chance to fully buff. I was watching a video about Wizardry 7 which I've never played and reading some info on various sites and apparently this is the exact opposite situation as that game, where spells are insanely overpowered and the best party is literally all fairy magic users. Pretty funny.
I'd be curious how much of a pain it would be to totally forego magic users/bards, just nothing but beatsticks. It would be a lot more painful early and mid-game, but once you hit your stride it might work alright, it'd just be really tricky getting past the spellspammers who cast instant death, insanity, and turncoat. Might need to push Piety and give everyone Iron Will, or resort to using items for magic protection buffs.
On the topic of mods, it would also be nice for something completing the incomplete content, as in actually put the T'Rang/Umpani allies at Ascension Peak like was probably intended. Cuz I found out there's basically no downside (and actually a big upside) to doing the T'Rang Umpani Alliance questline, then just killing both factions anyway. Despite already doing the alliance quests, I still got the rewards for blowing up the Umpani and T'Rang ships. The way it should probably work, the T'Rang and Umpani should both show up at Ascension Peak and be either friendly or hostile depending on your current status with them. So doing what I did, I should have needed to fight my way through an army of T'Rang AND Umpani AND Rapax all pissed off at me at once lol. I'd still have done it just to see how quick I could cut down the mobs with my overtuned fighters.
My party:
HITBITCH (Female Human Fighter, wielder of the IVORY BLADE)
TANYA (Female Dwarf Fighter, wielder of EXCALIBER)
MIMMET (Female Mook Fighter, wielder of GIANTS BLADE 1)
CH'WENDE (Male Mook Fighter, wielder of GIANTS BLADE 2)
GLAM (Female Hobbit Bard, wielder of the INFERNAL FUCKING HORN)
SPROCK (Male Elf Bishop, we needed someone to cast the buff spells lol) -- I called him Sprock because I picked the portrait that kind of looks like Leonard Nimoy. Last time I did the same thing and called him Spelf.
lots of female characters since the necklace of endurance and locket of reflection are female only for whatever reason.
Anyways I love this game, probably my favorite CRPG of all time, wish there were some modern games more like it. The in-engine tactical movement sucks and adds nothing to the gameplay but tedious waiting, so it would have been better to have a dedicated battle screen as in previous titles. But other than that and some balance problems it's pretty fuckin' awesome.
The thing it does that I really love is it blends the point and click adventure and turn based D&D style gold box rpg genres flawlessly. These two genres work really well together. Only wish there were more ways you could interact with your environment by clicking and combining items. If you took this to its extreme depths you could make a very immersive game. Character building, tactical combat, and immersive environment all wrapped into one. And yes I like the mouse click based movement. You can play this damn game one handed and it works great! Just gotta get out of the WASD mentality. This game practically never requires you to strafe or back up.