Cyberpunk 2077 Grieving Thread

DIRECT SLAVIC TRANSLATION

Also, hints of spaghetti code?
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This isn't quite as bad as it seems. I'm willing to bet that what they're looking at is prebaked output from a tool like Houdini - all procedurally generated but generated when the game is compiled rather than at runtime. This gets used a lot for situations where you've got a lot of complex but regular geometry that needs pathing and is subject to change during dev, i.e. city maps. If you want to see a really cool doc on how this can work in a real game check out the GDC lecture on the technical challenges in PS4 Spiderman.

If it actually is hand-coded though this game is far more fucked than I expected.
 
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I didn't encountered any issues on SeX but I played for maybe 2 hours because installation took me 5 hours to download 50 GB patch. It's like downloading game to the physical game that you bought in store. Imagine this happening 20 years ago. Publish game that requires you to download additional 2 GB of files for game to properly run.

What grinds my gear in game is shitty interface. I have never played a game that had to "Press X to start" and then "Press = to start" to get into the menu screen. Two times? Really?
Main menu is a mess. My TV is obsolete (some first Panasonic plasma 60'') and some games has to adjust the screen size 'coz for some reason they don't fit. Cyberpunk is missing this option unlike RDR2 that had this from the start. Although I can play the game some icons on the screen are cut in half. Not a big deal but still... The most broken thing for me is navigation in main menu. Why the fuck is there a cursor to move with right stick?
When game was under development maybe, just maybe nobody seen how grain filter suck ass in cinematics. I remember first ME and how shitty it was back then. I don't how how pleasing is it to the audience but I thought that after ME, game developers established to never put this filter back. It seems I was wrong and some troon likes to see black grain on screen 'coz it's fancy and recalls some movie from 35mm film reel.

The visuals are OK for me. I don't like the art direction that game follows but it is acceptable because its coherent.

The game mechanics - especialy melee - kinda reminds me of Escape from Butcher Bay. It was new back then and gave some fresh in fist-to-fist combat but that game is like 15 years old and same mechanics don't please me at all. For me it's even downgrade because in Escape from Butcher Bay you could go one-on-one with anyone (even last boss). Here there are "red" enemies that can break your block which is kinda redundant because in the end there is a counter attack that blows his unblocking strike. They added something that destroys need of blocking. Unlike in new Star Wars game where your counter doesn't work on "red strike".

Also, can someone tell me why everyone hates me from the start? I have chosen Nomad backstory and neither mechanic, local Sheriff or customs officer are at least neutral to me. Everyone fucking hates me to their bones like I had a great night with their mothers and they were so pleased that they introduced me as new stepfather.
 
This is official game art? Source?
no, this is from another game from the game awards i think.

 
Here's a much better clip. stealth has zero effect. Also a spec ops soldier slips on a corpse and instantly dies,


I have hard time believing that something like this happens in a game released in 2020. Only reason I can think for that retarded police-teleporting-in stuff is that their pathfinding algorithms are literally so crappy that otherwise cops couldn't find the player at all. This alone is enough for me to not buy this shit until this has been changed.
 
I got to the mission where Evelyn slits her wrists in Judy's bathtub, it's pretty heavy. Judy's reactions were great - being upset and blaming herself for leaving the apartment for a bit, getting pissed off at the dispatcher for not sending someone out straight away and telling her to put Evelyn's body on ice until the next day. It hit hard, like I wasn't crying but it was definitely a little tough to watch. Johnny being inappropriately edgy about it was kind of funny but also kind of like "Dude, wtf." I definitely think the writing is one of the high points of this game.

I'm a little disappointed about the interactions with Victor and Misty so far. The start of the game did a good job of showing that they were all pretty close, especially with their reactions to V getting shot in the head and the fact that V's going to be completely erased as a person soon. It's a little disappointing that you can't really say much to them apart from a repeating dialogue about how they've been, using Victor's ripperdoc services and asking Misty to read tarot cards, which I only did once but I'd assume doing it again gets you the same result. But I'm still relatively early in the story so maybe they'll be more involved later.

I do like that if you take someone's call but get interrupted by hitting a quest marker or starting a fight, V hangs up and then calls them back when it's over.

EDIT: Also the car radio never fucking works. Sometimes it'll cut out halfway through a song.
 
