Cyberpunk 2077 Grieving Thread

Oddly enough, you'd be surprised. Apparently when Witcher 2 found its way onto torrents, it was reportedly the Steam version that was so dispensed. It was almost as if the pirates felt that putting up torrents of a non-DRM'd game was beneath them.

You can crack steam's default DRM by following a simple guide while Denuvo just annoys everyone. No idea about epic's drm though.
 
You can crack steam's default DRM by following a simple guide while Denuvo just annoys everyone. No idea about epic's drm though.

Simple answer: Their DRM is even a bigger joke. I played that Close to the Sun game and it felt like Epic barely bothered to even have a DRM on the fucking thing.
 
A solution to piracy is already well known in the commercial application space, and that is making it so that paying for your software is worth it over and above pirating it. For instance, paying customers get technical and other support, security and other updates, proper documentation, an upgrade path, and so on, which pirates don't get unless and until they pay for it in the first place. Of course, for commercial applications this sort of thing is easier than for games. But games used to try; there was a meaningful difference in getting a dodgy CD-R with "QUAKE" markered on it from your fat mate from getting the proper boxed game with manuals, feelies (remember when games had feelies?), stickers, possibly a patch or a flag or a T-shirt, a cloth map of Britannia, a star atlas written by Robert Holdstock, or suchlike.

(God I miss the days of boxed games. DVD cases with a quick start sheet tucked in aren't the same.)

Simple answer: Their DRM is even a bigger joke. I played that Close to the Sun game and it felt like Epic barely bothered to even have a DRM on the fucking thing.

Even back in the pre-internet days, DRM was seen as a fucking joke. On the Atari ST there was roughly one game which provided any meaningful resistance to being cracked and that was Dungeon Master, which relied upon accessing the original disks which had a "weak bit" at a given location. The weak bit would be read as a 1 on some occasions and a 0 on others, and by accessing that bit 20 times, it would then discern that the disk was real if it was random every time, or not real if it was always a 1 or always a 0. This made it look like a copiable disk and you could copy it with most disk copier programs no problem and the copies would look good, almost as if there was no DRM. However the clever bit wasn't that. The clever bit was that the copy protection checks were salted throughout the game at seemingly random intervals, and if they failed they wouldn't quit or bomb the system immediately. No, they'd let you play on for an arbitrary amount of time before crashing to desktop. So early piracy attempts would pop open a debugger and disable the weak bit check upon first loading. They'd then think they did it. Then ten minutes later, wallop.

Only when one singular autist who went by the sobriquet Was (Not Was) went through the entire assembly language code (which was compressed with a proprietary algorithm just to make things a bit more difficult) line by line for the whole game and systematically deactivated the protection at every juncture was it finally cracked.

There is a solution to piracy which business software developers use and which is the only one that seems to work, and that is the big fucking database. If you can have every copy of the software you sell embedded with a secret serial number generated upon download in a way that's difficult to find or clock the existence of, and obtain (possibly by agreement with Steam, Epic Store, GOG, etc) records of which users purchased which serial number, you can then look for copies on torrent sites and then determine whose copy has been thus leaked and sue them. Autodesk, Adobe, etc. do it via the Business Software Alliance, but that has its own problems (the need for database maintenance for one, and their policy of offering cash rewards to people to grass their employers and the concomitant failure of litigation that this can engender.)
 
I fondly remember the early pre-internet days of companies attempting to find workable DRM solutions. On boot, Chuck Yeager's Air Combat would pose you some random aircraft-related question like this:

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The game came with a massive spiral bound tome of a manual that included spec sheets for all the planes in the game, so every time you wanted to play you'd have to pull it out and dig through trying to find the wingspan of a B-52 or whatever. There was no index, of course.

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A wrong answer would unceremoniously kick you back to the command prompt. I have no idea if this system was at all effective in stopping people from illegally copying the game (I suspect not), but I always thought it was kind of charming.
 
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Honestly, my biggest experience with DRM was this shitty system called "StarForce" and my god it was a fucking pain in the ass. Starforce was a sort of protection thing for licensed games here in Eastern Europe, but this thing was so damn broken it ended up being a free endorsement for piracy. StarForce would occasionally refuse to launch the game you bought/installed, whenever the disk got scratched (which was inevitable) StarForce would scream how you tried to copy the game an will be arrested. Whenever you lend the game to a friend or update your PC you'd narrow your numbers how many times you can install the game before StarForce would pretty much hardlock the disk and prevent you from installing said game. Furthermore, whenever StarForce would install it would gradually overload your PC thus making the games lag and run like crap, to delete that fucking thing entirely you had to find a special program for that which was it's own pain back in the day and the cherry ontop of this cake is that StarForce would gradually slow down your DVD/CR roms disk reader so it could make sure the game wasn't tampered, which would lead to chances of the DVD/CDrom getting busted and not being able to read any other disks. This thing was such a mess that every Russian gaming magazines refused to cover games that were under StarForces protection
 
Same thing with the original US release of the NES; their attempt to install anti-piracy mechanisms are what cause all NES cartridges to eventually fail as it was shoddily implemented
 
I fondly remember the early pre-internet days of companies attempting to find workable DRM solutions. On boot, Chuck Yeager's Air Combat would pose you some random aircraft-related question like this:

View attachment 795923

The game came with a massive spiral bound tome of a manual that included spec sheets for all the planes in the game, so every time you wanted to play you'd have to pull it out and dig through trying to find the wingspan of a B-52 or whatever. There was no index, of course.

