CyberChud, a TempleOS 3D game engine

just tried it, getting about 40 fps in the starter room.
slight problem, the game does not like the trackpad, or the joystick, or the touchscreen.
in fact i can't get outta it, i dont have a keyboard/mouse on hand right now so i gotta hard reboot my deck.
ill make a bug report in the repo tomorrow.
 
just tried it, getting about 40 fps in the starter room.
slight problem, the game does not like the trackpad, or the joystick, or the touchscreen.
in fact i can't get outta it, i dont have a keyboard/mouse on hand right now so i gotta hard reboot my deck.
ill make a bug report in the repo tomorrow.
Putting this on Steam would be awesome. People might chimp.

Also is this something people could just make levels for with BSP files?
 
add sidson
The Sidty Limits.gif
 
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God bless you for making this.

God speed Terry make sure to keep the CIA Niggers out of heaven ;)
 
the bug report has been made in the gitgud repo, the game has mouse issues with its default resolution but when maxmised its fine (my secend post on the repo's issues section goes into more details)
 
it's been done, CyberChud now has an official SGDB entry with artwork
yoinked a mates steam account to upload it (like hell i'm using my actual one) and it's done:
I encourage others to make better artwork (mine's shit and was made in a minute or so) and to upload it (use a smurf account or something) so CyberChud has many options for steam artwork.
 
Reading the Open Source Community thread in Community Watch reminded me to come here. Just wanted to give some BIG props on your work. Unlike modern programmers that just creates some shit app so they can pad their resume/github (I'm guilty of this too), you emobody that old school hacker ethos.
 
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