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I've played around 9 hours now, and it's really not the apocalyptic bugfest that's been described by the gaming press (as if their word is worth anything much anyway). I've had one total freeze, and a couple of janky NPC spawns, and that's about it. I'm getting 60fps at 1440 on my 5700XT with no stutter or tearing. Turning on VSync and turning off Cascading Shadow Effects really helps stability, if you're having trouble with it. The worst consistent bug I've seen has been that collision detection is a little twitchy in pedestrian areas.

As for people that have been screaming disappointment about it - I blame the fanbase hype train more than anything: there's a distinct stench of McDonalds Szechuan Sauce about the loudest voices.
 
Come on guys, is it really that bad? I don't like the sound of the glitches and crashes and whatnot and of course the base PS4 and XBO versions are a disaster, but putting that aside and focusing on the game itself, is it really that bad?

I'm not trying to target anyone here but I will say that there is a cynical attitude among gamers where any game with any sufficient amount of hype has a target painted on it's back where some gamers want to see it take for a fall for whatever reason, with a game that has had as much hype as Cyberpunk, it's very easy to see it becoming a victim of it's own hype, but that doesn't mean it's actually bad though, if you go into a game wanting to hate it you're probably going to hate it.

I will say this though, if I do wind up being disappointed with Cyberpunk I may be done with video games or at least put it way on the back burner, it's just getting to be too much, the politics, the disappointments, I came close to bailing on video games back in 2014 after Bioshock Infinite disappointed me and Gamergate happened, the whole thing seemed to be going south, but I stuck with it because at the time Metal Gear Solid V was on the way, then that was a disappointment too, now the thought of having a third major disappointment just may be a case of three strikes and you're out.

It just seems like something may be fundamentally broken with video games, almost nothing seems to live up to it's full potential anymore, maybe the technology has just gotten too complicated for anyone to realistically be able to wrangle anymore, maybe the woke era of hiring people not based on talent or merit but on gender and skin color is what's killing it, I don't know.

Just please, not Cyberpunk, not this game too, you know what I mean? For fuck's sake.
Come on, Triple A has been dead/dying for a very long time. Just play roguelikes, autistic military simulators and the occasional triple A game, 5 years after release with the total conversion mods that make it good. Cataclysm DDA is great fun, same with Command Modern Operations and Kerbal Space Program - with 30-50 mods all made and maintained by around 80 different authors, over 8 years swearing and crying as the game gets updated every 3-6 months breaking their mods.

I suspect that large game development companies have it in their mind that consumers don't actually care if the 'game' part of the game is particularly deep, and that priority is best focused elsewhere. It is what is selling at the moment too, but I don't know how much of that is people actually enjoying the games or just buying off of hype, familiarity or other reasons. So much money is poured into hundreds of thousands of skilled man-hours to produce something like Skyrim, I think because they just didn't think people would care about the depth of gameplay.

Also releasing a broken game is typical CDPR behavior. It'll probably be a blast in a few years with mods.
 
Imagine your existence being dictated by a game.

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I wonder which of the big 3 Silicon Valley companies this progtard works for to make them as insufferable as himself.

AND YES YOU WERE A MAN AT ONE POINT JEYJEY! Now please finish the job of immasculating yourself and lob off your dick and balls and get the job done to be a proper neuter/eunich/THEY/THEM
 
Gamers getting hornswoggled by hype will never, ever change, which is why the machine will never die. The consumer base has had 15 years to wise the fuck up and even with the benefit of instant worldwide communication they still fall for it every time and allow their expectations to become impossibly inflated.

The worst part is that for all their anger, the games still make money. This will never change.
 
Also releasing a broken game is typical CDPR behavior. It'll probably be a blast in a few years with mods.

Except that CDPR games don't have a stellar reputation as being easily moddable, unlike for example Bethesda games. Just look at nexusmods.com, The Witcher 3 which was marketed by the CDPR to be very moddable has just over 4k mods there, most of which are really minor alterations to some very specific thing in the game. One of the reasons I've heard cited in the modding community is that it's just extremely painstaking and technically hard to make mods work in TW3, restricting modding to some minor gameplay and texture changes.

Contrast that with Skyrim(65K+ mods in nexus alone) or Fallout 4(35k+ mods), games which are just as popular as The Witcher 3, but which are built from the beginning to be more easily moddable. They have mods that literally make the base game something completely different, and with enough skill and patience one can literally reshape almost any aspect of these games to be something else, or add functionality that wasn't there to begin with.

TLDR; I'm not very optimistic on how moddable the CP2077 will be.
 
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