Cyberpunk 2077 Grieving Thread

Why do people who hate fun insist on playing video games?
I've had more fun stealing some dad's ship. Taking it on a joy ride and taunting the fool as I crash it into the nearest moon than I did playing Cyberpunk. If you don't find that fun that's fine. But Cyberpunk is a boring Ubisoft Game clone. We can respectfully agree to disagree. I prefer slow paced and immersive games, you prefer to be a retard. We can be different.
 
I found a financial report of CDPR, but I don't know shit about finances, so dunno how to read it. Can someone knowledgeable take a look and report back interesting takeaways? Like how much they spend on employees etc?

Without powerleveling, this is very interesting. I'll go through it when I have a chance and report back what I think.
 
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I appreciate the fact that they put in an obscure secret ending in the game, but kinda find the fact that it doesn't really add anything new besides a harder final stage kind of disappointing.

I really miss the days of secret endings like the UFO ending in Silent Hill and the "perfect" endings in Dino Crisis
 
I've had more fun stealing some dad's ship. Taking it on a joy ride and taunting the fool as I crash it into the nearest moon than I did playing Cyberpunk. If you don't find that fun that's fine. But Cyberpunk is a boring Ubisoft Game clone. We can respectfully agree to disagree. I prefer slow paced and immersive games, you prefer to be a retard. We can be different.
if I billed you $10k for blasting you in the ass would that make you feel more at home with things
 
I haven't bought or played Cyberpunk yet, but from what I've seen, the story is a jumbled mess, the gameplay is barely functional, it's buggier than a Polish outhouse, and at the very worst, it's not really showing that 8 years was worth the wait.

Too bad no one will learn anything because it made its money back first day. So people will just accept shit that is broken on release because the hype machine took them on a ride.

We get the industry we deserve unfortunately.

Edit: I forgot, adding Keanu Reeves didn't do anything for me. I really hate this trend of shoving celebrities in games because they are celebrities instead of professional voice actors, and Cyberpunk, between Wholesome Chungus and Twitch thots, is the worst example of this i've seen so far.
I think waiting for the first few patches, price drops and actual opinions about the game helps.

Also, the inclusion of e- and legit celebs just feels like a big waste of money.
 
Granted I haven't completed all the quests but in that one quest chain where it asks you to take down the cyber psychos with non lethal weapons I've been blowing their brains out and the quests are completing successfully. What's her face even acts like I did it non lethally when I report to her.

I'm pretty sure the game is coded in such a way that it doesn't actually register whether you took a target out non lethally or not.
I killed one by accident, got scolded for it, reloaded and knocked him out with my fists and got a different message.

Do you maybe have a non-lethal mod attached to the gun you used? If not, it's probably a bug.
 
Strong disagree there. I just came off finishing Cyberpunk after playing a little of the new SC patch on the PTU yesterday. SC was way WAAAAAY more stable than Cyberpunk. On my 1080ti and Ryzen 2700x I get a fairly consistent 50 - 60 fps at ArcCorp and beyond. Installing on an SSD removes a lot of the loading bugs too. I can get a simple combat mission or trading run, get in my ship, do it, fly back and steal some whale dad's ship for a joy ride without any crashes, hitches or weirdness. This can change if there are a lot of people on the servers though. Which only ever happens during the free flight events such as the one last month where they gave everyone every released ship to try out. They still can't handle more than 50 people well. There's a video I watched that shows the current state of SC. The big difference between SC and Cyberpunk is that Chris Roberts isn't saying SC is done and it's all your fault that the game is buggy.


Oddly enough, Cyberpunk has a lot of the issues early SC 3.0 had before they put in clientside Object Container Streaming, Static and glitching NPCs, weirdness with Elevators, objects not spawning properly, quests bugging out, performance and stability issues. The list goes on. And chaps my ass that the shill deflection is just "get a better PC" when I know my PC is better than at least 95% of the other ones out there. Not flexing here, just putting into perspective how shitty CDPRs optimisation is. You shouldn't need a 3080 just to get a decent sub 60FPS experience.

Admitting you can't get Cyberpunk to run well on your high end system and stanning for Star Citizen...two self owns in the same post.
 
I killed one by accident, got scolded for it, reloaded and knocked him out with my fists and got a different message.

Do you maybe have a non-lethal mod attached to the gun you used? If not, it's probably a bug.

The cyberpsycho side missions are just poor writing/game integration.

They're meant to be boss level encounters, so even if you manage to sneak up on one all it does is cause a major damage bonus to the start of the fight.

The storyline is that you're taking them down because if the corps take them down they insta kill them. So no matter how you fight them, they somehow survive due to having advanced combat cybernetics. I think they even double over in pain instead of flat out dying most of them time.
 
Strong disagree there. I just came off finishing Cyberpunk after playing a little of the new SC patch on the PTU yesterday. SC was way WAAAAAY more stable than Cyberpunk. On my 1080ti and Ryzen 2700x I get a fairly consistent 50 - 60 fps at ArcCorp and beyond. Installing on an SSD removes a lot of the loading bugs too. I can get a simple combat mission or trading run, get in my ship, do it, fly back and steal some whale dad's ship for a joy ride without any crashes, hitches or weirdness. This can change if there are a lot of people on the servers though. Which only ever happens during the free flight events such as the one last month where they gave everyone every released ship to try out. They still can't handle more than 50 people well. There's a video I watched that shows the current state of SC. The big difference between SC and Cyberpunk is that Chris Roberts isn't saying SC is done and it's all your fault that the game is buggy.