View attachment 795925

A wrong answer would unceremoniously kick you back to the command prompt. I have no idea if this system was at all effective in stopping people from illegally copying the game (I suspect not), but I always thought it was kind of charming.

Thing is, that giant manual would have added value in and of itself because that's just the sort of extra that a plane sperg (i.e. the game's target audience) would have appreciated. But yeah, the "what is the nth word on page x" was a classic pre-internet DRM that was cracked by your dad's office photocopier.

The original Worms got round that though. The CD version didn't have it because back in 1995 CD writers were super expensive, but the floppy disk version did. Aside from the manual you got a code book, and upon loading you had to enter a 4-digit number at row X, column Y, page Z. And to make it copy-proof they printed it in glossy black text on a matt black background. Of course, once again, loading the game into a debugger or disassembler and determining the mathematics used to calculate the "Magic Password" could crack it nicely.

Possibly the stupidest pre-internet DRM was the Lenslok. Thankfully the 8-bit systems that had games protected with this was before my time, but it was utterly, utterly brain-damaged. It would show a scrambled image containing a magic eye number or code and you'd have to hold up a bit of plastic with a specific prism in it up to your eye it optically. Of course, this relied on you knowing exactly what the focal length of the Lenslok device was and also having a screen of exactly the right size, or you'd just see a confusing mess.
 
So whats the over-under on our favorite ageless actor? Brain uploading or the devs moving the chronology with the hologram shit as a red herring?
 
So whats the over-under on our favorite ageless actor? Brain uploading or the devs moving the chronology with the hologram shit as a red herring?

Well, according to the wikia one of the friendly helpers you can get is your "childhood hero" so with Keanu being Mr.Silverhand, it does give an interesting concept since according to the book he has a bone to pick with the city.
 
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Being this fucking mad about this game happening and the developer literally giving less of a shit about what you think. How do these people not drop dead from the perpetual cardiac stress?

This person sounds like they're gonna commit suicide then and there over what is nothing more than generic boxart. If they are:

EDIT: In fact, imagine going up to their house on Halloween dressed as the Cyberpunk boxart. They'd probably shit themselves.
 
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Well, according to the wikia one of the friendly helpers you can get is your "childhood hero" so with Keanu being Mr.Silverhand, it does give an interesting concept since according to the book he has a bone to pick with the city.
That.... doesn’t answer my question. If they haven’t moved the timeline, then he’s either in the chip or an octogenarian.
 
That.... doesn’t answer my question. If they haven’t moved the timeline, then he’s either in the chip or an octogenarian.

Honestly, I think they didn't move the timeline and more that he's alive but hasn't aged due to all the cybernetics inside his body. Combined them probably playing the joke off "Keanu never ages"
 
A wrong answer would unceremoniously kick you back to the command prompt. I have no idea if this system was at all effective in stopping people from illegally copying the game (I suspect not), but I always thought it was kind of charming.

I remember those days... though my most memorable was X-COM and their code numbers on the manual pages. I lost my manual at soe point but remembered enough unique codes that I could kind of get by... I also spent a long time scouring the internet on my dialup connection looking for a digital copy of the manual or a page code list.
 
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Being this fucking mad about this game happening and the developer literally giving less of a shit about what you think. How do these people not drop dead from the perpetual cardiac stress?

To be fair, why would CDPR give a shit about spergs like her? It's not like she's gonna be a customer, anyway, even if they made the lead character a black female who identifies as an Apache helicopter.

Also, look at the shit she's working on. She's definitely not CDPR's target demographic (and she probably has shit game design sense, anyway).
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Troons are having a bitchfit over problematic implications / imagery again.
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Can you have gay sex with ageless Keanu-bot tho...that's my burning question.

The game reminds me of Ghost in the Shell. I imagine they took influence from that and Blade Runner, Ex Machina, etc.
 
Can you have gay sex with ageless Keanu-bot tho...that's my burning question.

The game reminds me of Ghost in the Shell. I imagine they took influence from that and Blade Runner, Ex Machina, etc.
He can "show up anywhere", as he's a manifestation of your thoughts/implant/something like it.
Troons are having a bitchfit over problematic implications / imagery again.
Trannies don't want to be represented by a person who doesn't strut around going IM ENBIE HOMO-FAG QUEEN TRANS FUTURE IS FEMALE, but they also don't want to be represented by a transwoman put on display in a sexual manner, exactly how we do with cis men and women in today's society.

The fuck do these retards want? They live for sexuality. They chemically alter their body for sexuality. They want to be a hot girl with a dick. "Here, have one" CD Projekt Red says, but oh no. It's wrong.

I read a comment saying "I can't wait to see the incels be upset about this", and as per usual, ironically it's the people it's mean to please who are upset.
 
Can you have gay sex with ageless Keanu-bot tho...that's my burning question.

The game reminds me of Ghost in the Shell. I imagine they took influence from that and Blade Runner, Ex Machina, etc.
The source material is old enough that it might actually be the other way around, and the guy he’s portraying is an established character that supposedly died half a century ago in-lore. He’s either got some premium shit in his body or his brain got scanned into that chip everyone is fighting over.
 
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