Oddly enough, Cyberpunk has a lot of the issues early SC 3.0 had before they put in clientside Object Container Streaming, Static and glitching NPCs, weirdness with Elevators, objects not spawning properly, quests bugging out, performance and stability issues. The list goes on. And chaps my ass that the shill deflection is just "get a better PC" when I know my PC is better than at least 95% of the other ones out there. Not flexing here, just putting into perspective how shitty CDPRs optimisation is. You shouldn't need a 3080 just to get a decent sub 60FPS experience.
Yeah, SC looks better and outside of 30k server shit, runs and plays better too
 
The cyberpsycho side missions are just poor writing/game integration.

They're meant to be boss level encounters, so even if you manage to sneak up on one all it does is cause a major damage bonus to the start of the fight.

The storyline is that you're taking them down because if the corps take them down they insta kill them. So no matter how you fight them, they somehow survive due to having advanced combat cybernetics. I think they even double over in pain instead of flat out dying most of them time.
No, when I sent the message V said he that he had 'flatlined' him and the message back was among the lines of "You couldn't take him alive? Goddamn it, V, I thought we had an understanding." When I reloaded and knocked him out, the message V sent was about knocking the psycho out, with the reply being thankful that I kept him alive.
 
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No, when I sent the message V said he that he had 'flatlined' him and the message back was among the lines of "You couldn't take him alive? Goddamn it, V, I thought we had an understanding." When I reloaded and knocked him out, the message V sent was about knocking the psycho out, with the reply being thankful that I kept him alive.

Strange. I definitely didn't take on any of them with non lethal means. It's always been high powered revolver or katana and I never get scolded it's always like "Good job V, it sucks these corps fuck these guys over" messages and stuff. I've only done like 5 of them though so *shrug*
 
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Is Watch Dogs Legion more cyber than punk or is it Cyberpunk 2077?
 
Strange. I definitely didn't take on any of them with non lethal means. It's always been high powered revolver or katana and I never get scolded it's always like "Good job V, it sucks these corps fuck these guys over" messages and stuff. I've only done like 5 of them though so *shrug*
Maybe how you take down the first one or two sets the tone? I.e. if you go lethal then she doesn't expect you to not kill them, if you go non-lethal she expects you tot take them alive? I dunno, though that seems like more effort than I'd imagine they put in the quest. Also entirely possible that the quests are just buggy.
 
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So, rewatched many of the trailers and many referenced a kind of GTA like life in the streets. You start as a rat, and you work yourself up to be rich, have pretty girls, live a luxurious lifestyle instead of a shitty trashcan lifestyle ... from zero to hero. Remember "And I'm a big dreamer."? That's what I liked about the idea of this game. Just going on an ego trip and maximizing my lifestyle through cool missions and heists. Instead of that, you get infected with Kianu Griefs and spend the rest of the game trying to find a medicine for your sniffles, and you end up either dying or, best case, end up living a hobo life with an ugly chick (as a cutscene), and it's all a big deep lesson about how being a hero is dumb and doesn't work in the real world Night City. Geez, it's almost like Rian Johnson had his hands in the writing. Can I please just have my fun and not be bothered with life lessons? I get that GTA 5 isn't realistic. I don't give a shit. For that matter, neither is Cyberpunk 2077, nor any other action game, no matter how hard it tries to pretend otherwise. I'm a grown man way past college and I couldn't give less of a shit about the myopic life lessons of a bunch of fat retarded game devs with dyed hair.

Come on. You can go through hundreds of gunfights, get hit thousands of times by big caliber weapons, immediately and perfectly heal yourself with a medkit without as much as a scar but then you get a profound lesson about how you're dying from a slight scratch to your head? Bitch please.

From what I understand, there is no ending where you can actually continue in Night City after the finale and do remaining missions, unless you choose to be Keanu Reeves. Fuck this shit.
 
Maybe how you take down the first one or two sets the tone? I.e. if you go lethal then she doesn't expect you to not kill them, if you go non-lethal she expects you tot take them alive? I dunno, though that seems like more effort than I'd imagine they put in the quest. Also entirely possible that the quests are just buggy.

I've noticed a weird thing with regular enemies where I'll "kill them" but they won't actually be dead and will just be cradling themselves on the ground.

Maybe there's some element of not killing enemies if they're strong enough and you don't headshot them? Or it's just a bug all around with weapons and lethality?

I don't think it's a tone setting thing though because she's always made it clear that I've "saved" them and I think it still lists the side mission that way in the journal.
 
Hasn't this always been a staple of Cyberpunk though?
I don't care. The trailers suggested it would be different. I don't like a bait and switch. Now of course I know the counter-argument is going to be "the trailers just represent you, the player, in your naivety thinking you could make it big, we never promised you that". Yeah okay. .. except for the part where YOU PRODUCED that fucking trailer! If you want me to buy a gritty dark depressing game, then fucking advertise it as such, don't give me this subversion crap where you think you're clever for misleading me and giving me the opposite of what I wanted. This would only be (vaguely) acceptable if the game was for free, because this kind of subversion is always serving only the ego of the storyteller, aka "haha trolled 'em", it doesn't serve the customer. Except the customer has to pay for it, so how about you shove your subversion up your ass and give me what I pay for?

(Not you literally. Just the impersonal "you", aka people making decisions in these things)

Edit: inb4 porn trailers that show you some hot girls, but then when you buy the porn movie it turns out those girls actually just sit at the sides watching the actual fucking, which is landwhales mating with hippos. And the porn movie is called "Cyberfu(n)ck", so it's all endemic to the genre and a very clever commentary and a chance for you, the viewer, to examine your desires, and your feelings of entitlement towards seeing the hot girls get fucked. That would be literally the same thing. Luckily, our world is still sane enough to recognize that porn isn't a gender studies treatise and wouldn't accept this. Give it another 15 years tho and we'll get there...
 
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